Everyone is fighting for second place when Oboro is so clearly the best, tbh.
Honestly I still don't understand how this dumb skill/promoting system works. Being a noob I used master seals on a level 10 avatar and Effie and for some reason I should have waited until level 20. I get that it is so have better stats in the long term but then why am I reading that it is a good idea to switch classes at level 15 to then gain a new skill for the next 4 levels? There are YouTube videos and guides online but all of them confusing as shit. ��
To break this down:
- Classes in the game are divided into starting classes, and promoted classes. Excluding special classes like the Dancer, each class can only gain 20 levels at maximum at a time. Experience gained is constant and unable to be reset unless you use a Master Seal, which you may only use once per character.
- Including promoted classes, that means a character's maximum limit for levels (excluding the Eternal Seal, which extends your promoted level cap) is 40, or 20/20.
- That means a maximum of 40 opportunities to boost your stats through levels.
- You normally gain 4 skills starting from level 1 of a given class to level 15 of a promoted class. The milestones are 1 and 10 for your starting class, and 5 (or 'combining' the total levels of a character, 25) and 15 (or 35).
- Once you hit level 15 in your promotion (or level 35 in accumulated character levels), there's no longer any advantage to staying in that class in terms of skill progression as the class has no more skills to offer you.
- You're not locked out of acquiring skills, however. If you class change via the Heart/Friendship/Partner Seal, and do a 'sideways' promotion, you'll gain a new skill from the class you changed to per level. If your character acquired every possible skill from the Swordmaster class, then moved laterally into the Master Ninja class, at level 16, they would gain the level 1 Ninja skill. At level 17, they would gain the level 10 Ninja skill. Then at level 18, the level 5 Master Ninja skill, etc.
- If you class change to a class that your character could have originally promoted to via a Master Seal, but opted not to, and therefore those two classes share the same level 1 and level 10 'basic' skills, at level 16 you would skip all of those and immediately obtain skill that class would have obtained at promoted level 5.
- You still, ultimately, want to end in the class that a character is best in. If you wanted to class change a Berserker into a Sniper exclusively to gain access to Certain Hit, for example, which patches up their naturally lower hit-rates, you would still want to move them back into their 'best' class once you're done getting skills you care about.
This is all ignoring how differences in classes affect how likely it is for characters to gain a certain kind of stat per level and stat caps and whatnot. That's not something you really need to worry about though.
If this is still confusing, lemme know!
Idly, I imagine the most 'efficient' way for skill acquisition is probably to use every 'empty' level to acquire skills through frequent lateral class changes, but that's expensive and I imagine sort of unnecessary given the existence of skill shops.