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Fire Emblem Fates |OT| Nohr does what Hoshidon't

Is pairing the suggested way to go? I struggle with some of the harder levels and tend to never pair-up. Should I be pairing?
on conquest hard, I use a mix of pairing and not. Pairing up tanks as I need them, but leaving unpaired groups for attacks.

Unpaired makes killing while taking 0 damage a lot easier. Move an archer or mage in and poke safely, then move a melee guy in front of your archer and have them both hit.

Against a mage you can plop someone next to them then move in someone for a double attack.
 

silva1991

Member
It poorly words it.
It makes you think that if you don't complete it in under 16 turns than you are forced to defeat the boss.
... Nope, it's either defeat the boss or escape in under 16 turns.

I beat it on Hard/Classic with no casualties + both chests (the left side chest being extremely valuable for chapter 13). I skipped the boss because I was like "4% chance to crit me? I don't wanna risk it..."


Also Peri's design is great D=
Yay! Violence!

Being limited makes me nervous lol

I see red spots next to Ryoma

can I end the battle when I reach them?
 

Luigi87

Member
Being limited makes me nervous lol

I see red spots next to Ryoma

can I end the battle when I reach them?

Yes, you just need to get onto one and select Escape.



Anywho, Birthright 14 starting.
"I had no idea you were THE Ryoma."
"Please, Scarlet. You may simply call me Lord Ryoma."

Dude...
 

pariah164

Member
Well, I am straight fucked.

WVW69i9CAj4RbSmAMZ
 
Is pairing the suggested way to go? I struggle with some of the harder levels and tend to never pair-up. Should I be pairing?
Pair up is basically always better unless you specifically need attack stance, but a lot of my characters don't ever have their partner be the lead. Beruka is a stat-stick and occasional block for Xander, for instance.
 

PK Gaming

Member
Azama's a straight up dick. His support with Effie has him giving her shit for wanting to protect people.

But dear god, those growths.

Man, I had no idea he was a jerk

I thought he was just a stoner like Setsuna (I literally dropped him after his debut)
 

joelseph

Member
Pair up is basically always better unless you specifically need attack stance, but a lot of my characters don't ever have their partner be the lead. Beruka is a stat-stick and occasional block for Xander, for instance.

"Attack stance" is just 2 adjacent players that trigger multiple attacks before the the opponent can counter attack? I may not be far enough into the game but I feel like I don't have enough units if I pair everyone..

For reference I went through Awakening Hard Classic never pairing, but I understand that game is on the easier side?
 
Pair up is basically always better unless you specifically need attack stance, but a lot of my characters don't ever have their partner be the lead. Beruka is a stat-stick and occasional block for Xander, for instance.
playing conquest, I cant imagine pairing up ever being the usual way to go. I was setting up dual attacks throughout most of the game.

The exception was chapter 17 when i had 2 units paired up the whole time
 
"Attack stance" is just 2 adjacent players that trigger multiple attacks before the the opponent can counter attack? I may not be far enough into the game but I feel like I don't have enough units if I pair everyone..

For reference I went through Awakening Hard Classic never pairing, but I understand that game is on the easier side?
Basically, having a few dedicated strong units will usually be much more effective that more weaker units. The lost offense will be made up for by smarter pairings and having to distribute experience to fewer characters, which means those fewer characters should have better offense because of more levels.
 
Am I being dumb for not using dread fighters and other online items?

I'm deep in Conquest on Hard and faring just fine without using any of the bonuses apart from the extra Boots you get for owning multiple campaigns, as Boots are too useful to do without. I actually haven't bothered with any of the Heart or Friendship Seals either, just using Master and Offspring, although that's just a habit of coming from the pre-reclassing era of FE; I like taking the standard promotion paths so my units don't have to rebuild their weapon skills from scratch.

I might play with Dread Fighters and the Ebon Wing flier, whatever it is, once I get around to Birthright and Revelation. But for my first run I am staying old-fashioned.

