So as we left off, Grandbell is on the edge of Turmoil. The Prince is dead, the King is dying, Sigurd is a traitor, dad is also not in good shape. It also seems like absolutely every faction under the sun wants Sigurd dead for one reason or another. Also I am uber wind magic-less apparently.
Welp. I finally managed to promote a bunch of my weaker units in the first part of this chapter. I mainly abused the weaker bandit axemen duders and the ballistas later in the level.
So over at
Lubeck castle, Langbart sends off man-whose-name-I-never-caught after the fleeing and dying Lord Byron. This guys leads the Axe Knights of Grandbell and they are given a cool name like the other units but I forgot to jot down what it was. Anyways, I learned quickly that these guys quickly mop up the hobbled soldier, so eventually I learn that I need to prioritize getting to Byron and fast as possible. One of the first things I notice is that this map seems unusually large. I would be unsurprised to learn that it's actually the same size, but there's no large swath of water or mountains that eat up any giant section of the map. I see the desert, and anticipate that I will eventually have an enemy encounter over there. I assume the majority of typical desert FE mechanics will apply. The other castles on the map include Zaxon (the starting keep) as well as
Phinora,
Velthome, and
Bahara.
Seemingly every village starts with a brigand nearby. Ha, I understand the reasoning for doing that, but it seems a little bit manufactured. "Video gamey", hehe. Of
course there's a threat within walking distance of each village to start out
. Byron begins fleeing west towards Zaxon with the various Grandbellian units all around him. Deirdre is alive! I reason that her Grandfather is the dying King ______ (name forgotten) of Grandbell. He seems to be on his last legs as well. Old guys not doing so hot so far in this chapter. Deirdre seems to have amnesia, too. Tragic.
Alvis is here! And
ahahahaahahahhahaha his goals seem pretty telegraphed. Well actually, there is some ambiguity yet. The last we saw Deidre was several
years ago when Manfloy kidnapped her. It's not certain if Manfloy dropped Deirdre here and is manipulating Alvis, or if Alvis is in the know the whole while. Either way, he seems to want to marry her so that he can act as some sort of regent king. Back to the fight, I use my Dancer to try to get some of my strongest units up towards Byron to save him. I did some item shuffling to give Midir Jamka's Killer bow. I notice that the keep's item shop doesn't really restock all that often. I feel like I'm missing something because due to the limited number of items that I just have to keep repairing, and also not a plethora of dropped items, I've never had to use the item storage. In any case, it hasn't really hindered me. I hope the new bow will make Midir more useful. Jamka is strong enough with a Silver Bow.
Brigid and Aideen talk and I
finally put a few bits together that I had just glossed over before. I knew Andre was Grandbellian but now I realize that he is a sibling to thse two, all from Jungby. I remember from the beginning of the game the Aideen was originally taken from Jungby, so it makes more sense now. He killed his father and ...actually I don't quite have all of the motivations in place here. I'm unsure of his reasons other than him wanting to take control of the province. Well, in any case, like the rest of Grandbell he's another foe in Sigurd's way. Sigurd runs past the first line of defense while units like Azel and Lachesis mop up the rest. He is actually pretty easily to get to. Sigurd talk to Byron, who gives him the
Tyrfing, only instead it is spelled
Broken. Welp.
I put Aira and Sigurd up front to take on the axe knights that were chasing Byron. Before I knew it, their leader
Slaydar was dead before I even knew who he was. However, I don't really have time to celebrate since now Andre is just going to lead his Beige Ritter into battle next. And his guys are all decked out in
Brave Bows. Seems like a tougher group to deal with, so I begin to pull my units back.
Things on the southwest end are going fine. Most of my units are down there, and I can send some of my weaker guys against the axe thieves while the other actually capable units take out everyone else. Beowulf is one of the first to benefit and becomes a
Ranger. I'm surprised that he can't use a bow, however, some ranger. Jamka is still one shotting fools, and otherwise my other really good units like Holyn make this encounter a breeze. I'm finding that even promoted, Lex still kind of sucks. He never dodges diddily and missed too often to be counted on.
