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Fire Emblem Awakening |OT2| PAL reinforcements

Soriku

Junior Member
1) That's normal, there is not enough game in the main campaing to train everyone without going out of your way to grind random battles. Pick the ones you like the most and ignore the rest. If you do decide to replay the game, pick a different set of units to train.

2)If playing on normal/hard: DO NOT USE FREDERICK. He is a overleveld underpowered unit. His actual level is = current level + 20, so he looks good but his stats are shit for his actual level, and since he is really over level 20 he gets little exp per kill compared to other units, so he will just eat exp and not grow at all. Imagine a random RPG, the dev gives you a +30 level unit along your main party. This level 30 unit is strong compared to the others but his stats are like a level 15-16 of the same class. He, being at such a high level will barely get exp per fight/kill. That's Frederick.

On the other hand, Donny is a beast, babysit him till level 10 (or 15 if you want to go for his second skill) and turn him into a Merceneary, he will proced to destroy everything and everyone. From that point he can solo the entire game, final boss included.

3) I would not bother with foging (unless it's to get a stronger lance for donnel)

OK thanks. I'm finding it a little hard to ignore Fredrick at the moment because if I don't use him the enemies will just crush everyone. Also I'm trying not to lose any units so it's tough. Right now I'm building up MU + Chrom because they can take some hits and are reasonably powerful and Kellam due to his strong armor.
 

HawthorneKitty

Sgt. 2nd Class in the Creep Battalion, Waifu Wars
Any idea when exactly that's supposed to arrive? I know it's this month but I don't recall a more precise timeframe.
Exactly why I'm worried; HLJ stopped orders maybe a day or so ago and put a notice of release around the 31st, but that's gotta be a placeholder still. Is it normal for figures to reveal the date so late?
 

Anteo

Member
OK thanks. I'm finding it a little hard to ignore Fredrick at the moment because if I don't use him the enemies will just crush everyone. Also I'm trying not to lose any units so it's tough. Right now I'm building up MU + Chrom because they can take some hits and are reasonably powerful and Kellam due to his strong armor.

At least, make it so he doesnt get the finishing blow, give him a really weak weapon, or unequip his weapon so he cant fight back. Spam heal with one of your healers.
 

GamerSoul

Member
Very random but the cyber-punk thread go me thinking, would a more modern Fire Emblem with guns and ammunition work? I think it would be an awesome spin-off if done right. The weapon system would have to be more complex since you will probably have to deal with pistols, automatic rifle, snipers, shot guns, etc.Classes could range from commanders, assassins, tech and bomb specialist, medics. Areas could include urban areas, jungles, buildings, etc. I'd play it. lol
 

CrazyDude

Member
Very random but the cyber-punk thread go me thinking, would a more modern Fire Emblem with guns and ammunition work? I think it would be an awesome spin-off if done right. The weapon system would have to be more complex since you will probably have to deal with pistols, automatic rifle, snipers, shot guns, etc.Classes could range from commanders, assassins, tech and bomb specialist, medics. Areas could include urban areas, jungles, buildings, etc. I'd play it. lol

SMT X Fire Emblem might bring a modern element to the game.
 

Moonlight

Banned
Very random but the cyber-punk thread go me thinking, would a more modern Fire Emblem with guns and ammunition work? I think it would be an awesome spin-off if done right. The weapon system would have to be more complex since you will probably have to deal with pistols, automatic rifle, snipers, shot guns, etc.Classes could range from commanders, assassins, tech and bomb specialist, medics. Areas could include urban areas, jungles, buildings, etc. I'd play it. lol
It exists.

It's called Advance Wars.

:(
 

Anteo

Member
Very random but the cyber-punk thread go me thinking, would a more modern Fire Emblem with guns and ammunition work? I think it would be an awesome spin-off if done right. The weapon system would have to be more complex since you will probably have to deal with pistols, automatic rifle, snipers, shot guns, etc.Classes could range from commanders, assassins, tech and bomb specialist, medics. Areas could include urban areas, jungles, buildings, etc. I'd play it. lol

Ghost Recon Shadow Wars?
 

GamerSoul

Member
SMT X Fire Emblem might bring a modern element to the game.

Very true. I have not yet played SMT but I wonder how they will make it work with FE. Hell, anything mixed with Fire Emblem should be interesting.

It exists.

It's called Advance Wars.

:(

What's that?

Heh, im playing I'd love to see an improved Advance Wars for the 3DS. I've only played the first one.


Ghost Recon Shadow Wars?

I just looked it up. Wow I did not know that existed but yea something like that lol but better. I might need to try that.
 

Anteo

Member
Very true. I have not yet played SMT but I wonder how they will make it work with FE. Hell, anything mixed with Fire Emblem should be interesting.