Is pairing the suggested way to go? I struggle with some of the harder levels and tend to never pair-up. Should I be pairing?

I'm finding that there are a number of scenarios in this game where clearing out a whole cluster of enemies (and leaving room to heal yourself up next turn) is more valuable, and perhaps easier to execute, than purely mitigating damage. Often that means I need to squeeze all the damage I can out of leaving units unpaired and adjacent, unless pairing gives enough of a boost to Spd that it grants the lead unit a double attack. There are several maps in Conquest that reward you for moving quickly and punish you for entrenching too passively. I am, however, using Pair Up and Separate every turn to move my units up the field as swiftly as I can, just as I did in Awakening and with the Rescue mechanics in older games. The extra square or two of movement you get out of this absolutely matters.

One thing pairing is quite good for is building super-tanks with Def or Res stacked to the skies, which comes in handy if you need to hold the line or bait a big threat into position. Front-line units vulnerable to attack the next turn should usually be paired to avoid the incoming bonus damage from adjacent supporting enemies.
 

Clov

Member
Ophelia died before I could finish her paralogue. If I complete it now, will I still recruit her? Or do I need to start over? I'm playing on casual.

Edit: Seems she was able to join despite dying!
 

chaosblade

Unconfirmed Member
Having the worst luck in chapter 10. It's pretty challenging just by the nature of needing to defend so many points with so few capable characters, but it's just ridiculous when you are consistently missing with 80%+ hit rates while the enemies semi-reliably hit with 50s and 60s. Can't kill them because I can't hit them when I need to, so I'm getting hit like crazy, hard as hell to keep the two healers working AND out of harm's way AND covering each area.

Been like that for both tries. Will try again later, maybe the RNG will stop shitting on me so hard.
 

Anteo

Member
Lots of restarts! But seriously, I'm starting to wonder the same thing.. I will have to explore pairing.

I got to chapter 22 without pairing or grinding! After fates Ill try to get to the end

Having the worst luck in chapter 10. It's pretty challenging just by the nature of needing to defend so many points with so few capable characters, but it's just ridiculous when you are consistently missing with 80%+ hit rates while the enemies semi-reliably hit with 50s and 60s. Can't kill them because I can't hit them when I need to, so I'm getting hit like crazy, hard as hell to keep the two healers working AND out of harm's way AND covering each area.

Been like that for both tries. Will try again later, maybe the RNG will stop shitting on me so hard.

Conquest? I had to deal with 8 different 75%-78% hits to get through the stage, and that is not counting any other bullshit like missing ballistas or the Flyers sometimes deciding to fly away from the ballista range. It took me a couple of days
 

Anustart

Member
Beat chapter 10, hard birthright last night and was the first map where I paired up. Right at the start is where I needed it. Was getting double teamed and ko'd without doing it.
 

Sapientas

Member
I always forget; when should I use Seals?
Ideally you're supposed to wait till level 20 so you can have the most stat growth right? There so many different types of Seals though that it got me wondering if that's the idea.
 

Balphon

Member
I always forget; when should I use Seals?
Ideally you're supposed to wait till level 20 so you can have the most stat growth right? There so many different types of Seals though that it got me wondering if that's the idea.

For the promotion (master) seals, yes, unless you really need the promote boost early.

The other seal types will reclass the unit and retain its current level.

There's also a final type that raises a unit's level cap once they max out their promote, but I think those are rare and late enough to be more of a novelty.
 

Moonlight

Banned
RNG is seriously infuriating right now. Again and again, I'm resetting the map, occasionally even exiting out to the castle then jumping back in, but I'm haunted by the game constantly rolling against my 80+ percent chances to hit. Entire runs just bombed completely because no one in my army can aim when I need them to. I've missed more in this one chapter alone than I ever did in all of Awakening. I'd feel better about it if I just understood exactly how I screwed up but it feels bad to miss nearly every attack you make in a turn and lose because you basically just spent a turn doing nothing at best.
 
