pelicansurf
Needs a Holiday on Gallifrey
Man, the difference between normal and hard in conquest is huge. I downgraded on a different save just to see, but it's so boring. Back to hard and living on the edge of my seat.
I feel like Conquest hard or lunatic would just frustrate me way more than I need to be. I'll play Birthright on Hard since that's the easier of the games apparentlyMan, the difference between normal and hard in conquest is huge. I downgraded on a different save just to see, but it's so boring. Back to hard and living on the edge of my seat.
That's what's kind of rough though. Hard is legit hard, but normal is literally a joke. You go from taking 10-12 from enemies to 2. I wish there was more of a middle ground between fire emblem vet and complete scrub.I feel like Conquest hard or lunatic would just frustrate me way more than I need to be. I'll play Birthright on Hard since that's the easier of the games apparently
I feel like I've leveled up, died and lost a mission, then leveled up and gotten completely different stat gains.Strange, is stat growth fixed here? As in, no rng for stat increases after level up?
No there is definitely RNG for stats, had wildly different level ups on characters after resets.Strange, is stat growth fixed here? As in, no rng for stat increases after level up?
Man, the difference between normal and hard in conquest is huge. I downgraded on a different save just to see, but it's so boring. Back to hard and living on the edge of my seat.
No there is definitely RNG for stats, had wildly different level ups on characters after resets.
I think on harder difficulties the game chooses the level up RNG seed at a per-map basis so you cannot keep resetting to optimize your stats.
It's luck since really early on you get a permanent +4 to luck, which basically makes the bane null and void.The Excitable Bane is Magic Resist? Damn. That's what I get for not paying attention. Think I'm restarting my Corrin. The last thing I want is bad magic resist.
What Bane is the least painful? I'm thinking luck, but I'm honestly not sure. Thinking of subclassing Samurai, as I always adore Swordmaster style classes.
Sweet! Thank you! Don't know why I was having so much trouble finding that!
How many chapters each game have?
6 (or 5 depending on how you count the very prologue) shared chapters, thenstandard ones and up to23sidequests if you get all the kids. Revelation has more sidequests because there are more kids to recruit, but they're reused from Birthright/Conquest. (And 6 of the sidequests are shared between Birthright/Conquest.)14
oh my god I did I fucking did it I finished chapter 12 after 100+ tries and no one died
The difficulty curve in Lunatic actually makes sense this time around. For instance, in Awakening you spend all of the early game playing in a very specific way because 90% of your party gets ohko by most enemy units.You should try Lunatic mode! I'm on Birthright Lunatic personally and despite being my first Lunatic FE run I can't imagine why I never played the other FEs on high difficulty.
oh my god I did I fucking did it I finished chapter 12 after 100+ tries and no one died
I don't understand how it's even possible to win chapter 4 on Hard. Kaze and Rinkah are fucking worthless because they're so low-level. If I send them to attack they just die.
Try pairing them together. They complement each other well.
So, FE stories are really not much to write home about, but after getting to chapter six, it's pretty astounding how weird the writing is in this game. I'm not going to outright say it's bad, it's just all super rushed? Events seem to be happening with no build up at all, dialogue is extremely simple and brief... it's weird. It's even different than Awakening.
To have a story where you have to pick between two sides, why go this route? It's so easy to make two empathetic sides... but they chose not to do that.
Well weapons don't break anymore so balance I guessOh, Goddess Icons only sell for 1000 now? Weren't they usually 4000? Guess it might be better to actually use it...
Do I need to play Awakening to understand the story? Because I've never played any game of the series and I wonder if I can jump straight to Fate or play Awakening first.
Do I need to play Awakening to understand the story? Because I've never played any game of the series and I wonder if I can jump straight to Fate or play Awakening first.
Ugh, I'm on this map right now. Conquest's Hard is hard.
And I want to kill Arthur. His hit-rate is ATROCIOUS.
Seriously can someone tell me how to beat chapter 5 on hard. I don't understand how it's even possible.
Seriously can someone tell me how to beat chapter 5 on hard. I don't understand how it's even possible.
Just draw them in, I took the ones on the left first. Made sure I could use Corrin to kill two enemy's a turn.Seriously can someone tell me how to beat chapter 5 on hard. I don't understand how it's even possible.
Just draw them in, I took the ones on the left first. Made sure I could use Corrin to kill two enemy's a turn.
Also Felicia debuffs also help
After several hours into Conquest on Hard/Classic I'm floored by how refined and robust the core design of the game is, from the map mechanics and the new offensive/defensive pairing system to the weapon variety and unique skills. I'm constantly on alert for enemy skills in a way I never had to be until very late in Awakening. The AI seems better too; baiting tactics don't work the same way they did in old FE and Advance Wars games, as sometimes the enemy won't bite unless it has something to gain.
I'm therefore baffled to find that the UI is in several ways a step back. Inventory management isn't as smooth as it was in Awakening and requires more button presses to navigate for no discernible reason (I especially miss the Restock menu item, which still has worth when staves still have limited durability), while the apparent convenience of being able to pair up your units in the setup phase isn't nearly useful enough to justify the clunkiness it introduces to swapping your units around on the map. I miss being able to see base stat points separated from temporary bonuses at a glance without having to tap on my screen. With changes like these I don't even see the point of departing from what Awakening already did well, and the contrast with all the improvements across the board to the game mechanics themselves is stark indeed.
Use the Dragon to kill everyone, many of the units there can easily wreck you other units, so I just let them sit back. At least that's how I did it.
Just draw them in, I took the ones on the left first. Made sure I could use Corrin to kill two enemy's a turn.
Also Felicia debuffs also help
I meant Kaze sorryThe problem is that after taking out the first wave the other enemies just sit back until you get into their aggro zone and then they all gank you.
I don't have Felicia in this chapter?
Seriously can someone tell me how to beat chapter 5 on hard. I don't understand how it's even possible.
It's silly that melee attackers when paired with a range attacker get to attack at range. Especially when the melee attacker then attacks through a wall because of it.