What's that?

Heh, im playing I'd love to see an improved Advance Wars for the 3DS. I've only played the first one.




I just looked it up. Wow I did not know that existed but yea something like that lol but better. I might need to try that.

You take that back.
j/k

Still that game was THE game of the 3ds launch. And it is still on my top 10 3ds games. (I dont have a top 10. but if I had GH:SW would be 10th no matter what)
 

GamerSoul

Member
RIP Advance Wars

I hardly knew ye. As of late, Nintendo has been very selective about what franchises they want to develope for. Who knows, maybe with the success of this game IS will have a chance to make another one after SMT x FE.

But yea Shadow Wars seems to have the basic idea down even with some elements from FE. It looks decent, but I think IS could make it less generic in design and with better animation. lol. Good example though, I never would've guessed Shadow Wars was out there. The Shadow Wars in the title reminds me too much of Fire Emblem so I thought it was fake. >.>

You take that back.
j/k

Still that game was THE game of the 3ds launch. And it is still on my top 10 3ds games. (I dont have a top 10. but if I had GH:SW would be 10th no matter what)

heh. Oh it was a launch title. Either way it's a great concept.
 

Principate

Saint Titanfall
Killer edge and Astra is so far and by far the best attack animation I've seen in this game, I saw like 3 conseq crits , after it's during it's flurry of slash, first time it happens your like whoa since it doesn't seem to waste as much time calling out your crits so it's just a massacre.
 

Shengar

Member
First time 3ds owner and first Fe game ever for me. Question. Am I doing myself a disservice by skipping all the cut scenes and just waiting to fight? I sometimes like to watch the animation because I think it's very well done, but the story side of the game I have no interest in. I'm still early in the game, ch 5 or so. Should I start paying attention to the story?

The mainstoryline is bad and entirely ignorable. The support conversations are different matter though.
 

Lombax

Banned
OK Gaf I need some clarification on something. The seals that you use to transform a class into an advanced class can only be used right at the moment that char is level 10!?

For example Donnel is level 15 now, and I can change him now until level 30? Or better yet I have an archer, mage, and my 2 healers all at level 10 now but I have not hit the story point where the seals become available to purchase...so what I just have to not use them if i planned to advance them!?

This seems super janky, or am I not understanding how the system works. To be clear this is my first fire emblem game.
 

Shengar

Member
OK Gaf I need some clarification on something. The seals that you use to transform a class into an advanced class can only be used right at the moment that char is level 10!?

For example Donnel is level 15 now, and I can change him now until level 30? Or better yet I have an archer, mage, and my 2 healers all at level 10 now but I have not hit the story point where the seals become available to purchase...so what I just have to not use them if i planned to advance them!?

This seems super janky, or am I not understanding how the system works. To be clear this is my first fire emblem game.

For Donnel, you need Socond Seals to reclass him to other class since Villager is one of the special class that can't promote, but have 30 levels caps instead of 20. But if you use Second Seals on Donnel or other characters with special class, they can be reclassed to second tier class like Wyvern Lord, Hero, etc. But that isn't exactly recommended since second class tier require higher EXP to level up, thus resulting in less total stats.

This is why I want to advised you against promoting your unit early. It is recommended for every unit to went through reclass once to toher unpromoted unit to get their stat high and not having difficulties in later chapter.
 

HawthorneKitty

Sgt. 2nd Class in the Creep Battalion, Waifu Wars
OK Gaf I need some clarification on something. The seals that you use to transform a class into an advanced class can only be used right at the moment that char is level 10!?

For example Donnel is level 15 now, and I can change him now until level 30? Or better yet I have an archer, mage, and my 2 healers all at level 10 now but I have not hit the story point where the seals become available to purchase...so what I just have to not use them if i planned to advance them!?

This seems super janky, or am I not understanding how the system works. To be clear this is my first fire emblem game.
It's 10 and up; doesn't have to be 10.
 

Principate

Saint Titanfall
That tiki side mission is bullshit an almost unending group of assault of flying enemies all single minded going for one npc. The hell you supposed to do it. You need almost every unit you control on beast mode and alone. plus near perfect positioning.

Why just why. How are you supposed to keep her alive.

I like that fact it's hard but I think it's unlocked way too early
 

Anteo

Member
That tiki side mission is bullshit an almost unending group of assault of flying enemies all single minded going for one npc. The hell you supposed to do it. You need almost every unit you control on beast mode and alone. plus near perfect positioning.

Why just why. How are you supposed to keep her alive.

I like that fact it's hard but I think it's unlocked way too early

Use Rescue, you must force the game to teleport her with her back to the wall, if you do it wrong she will end one square away from the wall.

