Conquest 16
At least the fact that Shura helped kidnap Azura is acknowledged here as opposed to just being a "Oh BTW" moment. Still doesn't excuse him having only Corrine as a support.
Also what am I suppose to do for Nina's paralogue? Is it okay to defeat her? Do I have to rush through? Do I have to block her escape? I don't know what to do?
You have to defeat her (don't worry that it plays the death music when you do.) Then it's just a question of how much treasure/EXP you can get ahold of, because eventually all the enemies will leave the map.
Ophelia as a Dark Knight or a Sorcerer?
I say Sorcerer cause innate crit plus her personal skill and missletainn give crit as well.
Lifetaker skill for dark knight is pretty rad though so I would say reclass and pick it up when 15.
Conquest 16
At least the fact that Shura helped kidnap Azura is acknowledged here as opposed to just being a "Oh BTW" moment. Still doesn't excuse him having only Corrine as a support.
Also what am I suppose to do for Nina's paralogue? Is it okay to defeat her? Do I have to rush through? Do I have to block her escape? I don't know what to do?
Conquest chap 17
So is this just a tank with your highest defense units map and slow inch forward or is there a way to do it with all the dragon veins? Also what are in the two chests?
Orochi and Kagero's 'A' Support is so adorable, you guys.
Agreed.It was pretty great but man, they forgot to implement the 'S' Support scene.
no seriously where's my S-rank at
It's in the same sex marriage patch!It was pretty great but man, they forgot to implement the 'S' Support scene.
no seriously where's my S-rank at
There's not many kids you could go wrong with, tbh. I think I'd say the must-haves are Ophelia and Velouria, though. Ophelia fills a vital niche in an army that really struggles to find a really good dedicated magic user, and Velouria is Keaton except better in almost every single way (though Keaton is still pretty good). If you're thinking of subbing Niles, Nina will do the job at least as well, if not better.Glad I hit the time when Paralogues can get the Offspring Seal when I did. I was feeling a tad bit behind on levels. Camilla, Dark Falcon Nyx and Xander got fed slightly more than I'd like and it took longer to settle on a team than would have been ideal. I stuck with guys like Laslow for too long and I didn't know how useful guys like Keaton were going to be. Paralogues really helped even that out. I was able to get Silas, Kaze, and Charlotte all to level 20 and promoted in 2 Paralogues.
Now I'll need to figure out if I'm going to use kids, which ones if so and if I want to stick with Niles long term. He's level 16, so catching him up wouldn't be too tricky at all. Not sure if I'm going to make the investment, still.
There's not many kids you could go wrong with, tbh. I think I'd say the must-haves are Ophelia and Velouria, though. Ophelia fills a vital niche in an army that really struggles to find a really good dedicated magic user, and Velouria is Keaton except better in almost every single way (though Keaton is still pretty good). If you're thinking of subbing Niles, Nina will do the job at least as well, if not better.
I hear Percy's good, too, but honestly I don't think you're really hurting for good Wyvern Riders in Conquest.
Nothing about Chapter 11 needs an Armorslayer and I don't believe any of the visiting rewards for 10 is an Armorslayer. Chapter 12 has one that's useful but not essential to completing Chapter 13.Beat Chapter 10 Conquest on my second try. I just didn't feel like playing again after the first attempt, as I hadn't had the time to sit and play one map for possibly hours straight. Not to say that it's a bad design, it felt great to play and beat -- It just didn't sound appealing to need such a large timeframe on it (since I play so slowly) heh.
Missed out on the bottom two houses, but I got the top two. 10k Gold and a Master Seal. My plan to hit all the houses fell apart once the Dragon Vein hit. There were just way too many enemies around. Shoot, I finished the Chapter with three of my units left at <5 health. There was no way with how my set-up ended up that I could do anything in the last few turns to nab the other two houses.
I seem to remember reading that there's an Armorslayer that's near mandatory for Chapter 11, so I kind of feel like I screwed up, but... I'm not about to replay it since it took me two and a half hours.
