Astral Dog
Member
Good luck...Finally, all 22 Paralogues unlocked.
Now to actually round all the babies up...
...
Good luck...Finally, all 22 Paralogues unlocked.
Now to actually round all the babies up...
She's become one of my favorite characters through her supports alone. And I actually really like her supports with male Corrin since that actually feels like a proper natural progression to a relationship as opposed to some of the others. It's either her or Mozu he'll end up shacking up with in Birthright - sorry whichever dude I end up liking the least *cough screw you Azama you jerk all your supports suck so far cough*
She can only support Corrin.Does she have any supports or is she just like those Einherjars?
Jakob should always be that person for multiple reasons. Hell, marrying him to someone is probably a huge inconvenience to him too. He has no time for girls when he needs to constantly kiss the ground Corrin walks on.
Odin is the best character though.
btw: after the credits the game made me choose 5 units. What does it do?
TOO.... MUCH.... POWER!!!
MAG
SKIL
SPD +1
LUCK
DEF
RES
MOVE
CON
Thanks! that sounds useful for when I start my Revelation playthrough.It adds them to the Einherjar list. You can hire them in another file (no supports though) or buy skills from them for the same character in another file.
Man when does Mozu get good?she's almost at level 10 and still can't take a hit.
Man when does Mozu get good?she's almost at level 10 and still can't take a hit.
Well fuck you too, Takumi. Dodge my 84 hit attack to survive then get a 50/50 rend heaven activation.
With my luck I don't know that I'm ever going to kill him.
You should plan your move assuming he is gonna activate Rend Heaven. Do you have an unit that can survive a round?
I remember dealing with him being frustrating because he dodged a few of my attacks, while threatening my weaker units with that ballista. Putting a Draconic Hex on him helped me a lot.
I did on the first attack, the only way he could have killed Corrin was to crit (which I assumed would happen). He hit and used Rend Heaven which left me with 2HP, but he was almost dead. Flora was the only one that could attack with a hitrate over 60, I figure what are the chances she misses with 84 AND he gets a rend/vengeance activation? Plus Vengeance or a crit would kill literally any character I had, so it was a big risk regardless.
Man when does Mozu get good?she's almost at level 10 and still can't take a hit.
I haven't turned her into an archer. Her strength is the second highest in my team with 9 pt defense. (Hard mode) Her HP is low though.
For reference:
I'm going to guess her HP is supposed to be 18.
I haven't turned her into an archer. Her strength is the second highest in my team with 9 pt defense. (Hard mode) Her HP is low though.
For reference:
I've changed Mozu into a Great Lord and equipped her with a Sunrise Katana. There have been times when she was attacked 6 times in a turn and killed them all through retaliation.
Oh my... I don't know she will turn into a killing machine as I am still quite early into the game. Thanks for the info.
Corrinsexual.
She's like Crimson, has a support with the avatar and possibly Kana if she's her mother. In fact, she appears in your avatar's support list even if you don't download her, which is annoying. You're technically only downloading the stage to get her. The character itself was always in the game's data.
She can only support Corrin.
Figures. I think it was the same way in Awakening too.
Just started Conquest tonight and right from the get go they make you out to be the biggest asshole for choosing Nohr.
Looking forward to the maps/classic FE flavour classes though.
Conquest is great.
Fates RNG is full of shiiiiiiiiit.
Did they stop using psuedo random number generation for calculating the chance to hit in Fates?
Last time I read about it Awakening's percentages weren't exactly as displayed. So percentages higher than 50% are actually higher than the given number while it's lower for anything under 50%.
Man when does Mozu get good?she's almost at level 10 and still can't take a hit.
Chapter 24 is killing me, I managed to make it through the spear masters but the snipers on the roof are brutal not to mention enemies keep following me from behind.
Any tips?
So I managed to get my hands on an LE.
If I haven't played Awakening can I play Fates first? Or would Awakening feel like a regressive downgrade following Fates in terms of gameplay and features? Does the order matter in terms of plot at all between the two?
You mean chapter 23 right? If yes, kill everything on the ground before heading to the roof. You can slowly pick enemy on the roof by sending someone like Effie or Xander to tank and then head back down the stairs to heal. The enemies won't follow and will go back to their original position so just can keep doing over and over again this until the enemy numbers are more manageable.
It's boring and tedious but it's the safest way.
So I asked this before but no one answered, gonna ask again now. Does anyone know what the AI behaviour is for the order of enemy units attacking you? I know that ninjas go first to debuff, but after that, would it be the most damaging enemy? Or is it just random? Sometimes I want to plan out which attack should be negated by Dual Gauge, but I can't seem to find a set behaviour atm.
She's become one of my favorite characters through her supports alone. And I actually really like her supports with male Corrin since that actually feels like a proper natural progression to a relationship as opposed to some of the others. It's either her or Mozu he'll end up shacking up with in Birthright - sorry whichever dude I end up liking the least *cough screw you Azama you jerk all your supports suck so far cough*
Pair her up with Niles in Rev for the most lopsided, awkward relationship ever. lol
So I asked this before but no one answered, gonna ask again now. Does anyone know what the AI behaviour is for the order of enemy units attacking you? I know that ninjas go first to debuff, but after that, would it be the most damaging enemy? Or is it just random? Sometimes I want to plan out which attack should be negated by Dual Gauge, but I can't seem to find a set behaviour atm.
My observations, so take as you will. AI will go for a guaranteed kill if possible. So Ninjas/debuffers go first (order here seems based more on hit chance/damage done, not sure). If the AI determines it can kill your unit with its available resources, it will send the weaker units out first until you are in kill range, then send out a stronger unit to go for the kill. Its likely the weaker units are expected to suicide on your unit to clear space for other units. If the AI can't get a kill, it seems they aim for the most damage, but it also seems it follows a better safe than sorry strat. I do think the AI considers dual guard in its calculations, but not completely sure at what point. I think it is when it determines it can kill you on the next attack.
I have noticed scenarios where enemies will choose not to target the guaranteed kill. I'm not sure what to make of that.
It might be customized AI for certain units. I've also noticed enemies will go for targets that can't retaliate if it can't find anyone to kill, or it could be going for the target with the highest expected damage (Chance to hit x Damage). I parked a Rinka with high def next to a Mozu with high dodge and the enemy went for Rinka (though Rinka couldn't retaliate either).
Speaking of hard when I eventually grab birthright and revelations should I start them both on hard since they are easier than conquest.
Late game Conquest (starting Ch. 23) and my Odin Swordmaster has actually turned into one of my better units to my surprise. Not a massive damage dealer but he's damn near impossible to hit for most units (especially when he attacks) and his personal skill is pretty cool.