I always forget; when should I use Seals?
Ideally you're supposed to wait till level 20 so you can have the most stat growth right? There so many different types of Seals though that it got me wondering if that's the idea.

As far as I can tell:
- Master Seals (promotions) at level 20.
- Offspring Seals (promotions for children who start at level 20) whenever you are finally ready to deploy the child on the field, as their promoted level will scale with your campaign progress.
- Heart/Friendship Seals (same level reclassing) at level 10+ for unpromoted classes, 15+ for promoted classes (so you already have the skills from the original class).

Not having played around with Heart/Friendship seals myself, I actually have no idea whether you pick up class skills retroactively if you reclass someone who is already capped at 20 or promoted.
 

ZealousD

Makes world leading predictions like "The sun will rise tomorrow"

Draxal

Member
So if you are looking to avoid incest...

Don't bang Azura, she's your cousin because your aunt is her mom.
Don't bang the Hoshidan royals, they are half-siblings through your mom.
You're totally cool to bang the Nohrians, they are step-cousins. No blood relation.

Not exactly true.

Mikoto only has one kid, Corrin, the mother of the Hoshidan Siblings is Queen Ikona; they're step sisters/brothers to Corrin; /pornhub thread
.
 
Paraloguee 22x (Nina) question

I'm supposed to rout the enemy before Nina escapes. Does this mean I need to defeat her too, or will that get me game over? Thanks!
 

Shun

Member
So if you are looking to avoid incest...

Don't bang Azura, she's your cousin.
Don't bang the Hoshidan royals, they are half-siblings.
You're totally cool to bang the Nohrians. No blood relation.

I guess for people who are really picky about it.

Incest has been part of Fire Emblem for a long long time now anyway. This also applies to the children as well.

You are in no way related to the Hoshido siblings at all. No blood relation but all the siblings are blood related.

You are in no way related to the Nohr siblings at all except that the Nohr siblings are step-siblings and are all half related.

You are blood related to Aqua but you can marry her and have a kid with her.
 

ZealousD

Makes world leading predictions like "The sun will rise tomorrow"
Not exactly true.

Mikoto only has one kid, Corrin, the mother of the Hoshidan Siblings is Queen Ikona; they're step sisters/brothers to Corrin; /pornhub thread
.

Ah you are right. I crapped up reading the chart. So you're totally cool to bang the Hoshidans.

Just don't bang your cousin.
 

Neol

Member
Paraloguee 22x (Nina) question

I'm supposed to rout the enemy before Nina escapes. Does this mean I need to defeat her too, or will that get me game over? Thanks!

Yea defeat her as well.

So uhm, how do I get dragon points for buildings other than one per chapter.

Visiting castles online and doing stuff like Arena or battling them gets you points.

Ah you are right. I crapped up reading the chart. So you're totally cool to bang the Hoshidans.

Just don't bang your cousin.

Its kinda weird cause the game is kinda leaning you to have Azura as your love interest.

Japan is weird.
 
Can you get another Killer Bow in Birthright? I just beat the Boss on Chapter 18 without realizing that the win condition wasn't rout and neglected to defeat an enemy with a Killer Bow that he drops. I could really use a Killer Bow, so am I screwed now?

I don't want to play the mission again because my units got amazing growths...

Edit: Nevermind! I just checked a walkthrough and apparently that unit doesn't drop his Killer Bow, only a Silver Yumi which is easily bought. Phew! I almost reset.
 

Boney

Banned
Play skirmishes / castle battles.

Birthright? Visit Castles and do some Challenges.

Visiting castles online and doing stuff like Arena or battling them gets you points
Do you get anything else out of it? I'm on conquest and don't wanna grind or anything just wondering. I'm confused as to how much the online social aspect is considered when balancing the difficulty. Am I supposed to engage on it heavily so I can get better weapons and stuff? You don't get exp right?
 