AFter that just form a small wall one square away from her, using the strongest units. The other guys should go around killing stuff

OK Gaf I need some clarification on something. The seals that you use to transform a class into an advanced class can only be used right at the moment that char is level 10!?

For example Donnel is level 15 now, and I can change him now until level 30? Or better yet I have an archer, mage, and my 2 healers all at level 10 now but I have not hit the story point where the seals become available to purchase...so what I just have to not use them if i planned to advance them!?

This seems super janky, or am I not understanding how the system works. To be clear this is my first fire emblem game.

You need a second seal. You get one from one of the villages on chapter 7 i think (is a desert chapter where you meet a little girl and a middle aged mercenary)
 

McNum

Member
That tiki side mission is bullshit an almost unending group of assault of flying enemies all single minded going for one npc. The hell you supposed to do it. You need almost every unit you control on beast mode and alone. plus near perfect positioning.

Why just why. How are you supposed to keep her alive.

I like that fact it's hard but I think it's unlocked way too early
It think there's a trick to it, actually.

The enemies will relentlessly go after Tiki as you said. They will only attack your units if they block access to Tiki. So... do that. Surround Tiki leaving one tile open between the wall of your units and Tiki. Now here's the important bit: The units you have that can take the most damage should be at the points in the wall that are one tile directly east, west, and south of Tiki. Because those will be the units who'll get attacked, since they're the one that do the actual blocking.

I think the AI's thing with "If I can kill a unit, I will try to." still counts, though. But as long as they can't one-shot anyone in the wall, they'll go for the ones directly east, west, and south of Tiki.
 

Flo_Evans

Member
This game lol. So many restarts.

I finally got the stupid farmer kid to live, but on the last guy I was going use to level him some other character one shot him. So I won but he left the team. At least he didn't die, any chance he will come back?

I was going to restart but man. I need to move on!
 

Chrom

Junior Member
This game lol. So many restarts.

I finally got the stupid farmer kid to live, but on the last guy I was going use to level him some other character one shot him. So I won but he left the team. At least he didn't die, any chance he will come back?

I was going to restart but man. I need to move on!

That's your only chance to have him in your party, so even if he didn't really die, he's still gone for good.
 

McNum

Member
This game lol. So many restarts.

I finally got the stupid farmer kid to live, but on the last guy I was going use to level him some other character one shot him. So I won but he left the team. At least he didn't die, any chance he will come back?

I was going to restart but man. I need to move on!
No, he's not coming back.

If you want to cheese it, block in an archer be placing units on all sides of it in melee range and let Donnel, as one of those units, poke the archer to death. Also team him up with Frederick if you just want to feed him kills. Or come into he map with a forged Bronze Lance. They're cheap for forged weapons.
 

Flo_Evans

Member
Crap I think I saved after that. Although it is super early I could restart. I didn't realize my main character was a fighter/Mage and made him weak magic lol. Teaming him up with the nerdy Mage girl makes him pretty powerful though.

It's a war people die/get lost too many characters anyway! Although now I understand the mechanics better I think I could do much more in the first levels. I can see myself doing a 2nd play though and focusing on different people. The game is frustrating but addicting.
 

Soriku

Junior Member
Oh yeah, is there some sort of character progression guide? There are so many classes but how am I supposed to know what path I should take the characters in?
 

Principate

Saint Titanfall
Oh yeah, is there some sort of character progression guide? There are so many classes but how am I supposed to know what path I should take the characters in?

I just looked at the wiki for a rough guide. Also your looking at it the wrong way unless your playing hard lunatic etc (which doesn't much sense first time learning) Play how you want (that's the fun part of the customisation) the game will eventually start pushing you if a character is too ineffective and there's plenty of fresh characters to recruit if you mess up.
 
Oh yeah, is there some sort of character progression guide? There are so many classes but how am I supposed to know what path I should take the characters in?

Just go whatever you think is a good idea. There's no real way to ruin a character (besides letting a character die) since exp is unlimited in this game.
 

Shengar

Member
Oh yeah, is there some sort of character progression guide? There are so many classes but how am I supposed to know what path I should take the characters in?
I don't think there is any guide on it but I do have some suggestion for some characters:
Miriel -> Dark Mage, she can have extra defense growth, and access to Nosferatu later on. Pretty good class for her since Dark Mage gives extra defense, a stat where Miriel fails at.
Lon'qu -> Wyvern Rider, the extra strength growth coupled with his already monstrous speed makes him nearly unstopable, especially in Hard difficulty. It also gives him more edge in Lunatic with extra HP and Defense as he cannot dodgetank anymore due to hax skills and hax forge.
Avatar -> Mercenary, access to armsthrift, what else?

