First part of Chapter 7. This one's a bit dialogue heavy. Guess it is to be expected with a lot of characters being introduced (or re-introduced) here. Shanan and Patty flee Yied Shrine with the Balmung in hand, Leif, Fin and Nanna scramble to protect Lenster from oncoming knights, and Serlis enters the arena to the dismay (or delight) of many who want him dead. As the number of adversaries increases, I'm very glad that the number of allies does as well.
Leif starts out at a fairly low level (that would be level 1) and with none of Cuan's stuff
I guess it's all lying in the middle of that desert where he died. Except for the Gae Bolg, which is in some enemy's hands somewhere. He does have a
Light sword, which seems pretty nifty. We learn that Delmud and Nanna are siblings, the children of Lachesis (and in my game, Beowulf.) Seems like I had a decent pairing there, but of course I don't have much in the way of reference. I am very glad that Nanna inherited the Earth sword to help keep her HP up. At first I thought Patty and Shanan were acquaintances at least but I suppose not. Shanan does manage to convince her to hand over the Balmung which she and her plebeian bloodline can't hope to ever use anyways. Shanan better get familiar with his new weaponry quickly, because he have a lot of Dark Mages on his ass.
So yeah. Balmung is
legit. A perfect sword for a Swordmaster. Rather, anyone that can wield it. Luckily Shanan happens to be able to. While it hits hard, more important is Shanan's evasion stat so that he can deal with the various mages who can attack from range since the Balmung is only a close quarters weapon. Meanwhile the Lenster folk have a bunch of villages to try to save while Blume sends a bunch of soldiers at them. Luckily, fighting within the various little villages gives a good evasion boost, which becomes essential since these three are a bit outnumbered. Fin's Brave Lance seems like it should come in handy here.
Serlis' group approaches Yied Shrine from the east, dealing with the Dark Mages as well. The enemies are pretty accurate and deal a fair bit of damage, so Julia and Lana end up on near full heal duty here. I find myself weakening the enemies with a fully healed unit and then following up with kills for units that cannot survive another magic hit. It would have been problematic if there were more of them but luckily the mages were not very numerous. Bramsel and Jabarro are seemingly chomping at the bit to get their fingers on Serlis. Neither seems to have made a play yet, though. We are introduced to
Leen, who seems to be a dancer and is reminiscent of Sylvia, and
Aless, who is a chip off the old block (Eltshan).
Although Aless and Serlis have never met, the Nodion prince doesn't seem too fond of making any new friends. Fin gets a Speed Ring from one of the nearby villages while Nanna grabs gold from a few of the others. Serlis plays around with a
Fire sword which gives him a little more utility with the extra range. Good to have. Squint and you almost see Roy.
Patty backs off because she seems pretty useless in a fight...though in hindsight the Sleep sword might have been helpful. Then again, Shanan one shots these guys, dodges most of the time, and can take a few hits. He can only reliable clear one Dark Mage per turn, but it's not so bad. Fin waits in a defensive position ready for the push by Blume's knights. Meanwhile, Nanna learns from one of the residents that Tinna doesn't seem to be as cruel as her uncle or the rest of the foes. Unsurprising, but a good reminder to see if we can get her support later.
Fin takes a few hits but he generally outclasses most of the attackers, his armament helps. I dunno why I was using
Iron in the image, haha. Leif being able to support with Light and Nanna turning back to heal up means I'm able to get through the first wave of soldiers. Shanan finishes off all of the attackers, and he is able to keep Patty from harm. He rushes towards Yied to try to take it back quickly but Cutozov readies
Fenrir, which makes him a threat to anyone near the shrine. Luckily, Shanan is well equipped with Balmung and dodges the few shots that the mage is able to send his way.
1 HP is all you need. As long as you don't get hit again. Leif and that other Lenster-folk successfully defend the villages, with the Light Sword, Earth Sword, and Brave Lance seeing a lot of use. However, the trio seem to be boxed into their little region and cannot approach Blume quite yet due to several gates in the way. I would not be confident in their chances to overthrow him alone anyways. THammer is a really strong spell. I might need to shove a Balmung up his...spleen. I still have to worry about Bramsel, Jabarro, and Ishtor first anywho.
I start moving most of Serlis' group past the shrine, towards the south. Serlis himself, as well as Lakche, approach the shrine to meet up with Shanan, who almost has the place subjugated. He Astras and rids the world of Cutozov easily. Until Serlis is able to seize the shrine, however, the rest of the force is unable to pass by Bramsel's border guard. Somewhere around now, a random axe-man shows up to poke at the last village on the map.
Shanan and Serlis reunite and share some kind words. Upon taking the shrine, Serlis learns that the people here worshiped the Dark God Loputousu, but Levin cautions him to check his point of view and reevaluate the meaning of good and evil. Seems a bit like PoR/RD at this point. It will be interesting to see if the parallel is maintained.
Upon the taking of Yied shrine, Bramsel and Jabarro seem to want to mobilize but still don't really make any mark on the map. By that I mean the border opens up, but no troops are sent and I don't see either character anywhere. Instead, Liza and Ishtor take the field and set up troops to the south. They have a lot of long range weaponry so I have to be careful. I am finally able to attempt to rescue the last village now that the magic barrier around the area has fallen
Bramsel tries to get creepy with Leen but Aless is having none of it. He seems to have the mega-powerful Mistolin in his possession, which I've seen wielded (by his pops) but never used. Again, I'm surprised that nothing reflects the dispute on the map. Nothing seems to have happened that I can control, to my knowledge. So I have to focus on Ishtor down south and worry about this later. Shanan and Lakche reunite near Yied, (I suppose they would be cousins) and Lakche gets some stat ups.
Rescuing the last village at nearly the last possible moment, we learn that Jabarro and Aless are close, it seems like Aless was recruited into Bramsel's service or something like that. Probably good information to put in my back pocket. I also get a
Shield ring for this, which seems like decent swag for a Pegasus Knight. Patty introduces herself to Serlis and he receives a Brave Sword. Along with the Fire sword he acquired earlier, this should help him be a little less average in future fights, I hope.
So, Ishtor and Liza take up defensive positions to the south, and I will have to approach them since they do not come to me. I gather my units up north. Meanwhile, Leif and Co. are still kind of stuck. I've had them repair their weapons and heal up but otherwise I'm unsure whether I'm able to use them . I haven't tried using something like the Warp staff, but I imagine the NPCs will get out of the way once I take the next keep. Liza, Ishtor, Bramsel, Jabarro, Blume, and maybe Aless? Still a lot of people to take care of here. I feel things are about to get dicey.