ZealousD

Makes world leading predictions like "The sun will rise tomorrow"
I guess for people who are really picky about it.

Incest has been part of Fire Emblem for a long long time now anyway. This also applies to the children as well.

They should make it so that children born from incest have crappy stat growths, lol.

Seriously though, guys. Don't bang your cousins.
 

kewlmyc

Member
Ah you are right. I crapped up reading the chart. So you're totally cool to bang the Hoshidans.

Just don't bang your cousin.

Considering you could pair Owain and Lucina together romantically in Awakening, I don't think Intelligence Systems cares.
 

Shun

Member
Its kinda weird cause the game is kinda leaning you to have Azura as your love interest.

Japan is weird.
Not really?

Not the first game that this is the case and probably won't be the last game. There is at least 5 Fire Emblem games where this is a pretty open plot and gameplay mechanic.

It happens in the medieval/feudal fantasy setting and it makes sense. It is just funny that IntSys and the Fire Emblem series is very very arbitrary about potential pairings.

You can't pair a certain set of characters when they aren't related, but you can pair a set of characters who are even more related than the other one.

Again considering the fantasy setting of the game and series, I don't really pay it any attention or mind.
 

ZealousD

Makes world leading predictions like "The sun will rise tomorrow"
Its kinda weird cause the game is kinda leaning you to have Azura as your love interest.

Japan is weird.

Eh, I dunno. Camilla seems to want the D real, real bad.
 

Shun

Member
Blame a game of thrones.

I mean the original title for both threads were supposed to be jokes and making fun at older Fire Emblem games.

Fire Emblem is Game of Thrones but with a morning children's anime plot.

Garon is literally Sakaki and Rocket-dan from Pokemon.
 

chaosblade

Unconfirmed Member
RNG is seriously infuriating right now. Again and again, I'm resetting the map, occasionally even exiting out to the castle then jumping back in, but I'm haunted by the game constantly rolling against my 80+ percent chances to hit. Entire runs just bombed completely because no one in my army can aim when I need them to. I've missed more in this one chapter alone than I ever did in all of Awakening. I'd feel better about it if I just understood exactly how I screwed up but it feels bad to miss nearly every attack you make in a turn and lose because you basically just spent a turn doing nothing at best.

Glad I'm not the only one. It wasn't even bad until I got to chapter 10, but it's been so bad I see "83% hit" and think "oh god, it's a 50/50 chance."
 

Draxal

Member
I mean the original title for both threads were supposed to be jokes and making fun at older Fire Emblem games.

Fire Emblem is Game of Thrones but with a morning children's anime plot.

Garon is literally Sakaki and Rocket-dan from Pokemon.

Oh I hear ya, I was just making a joke about the pornhub thread from offtopic.
 

Neol

Member
Do you get anything else out of it? I'm on conquest and don't wanna grind or anything just wondering. I'm confused as to how much the online social aspect is considered when balancing the difficulty. Am I supposed to engage on it heavily so I can get better weapons and stuff? You don't get exp right?

Its not necessary and I feel the the game is balanced to not using it at all as you can easily pick up some weapons and skills that can make the game 10x easier.

That being said play to what you feel like. They don't give EXP but personally I used castle battles to grind out supports in conquest for the child paralogues cause I don't want to deal them later at a ridiculous difficulty.

Not really?

Not the first game that this is the case and probably won't be the last game. There is at least 5 Fire Emblem games where this is a pretty open plot and gameplay mechanic.

It happens in the medieval/feudal fantasy setting and it makes sense. It is just funny that IntSys and the Fire Emblem series is very very arbitrary about potential pairings.

You can't pair a certain set of characters when they aren't related, but you can pair a set of characters who are even more related than the other one.

Again considering the fantasy setting of the game and series, I don't really pay it any attention or mind.

I mean I'm not against it or anything but I do find it strange.

Personally I just find the whole incest agenda to be pushed super hard these days for some reason. Might just be me though.
 
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