DeployThatPizza
Member
So going for Paladin in my Hoshido run.
Should go +mag and -res? or -luck?
+mag -luck
So going for Paladin in my Hoshido run.
Should go +mag and -res? or -luck?
Really, really, really avoid -res. Your Corrin is going to die very often against magic users. You can work around it, but it will effectively make you use Corrin very cautiously.
You can mitigate -luck right from the start since chapter 4 gives you an boost item (+4 Luck).
+mag -luck
I just remembered I have a Marth amiibo I could use with this game, but I only have a 3DS XL...
So I just went out and bought a NFC reader just so I can scan in this dumb figurine into my game 8D
(both also work with my Codename STEAM so there's multiple uses atleast!)
...no it isn't
Most of the best classes work well in either route, if anything the one class that isn't the case is the magic Paladin build due to no Levin Sword in Birthright, but that's the opposite because it's better in Conquest.
My apologies then, I've mostly only seen people suggest picking up things from the opposite route, did not mean to pass on faulty information. I will also note that I have seen the magic paladin build referenced a lot for both routes since you can get the bolt Naginata on the Hoshido side to make up for no levin sword. Again deeply sorry for my mistake.
Either way, that's not really a general efficiency choice, or even for grinding, it's just for people who want a Corrin with access to as many classes as possible.
Out of curiosity: do you use Streetpass/Online bonuses (free weapons notably), or do you avoid them (for a Conquest run)? What is your philosophy on that regard? What about forging weapons?
I also liked forging weapons in some of my previous runs because I could give them silly names and it;s the little things that bring me joy.
Out of curiosity: do you use Streetpass/Online bonuses (free weapons notably), or do you avoid them (for a Conquest run)? What is your philosophy on that regard? What about forging weapons?
Conquest on normal is a "decent" challenge.I'm currently on chapter 9 on the Hoshido side and the game seems really easy so far (playing on normal). I didn't dare starting a hard mode run as I'm not familiar enough with all the gameplay concepts, however the lack of any challenge is starting to concern me.
For people who have finished Birthright on normal, does the game end up offering some challenge? Or is this game meant to be the easy one?
Also is Conquest on the same level difficulty wise on normal difficulty, or would it be worth starting it on hard once I'm done with Birthright and more familiar with the mechanics of the game?
I'm currently on chapter 9 on the Hoshido side and the game seems really easy so far (playing on normal). I didn't dare starting a hard mode run as I'm not familiar enough with all the gameplay concepts, however the lack of any challenge is starting to concern me.
For people who have finished Birthright on normal, does the game end up offering some challenge? Or is this game meant to be the easy one?
Also is Conquest on the same level difficulty wise on normal difficulty, or would it be worth starting it on hard once I'm done with Birthright and more familiar with the mechanics of the game?
Fuck chapter 19,just had my first "can i really be arsed to reset moment". This chapter aint hard, its just boring and extremely punishing.
I got lucky in that one.Conquest Hard finally broke me.
I have never had much difficulty with the FE's I've played, but I've finally met my match: Conquest chapter 25.
I had to swallow my pride and lower the difficulty to Normal. They were not fucking kidding about it being a challenging entry, good lord.
So, how do I use this best? My Avatar has Mercenary as his secondary, since Sol is never a bad skill to have, and I haven't figured out who he'll S-rank support yet. I figure it's all about skills, still, and I don't see a much better end class for the Avatar than the promoted version of the starter class. Basically, how many levels of Hero do I need, and are there any other skills to fish for? And do any other characters benefit greatly from a bit of reclassing?
So, I should level to 20, promote level to 2, change to Hero, get Sol at 5, then check if whoever I choose for S-rank has anything good, and try to be back to the first class by 20.You get skills from previous levels at a rate of one per level up - this includes 1st tier skills though. So, for example, if you reclass to Hero at level 6, when leveling up to level 7, you'll get the 1st mercenary skill, the 2nd one at level 8 and finally Sol (which would usually be obtained at Hero level 5) at level 9.
