Chapter 11 of Conquest is kinda frustrating to me, but in a good way. Each room has a different style, so you have to fill them juuuust right. Unfortunately I've been overusing Effie and the Main Character in the previous chapters. I have found that most of my characters are woefully underdeveloped. I know I could probably plow through the chapter with those two, but I'm trying to give everybody else a chance. So it's a battle to not get somebody one-shotted against even an enemy they have the advantage over. It's totally my own fault.
Another good thing is that this chapter finally let me see the benefit of teamups vs adjacent units. So yeah. I doubt my plan to beat it before Revelation comes out will happen, but oh well!
Does turn count affect anything?
Only if there is a max turn count in the objectives, or if there is a door/vilalge that will get overun.
Also, that stage is where I learned the AI will move forward a unit that is not in range, just so a second unit can get a dual strike help from the first one. It killed Odin in the mage room.