It seems like they want to keep doing two versions of the game going forward. For the next one, I would keep the premise of fighting on both sides of a war, but I'd create a unique lord for each and make your created character someone in a position closer to Robin's.
I think one of Fates big problems is Corrin is actually pretty good in the sense of his/her characterization. Their personality is consistent to the point that if you pick Nohr, they know they fucked up. The last chapter I did was Conquest 15 and FCorrin has more or less admitted to herself she's not gone about her goal in the right way.
It's this eerie thing where the game itself is acknowledging how weird it is narratively. You could alleviate some of that by putting less pressure on the main characters shoulders and perhaps making the choice of sides less direct/obvious. In the next game, one choice could lead to what side you're on. You know where it's going as the player, but for the MC, it's much closer to happenstance. Then we don't need to have awkward inner monologues about how they totally actually fucked up.
You're not wrong. A set, defined character is always for the better of the narrative. That's what they're doing though. Robin and Corrin aren't nearly as brightly colored as your units, but they do have set personalities and (other than the choice in Fates, I guess) you're not making moral or dialogue choices of any kind. They don't need to solve the Mass Effect problem.
They won't stop doing characters like this because of their popularity, but they're not even the issue. They need to be better written and positioned in these stories.
I think one of Fates big problems is Corrin is actually pretty good in the sense of his/her characterization. Their personality is consistent to the point that if you pick Nohr, they know they fucked up. The last chapter I did was Conquest 15 and FCorrin has more or less admitted to herself she's not gone about her goal in the right way.
It's this eerie thing where the game itself is acknowledging how weird it is narratively. You could alleviate some of that by putting less pressure on the main characters shoulders and perhaps making the choice of sides less direct/obvious. In the next game, one choice could lead to what side you're on. You know where it's going as the player, but for the MC, it's much closer to happenstance. Then we don't need to have awkward inner monologues about how they totally actually fucked up.
I think getting rid of the avatar would make the story of future games improve significantly but I know some will disagree with me.
You're not wrong. A set, defined character is always for the better of the narrative. That's what they're doing though. Robin and Corrin aren't nearly as brightly colored as your units, but they do have set personalities and (other than the choice in Fates, I guess) you're not making moral or dialogue choices of any kind. They don't need to solve the Mass Effect problem.
They won't stop doing characters like this because of their popularity, but they're not even the issue. They need to be better written and positioned in these stories.