I'm more surprised that people keep them on. I've turned them off in every FE game, even the GBA ones, which people seem to really like for some reason. Personally, I find animations terribly repetitive and a waste of time.
Sölf;149486129 said:I am probably the only person who only turns them off while either grinding excessively (like, 5x Golden Gaffe etc) or after dieing repeatedly and getting annoyed because it takes ages to get to the same point. But other then that, animations all the way!
I usually leave them on for a bit until I hit the point of exhaustion and turn them off.
I also think it's kind of hilarious how Radiant Dawn gives an entire chapter to Nephenee and Brom. An entire chapter.
and that's another reason why Radiant Dawn is the best, no other game would do that!
Technically, FE7 Hector mode gives an entire chapter to Hector and Mathew.
Not that I'd consider that a good thing, maps with a very low number of playable characters aren't that fun.
Quick question, Taguels....Panne in particular. Is it worth it to turn her into a different class and when does she stop leveling? She is at level 26 right now D:
Quick question, Taguels....Panne in particular. Is it worth it to turn her into a different class and when does she stop leveling? She is at level 26 right now D:
Hector is a lord, that isn't groundbreaking at all
Hector is a lord, that isn't groundbreaking at all
and even beyond that, Lucia and Geoffrey also get maps they lead in (and even Elincia/Tibarn, despite being more important, still aren't lords)
maxes out at level 30, you really should've reclassed her to Wyvern Rider ASAP but since you're already that high up I'd wait until hitting level 30 then going to Wyvern Lord
Yeah, Taguels aren't really amazing because of their lack of range and limited variety of weapons. Reclass her and don't look back.
Ok, I will do it asap. I was just thinking that if I do reclass her as a Wyvern Rider she is weak to like 4 different things: Arrows, Pegasusi (?), Wyverns AND horses. Thanks for the help!
nothing like passing the time after getting your first ban from neogaf like starting a lunatic+ run in awakening...
reading a few posts back... in what world is Roy useless in FE6? Roy was solid for me as my elite trio of Roy, Rutger and Dyeck cleaned up map after map. Are those claiming such the same that claim sophia is a waste of time raising? If you cant raise sophia, ellen, or lilina for that matter, you're playing the game horribly wrong.
I enjoyed FE6 out of all the gba FE games the most. Too bad my copy of it is long lost now. What a shame... I don't have a gba to play it on either. i will never stop regretting selling off my ds phat.
nothing like passing the time after getting your first ban from neogaf like starting a lunatic+ run in awakening...
reading a few posts back... in what world is Roy useless in FE6? Roy was solid for me as my elite trio of Roy, Rutger and Dyeck cleaned up map after map. Are those claiming such the same that claim sophia is a waste of time raising? If you cant raise sophia, ellen, or lilina for that matter, you're playing the game horribly wrong.
I enjoyed FE6 out of all the gba FE games the most. Too bad my copy of it is long lost now. What a shame... I don't have a gba to play it on either. i will never stop regretting selling off my ds phat.
Have you played FE6 Hard Mode? For reference these are the mercenaries found in Chapter 16:
Fun fact: Roy needs to be around Level 18 in order to not get doubled by this guy. I don't believe you if you're saying Roy has any significant combat contributions in FE6 Hard Mode. The enemies hit way too hard, fast, or have too much HP and defense for Roy to hurt with his low strength and often weapon triangle disadvantage.
hey Aveyn Knight, have you figured out how to edit growth rates in FE12 yet
Huh? FE6 is significantly harder than the other GBA games...its too easy doing normal in FE6 so I always play it on hard when i had the game. while it's true roy cant double that merc, he can totally take hits from them.
Now I am reminded of how easy the enemies were... If I had one complaint of FE6, it was that imo, hard mode should have been normal mode or they should have added a maniac/lunatic mode for that game. best story of the gba games but man was it easy.
its too easy doing normal in FE6 so I always play it on hard when i had the game. while it's true roy cant double that merc, he can totally take hits from them.
I'm almost convinced you haven't played Hard Mode or have a poor memory of FE6.
The problem here isn't that Roy can't double that mercenary. The problem is that he is nearly always doubled by that mercenary.
Another fun fact: that mercenary has a killing edge and does 25 damage per hit. Roy needs to be Level 19 or higher in order to survive a single round against that mercenary.
Depends if you're going for S ranks in FE6 or 7.Huh? FE6 is significantly harder than the other GBA games...
Is there a FE game where anyone can support with anyone else? I want to make my own matches.
Radiant Dawn IIRC
Sölf;150650045 said:I think that is the closest as it gets, but then again, Radiant Dawn has no "real" support dialogues like all other games. It's more or less just a buff, but you don't get to know anything new about the characters if they support each other.
Augh, these new 2014 copies don't have booklets.
Yeah, and it has the 2014 trademark.
Just came with instructions for electronic manual, didn't even have a Club Nintendo code.
There were three pretty impressive figures announcement for Fire Emblem:
I just remembered the thing that we need back most in Fire Emblem if, after feat.
Sword beams.
No more of this sword throwing garbage.
There were three pretty impressive figures announcement for Fire Emblem:
There were three pretty impressive figures announcement for Fire Emblem:
This list bothered me way more than it should have.