It's possible. Trust me.
Although Nohrian Hate skill is stupid,
On hard? I never played that difficulty so that sounds good. On Lunatic you really can't get to every house in the ice chapter.
It's possible. Trust me.
Although Nohrian Hate skill is stupid,
He's good, but he pretty much always needs a homie next to him or he can't hit shit
Asking again for a new page.
With permadeath, doesn't that make it so that the game can reach an X-com level fail state, where you don't have enough units to field to even beat the game?
You dont have to put a unit on every available spot. However letting everyone die to the point your main character and a few other survive will make the game impossible to progress.
Do classic! There's nothing quite like the soul crushing feeling of having a unit die right before you complete the chapter :")Well shit. No wonder people restart whenever a single person dies, if you don't, then you can find yourself in the unwinnable state before you know it. =\
Now I'm really torn as to what difficulty to pick.
Birthright is more similar to Awakening. Conquest hearkens to older Fire Emblem games.What are the differences between versions? Which one is similar to awakening?
Well shit. No wonder people restart whenever a single person dies, if you don't, then you can find yourself in the unwinnable state before you know it. =\
Now I'm really torn as to what difficulty to pick.
Well shit. No wonder people restart whenever a single person dies, if you don't, then you can find yourself in the unwinnable state before you know it. =\
Now I'm really torn as to what difficulty to pick.
Asking again for a new page.
With permadeath, doesn't that make it so that the game can reach an X-com level fail state, where you don't have enough units to field to even beat the game?
You can get ringers from other my castles if you pony up the cash (money dlc if out of cash) or beat their team legit in a skirmish. There's also capturing units with Niles and Orochi. I think Fates is kind of unfuckable as far as completion goes
Well shit. No wonder people restart whenever a single person dies, if you don't, then you can find yourself in the unwinnable state before you know it. =\
Now I'm really torn as to what difficulty to pick.
There is no limit to grinding in Conquest with the DLC right?
I can't stand finishing the game without everyone maxed support and level 20
Can you explain this a bit more?
Can you explain this a bit more?
The biggest reason why people pick classic is because it does give the game the allure of more strategy and making you think properly before planning out your move.
You don't get the crutch of being reckless like you do with Casual since every turn and every life counts. That means no using characters as a sacrificial lamb or brute forcing your way through a chapter.
No but the EXP DLC isn't super easy. You can still die by being stupid and it can take a long time to grind it out because of the EXP gains and level differential. The DLC gets harder the farther you are into the game.
In this game Niles and Orochi have a skill to capture defeated units and throw them in your dungeon prison in My Castle. You need the prison first to be able to use it.
When he talks about gold, you can go visit other castles and use your in game money to buy items and buy skills. It breaks the game, but gold is finite and hard to get without DLC grinding. The stuff is also very expensive so you can break the game if you want, it just doesn't break it as easily as Awakening allows you to.
Thanks, you've been very helpful. I suppose I'll dive in. Any tips for someone that is essentially brand new? Or somewhere you can point me? I don't really want my first run at Fire Emblem to end with me halfway through the game unable to progress.
Thanks, you've been very helpful. I suppose I'll dive in. Any tips for someone that is essentially brand new? Or somewhere you can point me? I don't really want my first run at Fire Emblem to end with me halfway through the game unable to progress.
Thanks, you've been very helpful. I suppose I'll dive in. Any tips for someone that is essentially brand new? Or somewhere you can point me? I don't really want my first run at Fire Emblem to end with me halfway through the game unable to progress.
Chapter 2 Lunatic took me an embarrassing number of tries to beat, I'm going to blame it on the Dragon's Vein because that thing was actively unhelpful.
I'm actually going to blame myself for being a scrublord.
I think ch 2 on Lunatic was a really cool "tutorial" chapter. You really have to abuse the chokepoints and the maid's -2 damage skill/debuffs while skirting the edge of the enemy's danger zone to succeed.Chapter 2 Lunatic took me an embarrassing number of tries to beat, I'm going to blame it on the Dragon's Vein because that thing was actively unhelpful.
I'm actually going to blame myself for being a scrublord.
Pairing up you can't attack twice, but it will defend a attack when the gauge is filled. Also pairing up prevents dual strikes.So being next to a comrade means you attack twice
No need to pair of this time?