I think that's all for the moment. Other units usually have obvious reclass choice, or just having very good growth that they can stand on their even without reclassing to other unpromoted class beforehand.
I just looked at the wiki for a rough guide. Also your looking at it the wrong way unless your playing hard lunatic etc (which doesn't much sense first time learning) Play how you want (that's the fun part of the customisation) the game will eventually start pushing you if a character is too ineffective and there's plenty of fresh characters to recruit if you mess up.

Yeah,if you playing on normal and just want to get used to the mechanic, you can have absoute freedom on class customization. For the next playthrough with higher difficulty though, one must remember to choose class careful otherwise you ended up screwed, and forced to re-grind the characer, which eventually will ended up very strong and bulldoze everything for the rest of the game.
 

Anteo

Member
This game takes what, 30-40 hours to beat on average?

Need a nice long game for my 3DS...

Asuming you dont get hook and start replaying again to grow some other characters or buy dlc and grind for the hardest battle.

Also, this game can be beat in about 1 hour if you know what to do.
 

Soriku

Junior Member
OK thanks for the suggestions. Also found some info on GameFAQs.

I feel like there's a lot you should know before jumping into this series (or at least this game in particular). It's kinda daunting really. But well I've done enough research LOL.
 

Principate

Saint Titanfall
A that feeling when an almost dead Anna (archer and second squishiest character) dodges 9 consecutive attacks in the final mission, to ensure a deathless finale.

You did good girl you did good.
 
I'm on Chapter 19 and have literally never used a single stat boost item. I have so many but I'm too afraid that I'll put them on the wrong character. Would I be correct in thinking that I probably should only use them on promoted characters since their stat caps are way higher?
 

Principate

Saint Titanfall
I'm on Chapter 19 and have literally never used a single stat boost item. I have so many but I'm too afraid that I'll put them on the wrong character. Would I be correct in thinking that I probably should only use them on promoted characters since their stat caps are way higher?

Chances are your no where near caps for most characters, unless you've re-classed if your at cap it's green.
 

Shengar

Member
This game takes what, 30-40 hours to beat on average?

Need a nice long game for my 3DS...
No grinding run should take 20 hours, assuming you don't mess around with characters class customization.
Asuming you dont get hook and start replaying again to grow some other characters or buy dlc and grind for the hardest battle.

Also, this game can be beat in about 1 hour if you know what to do.
DAT LTC run
A that feeling when an almost dead Anna (archer and second squishiest character) dodges 9 consecutive attacks in the final mission, to ensure a deathless finale.

You did good girl you did good.
That's mai waifu for you :p
 

LogicStep

Member
I'm up to chapter 8. Donnel is level 2... I can't find the opportunity to level him, enemies are too strong for him. I try to leave a unit low for him to finish off but sometimes he will not do any damage. I'm trying to keep my characters even in the levels, some are areound 9-11 others are around 6-8 then there is Donnel.

I don't know what to do with gold. Do I forge weapons? Do I save it to buy something special? Weapons break, how do I fix them?
 

Principate

Saint Titanfall
I'm up to chapter 8. Donnel is level 2... I can't find the opportunity to level him, enemies are too strong for him. I try to leave a unit low for him to finish off but sometimes he will not do any damage. I'm trying to keep my characters even in the levels, some are areound 9-11 others are around 6-8 then there is Donnel.

I don't know what to do with gold. Do I forge weapons? Do I save it to buy something special? Weapons break, how do I fix them?

Level him on the random mobs you see, if they in an area you fought ages ago they're lower level. You buy buy a spare stock of equipment when you can for the rarer stuff e.g the female merchants. Don't really need to forge but if you do use it on items with lots of uses (the number you see on the item itself).
 

DY_nasty

NeoGAF's official "was this shooting justified" consultant
Is there any benefit to using the logs/ladles or are they just there to suck and make you feel bad for picking up?

And the Sweet Tincture stuff? da fuq
 

Moonlight

Banned
Is there any benefit to using the logs/ladles or are they just there to suck and make you feel bad for picking up?

And the Sweet Tincture stuff? da fuq
The joke weapons are essentially used just for weapon rank grinding. You get double the weapon experience per hit with a joke weapon and since they do basically no damage, you can get a lot of hits off a single enemy unit. They're useless otherwise, if you're disinterested in that kind of thing.

I wish there was a joke weapon for casters that just involved straight up throwing the book at a dude.
 

PK Gaming

Member
Ok so my main is maxed out. I have a master seal and a 2nd seal.

What should I do?!
Become a Grandmaster and get your hands on the Ignis and Rally Spectrum abilities. The first ability grants a nifty boost to your damage, but the later is just a ridiculously awesome support ability(+4 to all stats after used). You can do anything you want after that, but going Grandmaster after Tactician is usually the best route. The Grandmaster class itself is very good.
 
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