theprodigy
Member
Oh god that leak may have been an actual leak lol.
Can't wait for Corrin fighting other dragons.
Wait what is this about the upcoming Direct?
Oh god that leak may have been an actual leak lol.
Can't wait for Corrin fighting other dragons.
Wait what is this about the upcoming Direct?
With all the complaints of getting killed by a low percentage crit, I think I've actually had more issues with my own units getting a crit and ruining my plan.
This is definitely also bad, lol. Sudden crit on a counterattack, next guy gets to come in on the vacated space and finish my poor caster/archer off. orzWith all the complaints of getting killed by a low percentage crit, I think I've actually had more issues with my own units getting a crit and ruining my plan.
Also how do y'all feel about weapon durability now? I was ready to give this new system a chance but I feel like durability works a lot better and is much more fun. I think between each character having a bunch of skills, especially weirder personal skills, and weapon weirdness that calculating stuff without the battle forecast has become significantly more tedious.
I like the equipment system so much more. Balancing the risk reward of different weapons is a fun way to still encourage you to change up equipment without forcing you to micromanage durability. It also means I'm actually using ranged versions of the 1-range weapons.
Durability system basically meant I ran steel weapons on everyone all the time. Now I actually switch stuff up and use stuff like the Beast Spear and Hammer.
I noticed little change in approach to how I deal with most situations, except that S rank weapons never get touched now.
The durability system is pointless in an Awakening style game but it really did add some interesting gameplay to the series as a whole and was done the best in something like FE6. There's really no reason why weapons can't have unique properties and have durability at the same time.
In fact, the loss of durability basically made it so there's no reason for Xander, Ryoma, Takumi, and Leo to not just spam their personal weapons 100% of the time.
I noticed little change in approach to how I deal with most situations, except that S rank weapons never get touched now.
The durability system is pointless in an Awakening style game but it really did add some interesting gameplay to the series as a whole and was done the best in something like FE6. There's really no reason why weapons can't have unique properties and have durability at the same time.
In fact, the loss of durability basically made it so there's no reason for Xander, Ryoma, Takumi, and Leo to not just spam their personal weapons 100% of the time.
In fact, the loss of durability basically made it so there's no reason for Xander, Ryoma, Takumi, and Leo to not just spam their personal weapons 100% of the time.
Most personal legendary weapons already had gotten rid of durability though, like the Falchions and the Ragnell in PoR/RD.
stealing draxal's job
Nobody's going to be spamming Marth/Chrom's initial Falchions.
besides you might have noticed characters typically don't start with said unbreakable legendary weapons
You also don't start off with said legendary weapons either (not counting the Yato which doesn't get good until the later chapters) or the characters that exclusively use them until fairly late into the game (Takumi being the exception but that's fixed with his class since he can easily be killed from up close) and said characters' levels and stats are balanced so as to not be a "use X to win" for when they become available.
I like the changes made to weapons overall with the durability removal...although it's not perfect and can be exploited fairly easily i.e. Chapter 13.
Hate how both Birthright and Conquest punish me for trying to have a balanced party.
This was what Awakening got right.
Maybe it's the angle, but she looks a little less Lucina-y there.
A Pair Up isn't going to make Leo powerful both offensively and defensively thanks to his low speed and mediocre defenses.
I really don't think she looks like Lucina, now Shiro looks 100% like Ike otoh.
whaaaaat Takumi is better than Mozu because he requires zero training and OHKOs enemies in his join chapter with his ridiculously good offense. Mozu at her best will be "as good as Takumi" since the ceiling for snipers is the pretty low bar of "can they ORKO enemies consistently and not die if you leave them open to 1-2 attacks on enemy phase", so even if Mozu gets overkill stats they're still ultimately going to mean "she made a person dead on enemy phase", which is Takumi's starting bar with zero investment.Legendary spam talk:
The younger brothers are well-balanced with or without their legendaries, I think. A Pair Up isn't going to make Leo powerful both offensively and defensively thanks to his low speed and mediocre defenses. Meanwhile, Takumi's out-classed by Mozu who's much easier to train in Revelation (and thus I'll assume Birthright) within her own paralogue than people realize. He also uses, y'know, a bow: the most unloved weapon in all of Fire Emblem. I bet it's why he's so stuck-up. Poor guy is at disadvantage when all the other guys could get up close to whack him and the weapon triangle just screws him further.
*giggles*
just like you can save Xander's speed, you can also boost Leo's!
also LMAO at Mozu outclassing anyone worth a damn
whaaaaat Takumi is better than Mozu because he requires zero training and OHKOs enemies in his join chapter with his ridiculously good offense. Mozu at her best will be "as good as Takumi" since the ceiling for snipers is the pretty low bar of "can they ORKO enemies consistently and not die if you leave them open to 1-2 attacks on enemy phase", so even if Mozu gets overkill stats they're still ultimately going to mean "she made a person dead on enemy phase", which is Takumi's starting bar with zero investment.
whaaaaat Takumi is better than Mozu because he requires zero training and OHKOs enemies in his join chapter with his ridiculously good offense. Mozu at her best will be "as good as Takumi" since the ceiling for snipers is the pretty low bar of "can they ORKO enemies consistently and not die if you leave them open to 1-2 attacks on enemy phase", so even if Mozu gets overkill stats they're still ultimately going to mean "she made a person dead on enemy phase", which is Takumi's starting bar with zero investment.
new dlc maps for feif this month
Did they trail that with more or just the months being released this month.
Well, we're finally getting FE4 on 3DS, just like everyone's been asking for.
Well, we're finally getting FE4 on 3DS, just like everyone's been asking for.
Europeans definitely got the nicest collectors edition of the three, they have the best case Cover.
ayy lmaoWell, we're finally getting FE4 on 3DS, just like everyone's been asking for.
yeah I'm sure Europe appreciates waiting 3 months after NA for the game /sEuropeans definitely got the nicest collectors edition of the three, they have the best case Cover.
Europeans definitely got the nicest collectors edition of the three, they have the best case Cover.
nah... usk logo ruins everything :3
OMG the new Fire Emblem if eShop points card.
Guess I'll have to buy the Japanese DLC now.
Yeah, it's brutal, but every Euro version would be the worst now by default right?
Pic Plox.
Oh Sakura ... Should have known.
Oboro/Jakob were popularity poll winners that weren't Royals and it looks like the both of them.
Btw. Set 5 for Cipher (Radiant Dawn/Binding Blade) is going to be released June 23, wtf Neko you should have posted that already (it was from the direct).