I think Fate/GO's kind of a bad game, but that's a game that has a continuous narrative while still retaining pretty much every classic mobage thing.
As far as map design goes, eh, I think you don't need that much effort. Just a couple templates and subscribe to Awakening map theory for the filler content. Complicate the strategy with enemy compositions and resource nodes and such.
As far as map design goes, eh, I think you don't need that much effort. Just a couple templates and subscribe to Awakening map theory for the filler content. Complicate the strategy with enemy compositions and resource nodes and such.
i was sold too, don't worrymobage FE game
praise Anna
EDIT: Wait, it's fake?