What's the difference between the two
If you are really that scared about being unable to progress due to bad playing, just stick to casual mode. You can even treat casual mode like classic mode by just soft-resetting (L+R+Start) and restarting the chapter when a unit dies like what most FE players do when they lose a unit
I found it way easier to just ignore using the Dragon's Vein and use the bonus damage from Gunter's skill + attack stance to OHKO Kaze while Rinkah's group is still maneuvering around the rubble. Taking on each group at the same time was far more difficult (though I could have done it once if I hadn't missed a 80% hit)I think ch 2 on Lunatic was a really cool "tutorial" chapter. You really have to abuse the chokepoints and the maid's -2 damage skill/debuffs while skirting the edge of the enemy's danger zone to succeed.
any guides/walkthroughs out there yet that will help me not miss characters/important stuff?
also, guides on not screwing up anything regarding leveling characters?
lastly, are there any characters to avoid that already start pre-promoted and stuff that will screw up your exp gains?
I'd try Birthright. Conquest is more complex and a bit more min/maxing your limited resources. The difficulty curve is smoother this way.First Fire Emblem game. I liked the (small) taste the Awakening demo gave me. Birthright or Conquest? I do like challenging games.
Also, what difficulty? I have no idea what I'm doing.
Oh yeah, that would work too! Didn't even think about it haha. I tried to minimize the number of dudes Gunter killed, so he took out the 2 dudes on the right and just tanked the ninja while healing.I found it way easier to just ignore using the Dragon's Vein and use the bonus damage from Gunter's skill + attack stance to OHKO Kaze while Rinkah's group is still maneuvering around the rubble. Taking on each group at the same time was far more difficult (though I could have done it once if I hadn't missed a 80% hit)
What the FUCK is with Camillasaying all those weird incestous things?
Chapter 13 Conquest isn't hard, but I can get to one of the houses in time, are they worth it?
I already skipped some chests last chapter, but I feel they have good weapons that I'm missing out on.
So being next to a comrade means you attack twice
No need to pair of this time?
What's the difference between the two
Pairing up you can't attack twice, but it will defend a attack when the gauge is filled. Also pairing up prevents dual strikes.
So if wanna attack twice, don't pair up. If you want to defend against dual strikes you pair up
Quick question; are being able to make and load Battle Saves Casual-only? I decided to go Hard/Casual with the intent of still restarting if I lost a character but to also give myself an "out" in case at some point in the game I was just like fuck it whatever and wanted to progress without having to worry about that. In the battle I'm on I lost a character and to my surprise I was able to load my battle save (I assumed that was just like a temporary save thing) and I can't remember how this worked in Awakening. Basically if it's a Casual-only thing I want to go back to my pre-chapter save.
I'd try Birthright. Conquest is more complex and a bit more min/maxing your limited resources. The difficulty curve is smoother this way.
Is this your first tactical game? If so, try Normal. Or, if you don't mind struggling a little at the beginning, start on Hard. You can turn it down (but not up) to Normal after chapter 6 if it's too difficult.
If you've played games like XCOM or FFT, try Hard.
Oh yeah, that would work too! Didn't even think about it haha. I tried to minimize the number of dudes Gunter killed, so he took out the 2 dudes on the right and just tanked the ninja while healing.
Hah I just asked this same question a few hours ago in this thread. As it was explained to me:
Attacking adjacent means you get the adjacent unit to join your attack. You'll notice on the pre-battle info you'll see a +N next to your Attack. (For example if you'll see Attack 8 +4), that means that the person next to you will join in and do +4 damage immediately after you do your Attack damage of 8.
Pairing doesn't do this. You just attack once with the stat bonus from the pairing. HOWEVER, I'm still unsure if you Pair Up and then have an adjacent unit if you still get the second +N attack, my guess is no.
So yeah, there's not much reason to Pair Up when attacking, because the extra damage boost you'll get from an adjacent attacker outweighs the stat increase from Pairing Up. I guess Pairing Up is mostly for fast movement and sheltering a weak party member.
My question: When paired up and you are attacked, will both characters counter attack that are paired, or just the main unit?
Yeah, battle saves are casual only. Classic has bookmark saves. It was like that in Awakening too.
I'm playing through Xcom right now!