Near the ending of the game, you also get Eternal seals which give 5 extra levels on top of the level cap. They cost a lot though, so you probably won't use more than a couple of them unless you grind for money.
I just learned something. If you meet an enemy ninja, check his skills!
(Before Awakening DLC)
That's a nice Silas you have there. It'd be a shame if someone were to swap places with him twice and get him right in the middle of the enemy force to be brutally beaten from all sides by the entire army, wouldn't it? Touché, game. Ninjas are now kill on sight enemies. That was brutal!
Also, I'm glad they ended that the way they did. But that is a story for another game with another avatar... Amusingly, they still don't have feet, even though they use Fates' animations.
I just learned something. If you meet an enemy ninja, check his skills!
Yeah. That's what it was called. Not impossible to deal with once you know it's a thing, but... ouch!Lunge is evil
Oh, joy. That'll be fun. Conquest sounds pretty tough from all I've heard. How do you grind supports in that, anyway? I get that gold and EXP is limited (until those DLC release here), but support points aren't are they? I just can't see making all the pairings needed for a full set of Nohr kids in just the main chapters.Don't worry because once you start Conquest you'll be checking enemy skills in general everytime.
Oh, joy. That'll be fun. Conquest sounds pretty tough from all I've heard. How do you grind supports in that, anyway? I get that gold and EXP is limited (until those DLC release here), but support points aren't are they? I just can't see making all the pairings needed for a full set of Nohr kids in just the main chapters.
Oh, Paralogues count for EXP? Then you grind supports in castle fights, unlock Paralogues and get extra EXP if you need it?You can grind support using DLC or visiting other Castles and battling them (that method is the safe one since you don't have to worry about Classic deaths).
Gold isn't that hard to put together (I'm at 50,000G by endgame after frequent use of the shops) and EXP can be gathered through planning or just getting a bunch of paralogues. I didn't take the time to get every kid since I'll just do that in Revelation.
Oh, Paralogues count for EXP? Then you grind supports in castle fights, unlock Paralogues and get extra EXP if you need it?
I've started playing on Casual, though. Mid-battle saves are just too nice to give up.
It does seem like skills are really, really important in Fates. I noticed my characters healing, which turned out to be Azura's doing. Leading to a very amusing strategy for Hoshido Chapter 10.Group up in the middle of the spike pit, put Azura in the middle. Take 10% damage, heal 10% damage. Then heal Azura for EXP. Sakura gained five levels on that map...
Wait, they do? Does the DLC do that, too? I did find it... suspicious that the average level of my party was 10-ish and so were all the enemies in Before Awakening.Just don't do the paralogues too late since they scale according to your current chapter. If you do it too late all the enemies might be capped out
Wait, they do? Does the DLC do that, too? I did find it... suspicious that the average level of my party was 10-ish and so were all the enemies in Before Awakening.
I take it that despite that, Mozu will still be level 1 no matter what in 1x?
Ah, good. I was briefly thinking how awful that map would be with anything but pushover enemies. That would be... tragic.She's an exception. If her paralogue is scaled A) she would not survive and B) it goes against the trainee arctype.
ftfyFinally done chapterand recruited10on BirthrightTakumi
Can we just agree that he is a bad character?
ftfy
I mean as a unit he's good, but geez is he insuffrable as a character.
I find him rather cool ngl. Has loads of character compared to the other siblings.
His bow technique is boss 👌🏼
Who is he best romanced with though?
Conquest chapter 20, is my objective beat the boss?
L+R+Start+Select
L+R+Start+SelectIs there a button combination to soft-reset the game by any chance?
It's start OR select, don't need bothL+R+Start+Select
Camilla.
But seeing as this isn't the route where you can do that, Azura.
Yes, you don't have to do them.With birthright can I skip the challenges? They're just there for grinding right? I want to avoid grinding since I'm playing on normal anyway.
Fuck this shit.