The only map where he's seriously intimidating is the first map you legit fight him on.OUGI!
YOU DIE...NOW!
The only map where he's seriously intimidating is the first map you legit fight him on.OUGI!
YOU DIE...NOW!
I fight for my friends.
Speaking of which, I have a Vanguard Brand now. I remember Elincia's Gambit being fairly difficult (well, I remember most of Radiant Dawn being kind of difficult when not playing as Ike), but the really decided to go overboard with the number of enemies. I just couldn't reach the third boss because I was getting swarmed. But I need another Vanguard Brand, so I will try it again.
The only map where he's seriously intimidating is the first map you legit fight him on.
The only map where he's seriously intimidating is the first map you legit fight him on.
The only map where he's seriously intimidating is the first map you legit fight him on.
Do you just have to beat Ryoma on chapter 25, or do you need to beat all three?
Because if it's just Ryoma that might actually make it harder.
Just Ryoma, but the walls go down when you beat the other two.
Blah. With a little decent luck Corrin can beat him. It's cleaning up the rest of the map for exp and chests that will be hard.
I played it on my Revelation file where i had all the kids at max level and it was pretty easy to rout the map.
But I can see how it can be difficult without a fully decked out team.
Use an Entrap staff to get rid of the ninjas with Spy Shurikens. Those are the real pain in the chapter since they have 3 range weapons. Once those go down the right side becomes a lot more manageable. The puppet part on the left side is annoying too but Xander can tank those if you give him some tonics and a support that increases his DEF.
Well, most of my team are glass cannons, even though they are all higher than level 20. And unfortunately, in the process of gaining skills, Xander and Ryoma were both Kinshi Knights (which has now changed since I got Ameratsu for both of them). So I had kind of limited myself to just having one unit go kill the bosses (I basically always pair up my units as well.
Use an Entrap staff to get rid of the ninjas with Spy Shurikens. Those are the real pain in the chapter since they have 3 range weapons. Once those go down the right side becomes a lot more manageable. The puppet part on the left side is annoying too but Xander can tank those if you give him some tonics and a support that increases his DEF.
My ignatius has 50 defense.
Everyone other than magic users were all like fuck this I'm not even going to try.
It takes debuffs into account. Ninjas will attack units for zero damage if it means another unit can attack for more damage.Yeah, the same happened to me with Effie. The AI appears to be smart enough to not attack for zero damage, but I wonder if it takes debuffs and skills into account (most likely not).
It takes debuffs into account. Ninjas will attack units for zero damage if it means another unit can attack for more damage.
Any tips for Chapter 24 Nohr? I'm trying to hold my own against all the magic user enemies but I'm getting constantly ganged up by falcon knights and its seems like they never stop.
My ignatius has 50 defense.
Everyone other than magic users were all like fuck this I'm not even going to try.
I thought after Chapter 6 the maps would be completely different between Conquest and Birthright. Disappointing to see that wasn't true...
I thought after Chapter 6 the maps would be completely different between Conquest and Birthright. Disappointing to see that wasn't true...
I'm making good progress in Conquest Lunatic. I'm on Chapter 23, and I think that I should be able to beat the main story missions.
The only big issue with the game's balance is that Paralogue 15 (Siegbert mission) is literally impossible on this difficulty. It cannot be beaten with normal units. Some of the other Paralogues like Sophie, Shigure, Midori, Dwyer, Kana, and Percy are still very doable.
it's still doable at that chapter (w/o skill buying abuse etc.). you just need to have someone that the ninjas do 0 damage and lure other group (general etc.) away from that characterand rng on your side of course
How did you do it?
I've tried this for hours and changed up my strategies so much. The enemies spawn way too quickly from the dragon veins on Lunatic. I've tried so many strategies. If I try to clear the left veins, there will be too many Ninjas and Great Knights on the map. If I try for the right, I'll still get slaughtered by the other enemies.
The main problem is that the enemy types are too diverse for any unit (single or paired) to survive. Nobody can handle mages, spear/sword users, and archers all at one spot.
I pretty much gave up on it, and I'm only going to make another attempt simply because I got Shigure. I was already using two fliers, but I may need a third. Dragon Vein users are extremely important here.
I can beat the game without getting Xander's son, but I still think that the map should be manageable on Lunatic even if it's optional.
Wow, that is pretty impressive. I don't even have Ignatius yet. I was trying to avoid using child units for my first runs of each path, and after I finished Revelation I was grinding the supports to unlock the Paralogues, then starting to go through them, stopping to grind money to buy Eternal Seals, and then kind of following that general pattern. And then I needed more Vanguards.
Edit: Has anyone else had a Vanguard get a crit and it does the sound effect twice in a row?
I strongly advise against that. It's better to buy him only one of the games in physical form and then the other route through DLC. Then you buy the other game physical for yourself, and the other route through DLC. After that, you can both buy the 3rd route, which is DLC only. Not only it's cheaper (You save I think $40 by doing this), but you also get some benefits on owning multiple routes on one cart (like bonus promotion items).
I think Conquest Hard is probably the hardest "hard" mode out of the localized games. It seems comparable to Radiant Dawn Hard most of the time - which was actually Lunatic in Japan - but certain points are even harder than anything I remember from RD.
I was wondering whether I should go Normal (Hard) or Hard (Lunatic) for my inevitable RD playthrough sometime in the future. I heard Hard has some stupid gimmicks like not showing the enemy's range and lack of a weapon triangle, in which case I don't even want to bother in a first playthrough. Compared to Conquest Hard, how does RD Normal stack up?
Man, Conquest is my first FE with limited experience and it's killing me. Basically, the only viable units are the ones I've been using since the beginning and the royals. Anybody I've benched even briefly is too weak to actually pull their weight in battle and they are a liability. Laslow and Peri in particular are completely unusable.
Charlotte and Benny are strictly guard stance fodder. They have zero offensive capability. Beruka can't survive a turn. Odin is level 6 and so, for all intents and purposes, is out of the game at this point.
I have had only story maps for 5-7 chapters. No challenges, no invasions, nothing. I have zero children. This sucks. I almost want to start over entirely.
I'm at Chapter 16, I think. The level with the ship and the treasure.
I finally got my "criticaled with 1%" death late in Chapter 26 Conquest. Fuck it.