ehhh which battle themes are you a fan of?
Alight (Storm)
RIP - Justice (Storm)
Thorn in You (Roar)
No Justice (Fire)
Road Taken (Roar)
To name a few. Plus the two DLC battle themes
Paradise Scramble Battle Theme
Recollection of Bubbles
ehhh which battle themes are you a fan of?
Alight (Storm)
RIP - Justice (Storm)
Thorn in You (Roar)
No Justice (Fire)
Road Taken (Roar)
To name a few. Plus the two DLC battle themes
Paradise Scramble Battle Theme
Recollection of Bubbles
This Recollection of Foam DLC sounds like its modeled off of Future Past but is split into three different story lines based on the three routes.
Birthright-Ch1
Conquest-CH2
Revelation-CH3
Gonna miss those parent-child and child-parallel convos that were in the original Future Past DLC
One thing I do miss is the lack of the use of Dusk Falls in Conquest since there are no free battles.
I love everything about this track
https://www.youtube.com/watch?v=tq0bxkvKVDI
You of the dark is the best song.
I keep saying it (and it keeps being true), but Resolve (Dark) is one of my favourite songs in the franchise. Dark Fall (Calm/Fire) is also an absolutely brilliant song. And I don't remember the specific name of it, but the promotion music kicks ass too.
Conquest's OST is probably the finest soundtrack in the series, IMO. Though even Birthright has some total knockouts, like Alight.
Resolve Dark has that catchiness that it's light counter part doesn't have. The battle prep music for revelations is just staright up weak
If nothing else it's very different from the prep theme in Birthright/Conquest.Sorry, it just didn't click with me.
If nothing else it's very different from the prep theme in Birthright/Conquest.
Conquest 11 was a nice fun cool down after Chapter 10. Just strategic enough to be interesting, but fairly easy overall.
I am not liking Chapter 12 at all. Too much crap going on. I feel like the shit that keeps getting me killed are mistakes that aren't easy to see until they happen. The medicine/poison pots are a crap mechanic. Too slow to windup, so replays are painfully boring to start. First map in Conquest I might say is actually bad. I might grow to like it like Chapter 10, but I'm not having fun at all.
Conquest 11 was a nice fun cool down after Chapter 10. Just strategic enough to be interesting, but fairly easy overall.
I am not liking Chapter 12 at all. Too much crap going on. I feel like the shit that keeps getting me killed are mistakes that aren't easy to see until they happen. The medicine/poison pots are a crap mechanic. Too slow to windup, so replays are painfully boring to start. First map in Conquest I might say is actually bad. I might grow to like it like Chapter 10, but I'm not having fun at all.
Curious, are you taking the side paths from the beginning? Or are you trying to go through the center?
Chapter 12 is fine, if you're not playing on Lunatic the DV spot makes the Apothecary section easy.
I usually use Azura to activate the DV on Lunatic since she gets bodied regardless of the Hex effect, so I barely notice a difference between the difficulty in Hard and Lunatic. You can always use Dwyer/Kana some child of the Avatar if you want instead though. I'm always surprised when people complain about the reinforcements since they appear at the entrance of the map and are too far behind to ever reach you unless you completely dick around.
What, do most people take the sides?
Skimming over the OT one time, I noticed people saying they were taking the sides because KO'ing Saizo + Kagero and their squad was too difficult.
As avoiding the ninja squad requires getting through poison pots, I'm under the assumption anyone taking the sides is finding themselves getting hit with half HP or something else pretty bad (Don't know what's actually in those pots), then getting upset when the game's punishing them for trying to take the easy way out.
As if things weren't bad enough, you also open a shortcut for the Apothecary reinforcements.
weird, I'm fairly sure Camilla can OHKO the ninja duo?seeing as I OHKO'd Saizo with Dread Fighter Effie I'm assuming Knight Effie can do it too
weird, I'm fairly sure Camilla can OHKO the ninja duo?seeing as I OHKO'd Saizo with Dread Fighter Effie I'm assuming Knight Effie can do it too
Curious, are you taking the side paths from the beginning? Or are you trying to go through the center?
I didn't want to lost out on EXP, so I ran through the center. I sent Kaze up the right path outside the fortress to take care of the dude there and then broke into the middle. I found a better pot to break to really choke off Saizo/Kagero and Camilla could better handle it then.
By the end, I had everything cleared but the Apothecaries coming up the back and I couldn't find a safe way to kill Ryouma so I had to unfortunately run past him.
