So I finished off Chapter 3 and started Chapter 4. I had quite a bit left but finished it off without casualty. The plot is really starting to move now (well, at least it does in the back half.) I also got a lot of swag (that's "cool items") and each unit is starting to fall into their roles. Except Alec. He's useless.
So Eltshan and his crossknights are headed towards me. I had already deduced that he would be a tough cookie to take on, but his troops were nothing to sneeze at either. Also, I finally learn from experience and expect them to head to the keep to the south. I use the dancer (best FE dancer ever?) to help quickly move my units back from Midino down towards...whatever keep that is down there. I also make sure some of my tankier units are in range of the front few knights in order to bait the attacks. Meanwhile I also send Sigurd down to take on any that do decide to head to the keep. I figure he will be more or less okay on his own.
I quickly learn that Sigurd has no option to Talk to Eltshan. I'm sure they probably have special dialogue if they were to fight, but that doesn't seem like the best idea...the only other choice is to see if Lachesis can talk to her brother, and lo and behold she can! She's able to get him to turn back, where Shagaal immediately locks him up again. What a glutton for punishment. This does not get rid of the Crossknights, however, and now I find that I have to talk all or most of them out this turn because Lachesis is a weak sitting duck in the middle of most of them. Oops. Lachesis also gets the
Earth Sword. Neato!
So I find myself using my absolutely best weapons in order to clear these guys. Silver weapons, Brave stuff, Slayer. Even still most of these people take a little bit of ganging up on in order to defeat. I try to surround weaker units like Lachesis in order to prevent them from dying but I'm actually not sure how much help that was seeing how the enemies have Javelins :v
Shagaal deploys Wyvern knights like
Trabant and
Papilon out to finish the job Eltshan started. I learn that they are from a place called Thracia. I know nothing about that expect that it's in the title of another Fire Emblem game. Anyways. they show up near the tower that I failed to send Fury to earlier. Well, Trabant isn't actually around yet. I assume I will run into him later.
The Wyverns slowly make their way over to Sigurd and Co. I notice that absolutely none of them had any sort of range damage option, nor any resistance, and iirc most or all of them were even outfitted with Iron weaponry. Feels like it's going to be an easier encounter than the Crossknights from earlier. Anyways, I move units into the treetops for the extra security and allow the wyvern knights to approach me. I try to see if the Thunder sword does any extra damage against them but it didn't seem to. Lame!
Using magic users and other ranged attack, the Wyverns go down easily. Even though they had high defense, it was easy for units like Lex to just chuck their Hand Axes or Javelins, while magic units easily dispatched the rest. Jamka, being the Slayer of Bosses that he is, easily kills Papilon. He gets the
Renewal ring, which I assume is the item version of the skill Deirdre has. His pockets are getting a little full of all of his enemy spoils. He's going to need to share the wealth soon.
Even Noish gets in on the action with his Clipper weapon! Too bad his counterpart Alec has no claim to fame at the moment. Trabant's had it with this shit and bails, leaving Shagaal alone to defend the castle (forget the name). He's a Baron, interesting class, and seems to be formidable with magic or blades. The guards in front of the keep don't move and are easily bulldozed over.
I learn that Lachesis' Earth Sword has only 10 uses. Very lame! It does make her maginally more useful though, so I suppose it's all right. I set out Sigurd in front to bait all of the castle defense into getting closer. A lot of these units are armored swordmen or archers, so my magic units again get in on the action. Beowulfs Iron Cutter also gets some use, and I make sure to have some weaker units get hits on the archers from up close just for some exp. For healing, I make sure Lachesis sees most of the exp since Ethlin and Aideen are well ahead in terms of levels.
I'm somewhat desperate to redeem Alec for his terribleness. I send him over to the random village hoping for something awesome and he ends up getting a Def +1 boost. Better than nothing. I also see that Shagaal will drop an
Silver Blade which Alec can't even wield. The poor guy is cursed. I allow my units like Levin and Jamka to talk retaliatory shots against Shagaal's (cool looking) magic. Aira gets the final blow so that she can swipe the blade.
Upon taking the castle, Shanan shows up and shares the news of Deirdre's abduction. Sigurd is understandably upset. Meanwhile, Dobarl and Pizarl end up finally initiating their mutiny against their former leader Brigid, who we learn is a sniper. She's lightly outnumbered and is going to need some help. The pirates also build a bridge over to where Jacoban used to reside, and the invisible walls blocking Fury's earlier progress are seemingly gone. Convenient!. I need to rush over and help Brigid out. Too bad I'm on the other side of the map.
Claude the High Priest and TIltyu finish doing whatever religious people do and have also obtained the
Valkyrie staff, which I learn is a one use revival item.
I'm surprised to learn that this is not a story or quest specific item, but actually an item in his inventory. Sounds useful! He also comes with the familiar Fortify, and Tiltyu is a Thunder Mage with
Thoron. Unfortunately, neither can take many hits from the axemen all about. Things aren't looking good. At this point I'm worried not everyone will come out alive. I'm able to warp people to the closest castle, starting with Holyn and Aira. Sigurd and Beowulf are also sent on the next turn (using my Dancer to warp two per turn. Based dancer.) Also Brigid is a level 12 Sniper, which is weird to see. Hax. She just has a Steel Bow, but outclasses most of the enemies around her. Not being able to attack back actually saves her life..
