I know if you class change with a P seal, it does not reset level. Does this mean that if I want to collect skills of 2 class paths, I would need do to this:
1) Learn both skills from starting base class
2) Promote to advanced
3) Learn both skills from advanced class (by lv 15?)
4) P seal change to another advanced class, staying at lv 15
5) Collect new base and advanced class skills one level at a time, ending at lv 19
I'm so glad that's gone, it really dumbed things down when we could easily get a unit out of a dangerous spot after attacking.
Plus it's not like mounted units need to be made even better.
I know if you class change with a P seal, it does not reset level. Does this mean that if I want to collect skills of 2 class paths, I would need do to this:
1) Learn both skills from starting base class
2) Promote to advanced
3) Learn both skills from advanced class (by lv 15?)
4) P seal change to another advanced class, staying at lv 15
5) Collect new base and advanced class skills one level at a time, ending at lv 19
Once the online population is better, just do My Castle battles and buy skills. If you want to do everything by yourself, you'd have to do something like what you suggested.
I know if you class change with a P seal, it does not reset level. Does this mean that if I want to collect skills of 2 class paths, I would need do to this:
1) Learn both skills from starting base class
2) Promote to advanced
3) Learn both skills from advanced class (by lv 15?)
4) P seal change to another advanced class, staying at lv 15
5) Collect new base and advanced class skills one level at a time, ending at lv 19
Assuming you have access to enough Parallel Seals and don't mind mixing stat growths , you can just spend n levels in a class (where n is the number of missing skills from the classes prepromote + current class at that level) and then book it out. e.g There's nothing stopping you (other than seal availability) from Learning the Level 1 ability of a base class, switching to another base class , levelling up and learning its level 1 ability , carrying through to 10 (learning the second ability) , paralleling back and levelling up once to get the other ability. Then you could promote and get to level 5 in the promoted class before using 3 Parallel seals to get the level up for 6 , 7 and 8 (and the skills) in each of your other class tree options, then going through to 15 , and using Parallel Seals to hit 16/ 17 / 18 in your other options (and thus get all the skills). Theoretically its even barely doable with characters with 3 base classes or using a Friend / Marriage Seal.
The wisdom of doing so might be questionable (some characters have classes that aren't great fits for them).
For maximum growth you should put off advancing until you cap base classes if possible though (it's "free" growth).
Once the online population is better, just do My Castle battles and buy skills. If you want to do everything by yourself, you'd have to do something like what you suggested.
You can buy from your other across saves can't you ? So that'd be an option too, though the grinding would be waaaay worse. but at least its possible if you can't go online for some reason.
Thanks guys! I would prefer to play the games without dlc/streetpass influence, so I'll settle for imperfection. =) It's more interesting that way anyway.
Do that thing the game should explicitly tell you, put Aqua next to him
Also Aqua at least on the higher difficulties, her exp scales depending on who she dances for. So theoretically you can't just power her up to level 40 immediately
So, am I understanding it right or do you need to be careful with pairings if you want to get all the children in both sides? I read that it's possible to miss out on some since there aren't enough units to pair up.
I'm on chapter 5, playing Conquest (although both games are the same until chapter 6 or so, no?). Decided to go with hard classic. I had forgotten just how much fun these games were! Decided to give my Princess aqua blue hair, in keeping with the FE theme of Lords having blue hair.
So I'm still trying to understand Pair Up vs fighting side by side.
Obviously Pair Up occupies one less space, and you build up a meter of shields to get a "No damage" block(?), right. So is there any reason to NOT do this versus just having two units fight side by side? I kind of had the same question in Awakening, it seemed like there wasn't really a reason to NOT Pair up units every time, and it appears so here too - unless you just want to fan out your troops and not occupy the same tile.
Also: sometimes I get the option to "shelter" which is a "defensive pair-up" choice, but sometimes it doesn't show up. Is it unit specific?
I'm on chapter 5, playing Conquest (although both games are the same until chapter 6 or so, no?). Decided to go with hard classic. I had forgotten just how much fun these games were! Decided to give my Princess aqua blue hair, in keeping with the FE theme of Lords having blue hair.
So I'm still trying to understand Pair Up vs fighting side by side.
Obviously Pair Up occupies one less space, and you build up a meter of shields to get a "No damage" block(?), right. So is there any reason to NOT do this versus just having two units fight side by side? I kind of had the same question in Awakening, it seemed like there wasn't really a reason to NOT Pair up units every time, and it appears so here too - unless you just want to fan out your troops and not occupy the same tile.
Also: sometimes I get the option to "shelter" which is a "defensive pair-up" choice, but sometimes it doesn't show up. Is it unit specific?