Ah, Ryoma. Only safe kill I know of involves Camilla with a Dual Club. Would have to replay the game to think up other ways to safely kill him. Next safest method I know involves Felicia who unfortunately got crit for a reset for me. >.>
Hm, can't remember: Is the Weakness staff available by that point already?
Ah, Ryoma. Only safe kill I know of involves Camilla with a Dual Club. Would have to replay the game to think up other ways to safely kill him. Next safest method I know involves Felicia who unfortunately got crit for a reset for me. >.>
Hm, can't remember: Is the Weakness staff available by that point already?
You get one from a chest in Chapter 11, and it's one of the Battle Rank rewards too. It's also called Enfeeble now.
I dunno Effie and a sufficiently fast Corrin can also do it.
Ah, was sure you got it after the Staff Shop hit Lv. 2.
Aside: Should make myself familiar with the rest of the changed weapon names...
...I have to ask my past self what I was thinking going with a +Lck Corrin.
+str/-mag Ninja is easy modeI went +Strength, and it's taken a while to actually pay off.
My Corrin in Birthright really didn't see much use until I got the Noble Yato. My Conquest one at least can make decent work with the Dragonstone.
+str/-mag Ninja is easy mode
I don't like using Subclassing for the most part. The characters are kind of at least partially defined by their class to me, and I don't like really changing that. Corrin is a Noble, Camilla needs to be a flyer, Effie is a knight. Sure, you can do great things with Subclassing, but it's not my cup of tea, at least for an initial run.
My only exception this time are going to be Archer Mozu, who I probably won't really use much again since I really only needed her for Chapter 10 and Mozu wasn't worth the investment in Birthright, and Dark Flyer Nyx.
meh I never was one to care about default classes, Corrin needs to reclass out of the Noble tree to be a god(dess) of destruction
(though I did get decent mileage off of Nohr Noble, but that was with a magic build and Dark Falcon/Dark Knight would have been superior)
I dunno, both of the Noble classes skills heavily contribute towards making Corrin a god(dess) of destruction. Also Nohr Noble's growths and Magic are whatever, but Hoshidan Noble's Growth are amazing (55% defense growth, jesus) and staves are cool.
I got FE7 on a whim for on my emulator
Holy shit this is fun
So Conquest like with dem map objectives
More like Conquest is very Fire Emblem 7-like
Try out The Sacred Stones on Wii U Virtual Console if you haven't done so. Much easier, but satisfying in its own right, namely due a great villain*
*May not actually be a villain and is up to interpretation due to the vague writing surrounding the character and Eirika & Ephraim potentially providing a biased look towards them.
....not really? Draconic Hex is pretty cool but not all that meaningful when you're ORKOing everything, the level 5 Hoshido Noble skill is so bad I don't even remember its name, Hoshidan Unity and Nohrian Trust aren't all that useful for a no-logbook, no-grind run because you can't stack it with multiple skills.
also Corrin using staves is lol
Except it helps out a ton when you aren't OHROing everything, which is very much the case on Conquest. It turns Corrin into an amazing tank, since you can draw out enemies and weaken them a point where your teammates can clean up, easy. Like, you can basically guarantee a double on faster units after you've weakened them. It's ridiculously clutch.
You don't need to stack Hoshidan Unity with multiple skills. Hoshidan Unity + Quixotic already skyrockets Dragon Fang/Rend Heaven's proc rate. Nohrian Trust is also good without grinding since it outright bypasses the need for you to grind for certain skills and gives you more trigger skills to work with.
And lol, how is having a unit who can utility Heal, Silence, Freeze, and Rescue ON TOP of being a murder machine not a good thing?
Besides, if you're buying skills, you should be going for [Weapon]faire and Trample as they're practically a guaranteed +10 Mt and happen to work for Tag Team attacks. Certain units that normally don't take hits (like, say, a certain character I'm fond of) might enjoy Life or Death too for a total of +20 Mt. If an enemy's still alive after -that-, they deserve to live.
1. If you aren't ORKOing most non-Wary Fighter things in Conquest, get good (and in general, what you don't kill should be low enough so that anyone can mop it up Draconic Hex debuff or not).
2. This doesn't even actually make Corrin tankier, if he/she was going to die from the initial attacks of the next wave of enemies Draconic Hex won't save him/her.
3. lmao at getting Quixotic, Corrin doesn't have time to spend 4 levels as a Basara (and this isn't even an option at all in Conquest)
4. A frontline unit isn't going to be stepping back and doing utility things much, not to mention you need to use an Arms Scroll or two for that...and again the route where you would need this most (Conquest) you can't even access Hoshido Noble anyway.
There's a reason why both Noble classes are considered fairly suboptimal.