I'm getting pretty close to beating Conquest and I'm trying to decide if I should play through Birthright or just do Revelations. Pretty sure I've only got enough in me for one more of them, doubt I'll want to finish all three. What do you recommend, GAF?
.... Squeeeeeeeeeee~
There's not many kids you could go wrong with, tbh. I think I'd say the must-haves are Ophelia and Velouria, though. Ophelia fills a vital niche in an army that really struggles to find a really good dedicated magic user, and Velouria is Keaton except better in almost every single way (though Keaton is still pretty good). If you're thinking of subbing Niles, Nina will do the job at least as well, if not better.
Nothing about Chapter 11 needs an Armorslayer and I don't believe any of the visiting rewards for 10 is an Armorslayer. Chapter 12 has one that's useful but not essential to completing Chapter 13.
Birthright Chapter 15
Kaze died in the cutscene. Apparently I needed a higher support with Corrin. I'm at B, so I'll need to Scout to get it to an A, cause otherwise I won't get Kaze's kid. Fuck off, game.
Heads up: if you have Male Corrin and you married a first-generation lady (who cares about non-Corrin boys), then you've missed another child.
If you play Male Corrin, you need to marry a kid or one of the ladies who only Supports with Corrin in order to get all the babies.
Speaking of chapter 21 (conquest version )can i just farm faceless forever that chapter?
No, you can't. Check the skill that the reinforcements have. (On Hard, at least; I don't know about the other difficulties yet, but I assume it's the same.)
Is there no way to delete calling cards?
I'm female Corrin. I'll be male in Conquest. Does the same apply there? Not that it matters since I'll be marrying Camilla anyways. Why the hell did they design it like that? At least Awakening just gave you both kids if things worked out that way.
Doing an all-kids run in Rev (as I've exhausted the novelty of my favorite units from Hoshido and Nohr in Birthright/Conquest) and the verdict is in: kids are amazing units, and their supports are generally more interesting than the first gen characters. Deeprealms aside, I'm glad they kept them in.
Timeskip would have been better though
I still can't beat Chapter 10 Conquest on Hard.
As soon asin turn 8, I lose all my footing. Which is obviously what's supposed to happen, but I just can't get my puny units like Nyx and Elise to safety. Something always crushes them.Takumi activates the Dragon Vein
That's when I dropped Nyx and used Odin, he may have lower magic but he is more durable. He could even get hit once and still survive.
I still can't beat Chapter 10 Conquest on Hard.
As soon asin turn 8, I lose all my footing. Which is obviously what's supposed to happen, but I just can't get my puny units like Nyx and Elise to safety. Something always crushes them.Takumi activates the Dragon Vein
I still can't beat Chapter 10 Conquest on Hard.
As soon asin turn 8, I lose all my footing. Which is obviously what's supposed to happen, but I just can't get my puny units like Nyx and Elise to safety. Something always crushes them.Takumi activates the Dragon Vein
So my Hana!Selkie has a whopping 18 strength at 20/2. Is this standard? Is there hope?
Nyx and Elise shouldn't be in range to attack. I kept Nyx on the Fire Orb and that was the only thing she did.
You should start doing a retreat at that point, but all your squishy units on the glowing tiles or simply pair all the squishy units with the tanks. Don't be afraid of putting characters you know can survive like Effie, Dragonstone MC or Camilla out into the open to draw enemy attacks. If I recall Camilla alone can handle pretty much the entire left side's Axe users and your tankier units can hold the right side's group. It's also a good time to use your freeze staves on the Peg riders, who should be your priority.
The issue is the upper paths. I have Camilla and Effie guarding the bottom chokes, Niles on the Ballista, and Nix on the Fire Orb. But I have Silas at the northeastern Ballista to protect it from the advancing archers and Beruka finishing off the flyers. Once turn 8 comes around, all the Oni Savage on the left side cross the river and smash everyone to bits.
I'm sure I can figure something out. I just haven't yet.