If only I had a Brave Axe
I randomly learn that Aira has paired with Dew. Uh huh. Unplanned but okay. Anyways, I lure the mounted bow men close and learn that they are actually extremely fragile. Most of my units can each take out one easily, except Noish, because he's lame. I do the usual "has only a bow" boss tactic of trapping him up
. They never learn. With dancer aid, I end up taking out all but one of the Beige Ritter in one turn.
Both siblings have a chat with Andre before whacking him, but it just seems like flavor text (still appreciated). Andre obviously is really easy since he can't counter attack. I don't remember who killed him.
Racing Lachesis and Fury down to the last village reveals an interesting tibit. Seems Eltshan had a kid named
Aless, who clearly will not be important coming up. With all of these pairings and offspring and such, I assume I am setting myself up for the second generation of units. Its fun to guess who all will play a role coming up. Well first I'm more interested in figuring out what initiates the time skip in the first place, so, onward! Midir becomes a Bow Knight! She was upset with Jamka and Brigid taking all of the archery credit. I hope she is generally more useful now. So other units left to spoonfeed are Alec, Noish, and Fury. The first two are able to take down the lower two ballistas with the help of some healing and dancing, getting some much needed exp.
Speaking of Midir and Brigid, I learn that they too are now a couple. I thus realize that Midir is actually a guy. Fooled me for longer than Lucius did, anyways. For the last two ballistae, I use Aideen to rescue Fury into range and have her take them other for easy exp. Only the boss, Langbart, left now. While all of the villages in this map so far only gave gold (I really am starting to wish more gave items), one of these two villages reminds me of the Prince Shanan of Isaac. I mean, yeah I probably knew all of this information beforehand but it's helpful to have it reiterated. I guess a lot of people take Sigurd's friendship with Shanan as "evidence" of his treachery to Grandbell.
Langbart has a really spiffy axe, the
Swanchik, whose stat bonuses end up making him like a tank. I decide to not waste time whittling him down and attacking with the strongest weapon of my own armory at the moment, Brigid with Ichival. It actually ends up being really easy, just allowing her to retaliate and get healed each turn. Langbart dies and mentions the name
Dannan, who I don't know.
Aside: One of either Slaydar or Andre mentioned
Scorpio, who I also don't know.
From some of the spoon fed exp, Fury is finally a
Falcon Knight and Alec actually managed to promote to
Paladin. Stay losing, Noish. And I suppose Tiltyu, I guess she's the token "way underleveled" character of the game so far. Wrath still makes her useful sometimes. And Ardan, but I never liked him. We actually are introduced to the importance of Dannan right away, where Sigurd decides to send Oifaye and Shanan along with his son Serlis to get out of this hell hole and go over to Isaac to be safe for the time being. I anticipate Sigurd might not ever see them again for a long time.
(If ever? Having gone into the game knowing there are "two generations", I feel like I could reason what's coming up. Well, it's either gotta be long term imprisonment or death, right
. Too bad I couldn't go in completely unspoiled.)
Cuan, my main man, is back! He and Ethlin finally decide to stop playing hooky and help out. Fin is still seemingly tardy, however. We learn that Cuan and Ethlin have a kid named
Altenna. I feel like I can already name half of the roster of the next part of the game, haha. But Trabant is also sniffing around. I had actually pretty much forgotten about his earlier absence. Basically he wants to get rid of Cuan's knights (Something Ritter, again. Lance knights). I think he is acting on his own and not under one of the Grandbellian lords, but I'm unsure. Meanwhile, Alvis is promising whole countries to people left and right on his way to obtaining power. Giving them out like candy. For some reason I feel like these promises will not be fulfilled.
Manfloy shows his face again after some absence. Again, things are still a bit ambiguous here. Alvis seems to have the blood of 3 or so important bloodlines in him, including one that Manfloy is really interested in in order to revive the Dark Lord. Alvis doesn't really seem to see eye to eye with Manfloy, he mentions wanting to preserve peace through his eventual rule and not be interested in whatever the Dark Sect is up to. However, he clearly sees Sigurd as a disposable obstacle in the way of the greater good so for our purposes, it doesn't really matter at this point, he wants us dead. Meanwhile, the general Vaha is leading the Roten Ritter and begins to chuck meteors at Sigurd and Co. while Cuan has to deal with this batch of Thracian wyverns. Things seem to be about to come to a head. I may finally get to use the Gae Bolg!