End of Birthright #19:of course the old man is the Rainbow Sage. Boo. Fucking boo. They couldn't help doing that stupid twist that every game/movie/TV show does.
If you have any expectations about Fate's story you are playing this game wrong
Sad thing about Fates is that it makes awakening looks better plot wise and it makes the gba games effing masterpieces
Not as bad as the justification for the invasion of Hoshido in Conquest (spoilers for around chapter 15)End of Birthright #19:of course the old man is the Rainbow Sage. Boo. Fucking boo. They couldn't help doing that stupid twist that every game/movie/TV show does.
Not as bad as the justification for the invasion of Hoshido in Conquest (spoilers for around chapter 10)
'If we start a war, get thousands killed, then get the Nohr king to sit on Hoshido's magic throne, we can banish the demon possessing him!'
Seriously, wouldn't just attacking King Garon do it? Surely Azura knows that Garon will take his demonic dragon form and we could fight it out to the same end result? Garon is already dead, they can't save him, Azura said so. So they start a war, tearing hundreds of families apart and knowing full well they will have to kill more of their own relatives that are actually alive, and for what? So the story can travel east to Hoshido rather than the other way around? It's made especially dumb after playing Birthright which ends with fighting Garon in his throne room, no magic Hoshido chair required. Conquest, with characters using any common sense, could end the same way after Azura stops being secretive and says what's going on. The need for there to be a huge war is justified in the weakest possible way.
Problem is that in Birthright you have to defeat Garon's human form before he reveals himself as a monster. Corrin in Conquest couldn't do the same because most of his units are loyal to Garon, he'd have to go through his siblings and their retainers first.
But Fire Emblem: Blazing Sword is a masterpiece!
Have two characters reach S-rank- it will happen automatically and a paralogue will appear on the map menu (might have to finish the next battle first). Quickest way to do it is to keep them paired up, you're in Birthright so soloing weak enemy challenge maps will help do it quickly.So I'm currently at chapter 14 in Birthright is there any point in the game where they talk about children? Or does this only happen once I get somebody to S-rank?
Also is it me or is this game pretty sparse when explaining stuff? I have this fancy castle and the game doesn't really tell me much about it except that it is my base of operations.
Have two characters reach S-rank- it will happen automatically and a paralogue will appear on the map menu (might have to finish the next battle first). Quickest way to do it is to keep them paired up, you're in Birthright so soloing weak enemy challenge maps will help do it quickly.
A lot of the online systems are explained poorly, particularly gaining skills from enemy units after castle battles. Is there anything in particular that isn't clear? I've played through Birthright and most of Conquest, will try and help if I can.
Never.I'm strictly talking about the plot
In retrospect Blazing Sword *is* the high point of the series indeed
Not as bad as the justification for the invasion of Hoshido in Conquest (spoilers for around chapter 15)
'If we start a war, get thousands killed, then get the Nohr king to sit on Hoshido's magic throne, we can banish the demon possessing him!'
Seriously, wouldn't just attacking King Garon do it?
which I'm not sure the surviving conquered Hoshidans are really going to agree was the best route afterwards with their country in ruins.
]It would have been stronger if Hoshido had done something that could vaguely have been misinterpreted as being aggressive, but with it being blatant from the start that one ruler is now irredeemably evil and the other a kind, holy, peace-loving paragon of virtue, it's a bit heavy-handed.
I've been playing conquest on hard, really fun maps so far, but chapter 10 was a bitch.
Wanted to ask you guys some questions since I'm going through the game blind.
1) Are Castle buildings and battles important?
Battles with teams of other player's castles online don't give experience, but they do give support points. Your characters also can't die in those battles, unlike in the DLC.2) Is there a way to grind supports in Conquest? (I guess dlc)
Yes.3) I've read the children are tied to their fathers this time around. So If I make two characters gay I miss on them right?
If you build a prison/jail, and defeat an enemy with the Capture command, they'll be thrown there. You can use it to capture generics (only humans though, doesn't work with wolf/fox skins or invisible soldiers) and minor bosses that don't have story scenes after their defeat in gameplay (or aren't standard recruitable characters for the other side). For example, you could have gotten Haitaka, the boss from Conquest chapter 9. Most of them are the paralogue bosses though, with only two unique bosses capturable in Conquest's main story and one in Hoshido's. Afterwards attempt to talk with them or pay them to join your army. They keep the same stats and skills that they had as enemies upon joining. They don't have supports though, and don't come with their equipment, so it's not a useful way to get money.4) What's the purpose of the capture command?
5) Is an A+ relationship equivalent to marriage or can I still S with someone else?
Not as bad as the justification for the invasion of Hoshido in Conquest (spoilers for around chapter 10)
Any advice for conquest chapter 12? I tried this for probably more than 2 hours now and I can't do it. Its not even about loosing units, I just keep running aout of time.
Speaking of grinding supports, I'm fine with working with a core group of units for battles in Conquest, but I hate missing out on the benched character's supports. Awakening/Birthright has spoiled me in that regard. Do battles in other people's My Castle count towards supports? Are there any DLC maps that are particularly good for grinding supports?
Answers
how do you guys do your grinding in Birthright?
I think some of my A team are underleveled...
how do you guys do your grinding in Birthright?
I think some of my A team are underleveled...
Yes, my castle battles are by far the most efficient way to grind support. There are high level castles where people have their defenses with no weapons so you can wail on them all day and build support with multiple units before you seize and win.
Hmm? Could you expand more on this? I'm starting the relationship/kid grind and anything will help. I'm not trying to min-max my kids so I just want to have "nice" couples but I'm unsure whom to marry to whom, even with my avatar!I'm considering Azura, Rinka or Hinoka
Also I just lostKaze in chapter 16 of Birthright, had I known before about the relationship check I would have gotten to keep him, I don't have an older save and I can't be bothered to throw away a 20 hour save... guess I know what to do in my next run.
When am I supposed to reclass or master seal a character? When they hit level 20?
I took a long break after beating Birthright and finally started Lunatic Conquest. I have to say, while I still think Fates is the mechanically strongest game in the series, the absolutely vapid storyline is becoming harder and harder to bear. Things likeis so insultingly stupid.their justification for kids
started conquest
Sölf;205657753 said:The Nohr chapter 23 boss just killed Xander. This one try only took ~1 1/2 - 2 hours. >_>
Xander is also the one character who is basically immune to being one shot by the boss too.Have you turned off animations + skipping enemy turns? Battles shouldn't take this long...
Yeah... I heard Conquest is somehow worse on that front. How did this happen? Who let this happen?I'm sorry, but when it comes to vapid storylines, you ain't seen nothin' yet.
Yeah... I heard Conquest is somehow worse on that front. How did this happen? Who let this happen?
Yeah... I heard Conquest is somehow worse on that front. How did this happen? Who let this happen?
Considering how much Fates clearly wants the royals to be good and useful in battle, how come the big sisters don't get any dope unique weapons like the bros do? I'd be one thing if just the big bros were successors to legendary weapons as well as the throne, but even the little bros get cool toys to play with. Not that they particularly need them, but unlike the little sisters who start off as pure healers, protecting Corrin by fucking up their enemies is very much in Camilla and Hinoka's job description.
The sisters make up for it by getting the really good Personal Skills.
Are there any growth rate list for fates without the starting class included?
Ryoma's is great, Takumi's requires sticking an equal or higher level unit in the back which is not so great.Still feels like they got screwed when Ryoma and Takumi both got insane offensive skills.
Ryoma's is great, Takumi's requires sticking an equal or higher level unit in the back which is not so great.
(Leo/Takumi got the short end of the stick on the royal personal skills lol)