I learn Aideen has become a couple with Azel. I ran into this when I noted that the Give command was an option between them. Cool to see that I initiated one. I'm making a small effort to keep Holyn and Aira together and well as Beowulf and Lachesis to see if I can pair those up, but I'm not really trying to be anal or compulsive about making sure absolutely everyone is paired. Tiltyu and Brigid (who is fleeing west) slowly start taking out some of the enemies, but I'm emphasizing survival at this point. Fury is almost there to help out while Claude spams Fortify. It would have been nice if he can come with a spell or would have been able to take Tiltyu's Thunder. He is rather evasive though, which is helpful in baiting enemies away from Tiltyu, who is more fragile.
This is where I luck out a bit. After rescuing a village that gives nothing but money (welp), Brigid ends up at a choke point between the village and the tower. Since she cannot attack back, this means she's limited to being attacked by one swordsman once per turn. While the pirates could slowly go around by water with that ability of theirs, they do not seem smart enough to attempt that. I did not read this strategy or otherwise know to do this. It literally fell into my lap. I wonder if the map was designed to have Brigid end up there from the village entrance if you exhaust her movement? Anyways, she's able to either attack the second enemy back or help take out the few pirates behind her. Tiltyu and Fury are able to also handle themselves. I top everyone off with Fortify between turns. The rest of my units are still racing up from the southern part of the map. Ethlin detours and becomes a
Paladin. Happy day! Two of my 3 promoted units (Ethlin and Aideen) are people that just got exp from spamming heals :v
Sigurd finally gets close enough to bait out some of the enemies and help out. Beowulf is around too. Somewhere around here. Aira defeats Pizarl and ends up with the
Leg ring item, which gives her +3 movement. One of the best swag items so far! Sigurd finally reaches Brigid, and everyone is finally out of danger, phew.
I start to gather everyone before finally taking on the pirate keep, where only 3 or 4 enemies remain, I've pretty much won. While looking in the menu to see all the interations Brigid has, I noticed Cuan and Ethlin could talk where she gives him the
Gae Bolg. I dunno if this has to do with her promotion or what. They mention Deirdre's disappearance, so many it was just a timed event slated to occur after that. Midir confuses Brigid for Aideen, seems like they are twins. When Aideen speaks to the former pirate herself, she gives her the
Ichival Bow. It comes with some really awesome stat bonuses. Are both of my snipers going to be beasts? Claude also talks to Sigurd, revealing the expected fact that Reptor and Langbart are behind Kurth's assassination, and now they are framing Sigurd as well as his father. Sigurd seemingly cannot make friends anywhere
Even though the weapon triangle isn't as pronounced in this one, I send some swordsmen east to mop up the rest of the foes. I can't help myself but adhere to it. The few axemen remaining easily fall, and Dobarl hits hard but isn't much of a threat. I end up allowing Holyn to finish him off, who then receives the
Power ring, not wanting to be outdone by his Myrimidon comrade when it comes to bling. Sigurd comes over and seizes the castle.
Politics and drama! A LOT happens here. A bearded man (Reptor or Langbart?) leads a large force after Sigurd. These forces are Grandbellian! Sigurd is being chased by his own countrymen! Meanwhile, another old fogey (Langbart or Reptor? Hard to keep straight) has his eyes set on the throne, and is willing to kill anyone and everyone in order to obtain it. There's so many princes and kings in this world that you think you could simply just invent your own little kingdom but nope, this guy chooses to make Sigurd his enemy. Probably a bad move in the long run.
Sigurd, cornered, finds himself out of options until a Pegasus knight names
Mahnya appears to often him safe retreat to
Silesia. She looks like both Levin and Fury so I'm unsurprised. We learn that Silesia is the Switzerland of this world, largely neutral in any matters not concerning it. They are also home to many Pegasus knights. Sigurd is offered safe haven away from the increasing turmoil on his own continent. However, things are always greener on the other side I suppose. We learn that the late King (name redacted due to memory loss) has two brothers who seek after the throne and do not recognize the legitmacy of Levin's claim to the position. Both
Daccar and
Maios are upset to find Levin back in his homeland. Silesia has a pretty cool look to it, with the snow and all. The queen of Silesia is aware of the power feud but is seemingly not in a place where she can do anything about it. We also learn that a lot of time has passed since Deirdre's abduction, and that their son is about a year older, so maybe just under two years old at this point.
The queen plays coy and seems to lot have much love lost for Levin. Meanwhile Cuan, Fin, and Ethlin decide to pack up and go home.
Noooooo
Noooooooooooooooooo
I had just promoted Ethlin and never even got to use the Gae Bolg
( . Cuan was a great unit with his Slayer weapon and even Fin had found use. After Deirdre leaving in the previous map, it seems all my favorite units love to abandom me. Hopefully we see them again. At least I still have Jamka. Why can't Alec pack up and leave instead? We also learn that one of the brothers has called upon the services of
Deetva and
Cuvuli in order to poke the political nest SIgurd finds himself in. Deetva is also a
Falconknight and looks like she could be recruited by one of the others I've met (Fury or Mahnya, who I assume joined me off screen but now I'm not actually so sure). I don't know much about this Wind mage at this point.
The map is cool looking, but I don't care for the
chapter 4 music. I love that there are more mage units to change up the encounters a little bit. Lots of forests and rivers too. Will Sigurd be able to bring peace back to Silesia? Will Levin willingly take the throne?