Fighting side by side allows the adjacent unit to get an attack in. This is useful to eke out that extra damage for a kill or to help feed some exp to that adjacent unit. Let's say you have an archer diagonal from an enemy unit. You can move up a melee, get a dual strike with the archer, then attack with the archer and dual strike with the melee.
Pairing up is purely defensive except for the bonus stats. (Not to say that it's bad.) Both are useful in different situations, though pairing up might be slightly more useful in the general case.
Shelter is a Great Knight skill (that Gunter has). Rather than being someone else's sub, you pull a vulnerable character to become your own sub.
So I'm still trying to understand Pair Up vs fighting side by side.
Obviously Pair Up occupies one less space, and you build up a meter of shields to get a "No damage" block(?), right. So is there any reason to NOT do this versus just having two units fight side by side? I kind of had the same question in Awakening, it seemed like there wasn't really a reason to NOT Pair up units every time, and it appears so here too - unless you just want to fan out your troops and not occupy the same tile.
Also: sometimes I get the option to "shelter" which is a "defensive pair-up" choice, but sometimes it doesn't show up. Is it unit specific?
Question: Do I need to fulfill specific conditions to recruit people, or will they join me automatically once I complete their missions? As in, do I need to talk to them, make sure they survive the missions, etc?
I'm pretty sure they only offer cosmetic items. Speaking of which, does anybody know how to remove those items from characters? I gave Sakura a gift without knowing what it was, and now she just goes around with what looks like a trashcan lid attached to her shoulder
So I'm still trying to understand Pair Up vs fighting side by side.
Obviously Pair Up occupies one less space, and you build up a meter of shields to get a "No damage" block(?), right. So is there any reason to NOT do this versus just having two units fight side by side? I kind of had the same question in Awakening, it seemed like there wasn't really a reason to NOT Pair up units every time, and it appears so here too - unless you just want to fan out your troops and not occupy the same tile.
Also: sometimes I get the option to "shelter" which is a "defensive pair-up" choice, but sometimes it doesn't show up. Is it unit specific?
Pair Up loses the additional attack from Awakening. It's now mainly for stat boosts and the additional guard. It's better now since you have to choose either stat boosts and guards or more damage, depending on the situation.
I'm pretty sure they only offer cosmetic items. Speaking of which, does anybody know how to remove those items from characters? I gave Sakura a gift without knowing what it was, and now she just goes around with what looks like a trashcan lid attached to her shoulder
It's easier in that there is a map that you can grind missions on to level up (like in Awakening and Sacred Stones, which Conquest doesn't have). All difficulty options are available in all the games.
Birthright is easier even on hard because not only you can grind for Gold, Supports and Exp but the maps and objectives are a similar to the ones in Awakening so most of the time is just defeat all the units (from what I played so far).
You can do that or also you can select the "Branch of Fate" in the main menu which will take you to the chapter were you make the decision of which path you are going to choose
I'm pretty sure they only offer cosmetic items. Speaking of which, does anybody know how to remove those items from characters? I gave Sakura a gift without knowing what it was, and now she just goes around with what looks like a trashcan lid attached to her shoulder
You can do that or also you can select the "Branch of Fate" in the main menu which will take you to the chapter were you make the decision of which path you are going to choose
Fighting side by side allows the adjacent unit to get an attack in. This is useful to eke out that extra damage for a kill or to help feed some exp to that adjacent unit. Let's say you have an archer diagonal from an enemy unit. You can move up a melee, get a dual strike with the archer, then attack with the archer and dual strike with the melee..
Right, okay I understand how adjacent ranged with melee guy can lead up to four attacks total, rather than just pairing them.
But if you two melee guys, they can't do that - so is it better to pair them up and get the bonus stats? And once you Pair Up units, don't they both attack anyways... or is that sometimes? I feel like they mostly BOTH get an attack in when you pair them up, same as adjacent, am I wrong?
Right, okay I understand how adjacent ranged with melee guy can lead up to four attacks total, rather than just pairing them.
But if you two melee guys, they can't do that - so is it better to pair them up and get the bonus stats? And once you Pair Up units, don't they both attack anyways... or is that sometimes? I feel like they mostly BOTH get an attack in when you pair them up, same as adjacent, am I wrong?
Pair Up loses the additional attack from Awakening. It's now mainly for stat boosts and the additional guard. It's better now since you have to choose either stat boosts and guards or more damage, depending on the situation.
But you would definitely like Steamworld Heist on the eShop. That's an awesome game. I don't know if it replaces Awakening as my favorite turn based strategy game (Steamworld isn't a RPG with stats like this) but it's game play is like a 2D Valkyria Chronicles.