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Fire Emblem Fates |OT| Nohr does what Hoshidon't

How useful are these class change items that don't promote but let you keep your level? Are there characters that gain a lot more from it than others? I've been using my master seals pretty much as soon as I get them, but am really unsure about the other seals.
 

Cindro

Member
Remember this embarrassing exchange from, oh, let's say less than 12 hours ago?

Is there a way to see the matchup screen for potential enemy attacks? I'm having a really hard time figuring out if a unit placed in harm's way will survive a round of beatings, because I can't translate an enemy's stats (strength/crit chance/weapon strength/etc.) into a the actual damage number that will be dealt to my unit. Of course you can run up to an enemy to look at the potential matchup screen, but this doesn't seem to work if they are out of your attack range.

Calculations aren't that hard, damage is attack - defense, displayed hit is attacker hit - defender avoid, crit is attacker crit - defender luck/2.

Weapon strength is factored into attack. It's strength/magic + weapon Mt.

Cool, I've played every core western Fire Emblem game save one and I'm just now learning this.

It's pretty neat spending hundreds of hours on a series over many years and still not having a grasp on basic core mechanics!

I woke up from a panicked fever dream in the throes of midnight's icy embrace realizing there was one other element that must factor into these calculations that I don't know how to account for:

new-triangle.jpg


Surely this has some impact on damage or defense, but are there exact numbers associated with, say, the damage boost an axe user gets when attacking a shuriken unit?
 
Endgame Birthright gameplay spoilers, nothing plot related

I kinda wish that they didn't give you two chapters back to back to end the game with no saving in between. If I lose someone in the second chapter, I don't want to have to go all the way back to the previous one. Where it's the end game though and I doubt I can save afterwards I may just let them stay dead if it happens.
 

massoluk

Banned
This game's Hard is bloody hard. I thought "Hard" would be real Normal like Awakening. But I don't think I have ever reset so many times in a handheld Fire Emblem game and at chapter 8.
 

emb

Member
This game's Hard is bloody hard. I thought "Hard" would be real Normal like Awakening. But I don't think I have ever reset so many times in a handheld Fire Emblem game and at chapter 8.
Yes, I thought the same thing and was a little surprised. Can't say I dislike it though :)

Given that I'm already needing to think/reset on chapters 7 and 8, I might not be tough enough for the rest of the game though. Normally in these early chapters I'd be manipulating the enemies to give certain units exp, but here I'm happy just to clear maps.
 
Endgame Birthright gameplay spoilers, nothing plot related

I kinda wish that they didn't give you two chapters back to back to end the game with no saving in between. If I lose someone in the second chapter, I don't want to have to go all the way back to the previous one. Where it's the end game though and I doubt I can save afterwards I may just let them stay dead if it happens.

I lost Hana because I tried to take out enemies but theres no reason too keep them safe, I had Corrin at level 20 but he didn't even get a hit on the boss I just used Takumi and Ryoma they recked him.
 
I'm playing through Conquest on normal and it's nicely difficult. I probably could've managed hard seeing as I've played through a few Fire Emblem games before Awakening, (including 6 which is one of the harder ones I believe) but playing through on normal first was good because I definitely needed to de-rust and unlearn my bad strategies from Awakening. I'll play through Birthright and Revelation on hard for sure.

I'm up to Chapter 19 of Conquest and I just finished getting something like 6 kids. Those paralogues really boosted up my weaker characters so now I don't need to rely on my super-powerful pre-promote siblings as much. Niles and Odin are probably my favourite units. Niles is just fantastic all-around and while Odin required some Spirit Dusts and babying, he is now a total monster. I have to say though it kind of feels like cheating to do the child paralogues in Conquest, with all that bonus EXP... I'm not planning on getting all of the children in Conquest though, just the ones I'm interested in. I'll save getting them all for Revelation.
 

Andrew J.

Member
Gave Chapter 10 Conquest a few tries last night...I think I'm dedicating too many units to the northern chokepoints. Gotta keep more in the middle to fight the pegasus enemies.
 
Gave Chapter 10 Conquest a few tries last night...I think I'm dedicating too many units to the northern chokepoints. Gotta keep more in the middle to fight the pegasus enemies.
I saw that mission last night and said nope fuck this I'm going to bed. I think I'm going have to bump the game down to normal. I'm not a fan of constantly resetting my game until I find the exact right strategy and unit positioning. It doesn't help I let Felicia soak up a lot of xp early. I didn't realize she counted as a promoted unit, until chapter 9.
 

Lumination

'enry 'ollins
Now for the age-old question. Do I promote my healer at lv 10?

For now, I'm leaning towards no as my healer has had quite a good amount of work to do every level. I probably spend more sings on the healer than anyone else haha.
 

nukedeggs

Member
Hmmm I hope I didn't jump the gun and promote Sakura too early. I wanted to get some offensive ability in her quickly but with Mozu one level away from 9 I probably could have held off on getting a priestess? Oh well.
 
Looks like my most common deaths tend to be ones caused by my characters managing to kill someone I was hoping they wouldn't kill allowing another enemy to get a shot in and kill them.
 

Morts

Member
I played up to the 'choice' in Birthright last night. I forgot how painful it is when one of your characters gets a crappy level-up.
 

Forkball

Member
Are people running Kaze or Saizo? I'm using Saizo since his strength and abilities seem to be much better, but reading around it seems that Kaze is a more popular choice, largely due to his speed.
 
I'm only at Birthright Chapter 10, but I'm not sure what to think of the characters. On the one hand, I love all the character designs, but on the other hand, I've become barely interested in any of them.
 

Ohnonono

Member
I saw that mission last night and said nope fuck this I'm going to bed. I think I'm going have to bump the game down to normal. I'm not a fan of constantly resetting my game until I find the exact right strategy and unit positioning. It doesn't help I let Felicia soak up a lot of xp early. I didn't realize she counted as a promoted unit, until chapter 9.

Though hard I also think it is one of the best defense maps in a game in a long time. I play lots of board war games and stuff and that map is really fantastic and full of hard choices.
 
Are people running Kaze or Saizo? I'm using Saizo since his strength and abilities seem to be much better, but reading around it seems that Kaze is a more popular choice, largely due to his speed.

I ended up using both but Kaze was my main one for the same reason you said his speed is absolutely insane.
 

pelicansurf

Needs a Holiday on Gallifrey
I'm guessing the Amiibo characters, aka my boy Ike, don't have any supports/marriage options? Also are they really good?
 

Chorazin

Member
Oh Fire Emblem. I carefully tackle Birthright chapter 11, inching my way across the map. Get to the final reinforcement, get all my dudes positioned just right, he attacks...critial one shots one of my faves.

L+R+Select and close the 3DS for the night.
 

rhandino

Banned
Takumi is a beast! It was hilarious that
Azura was near is spawn point in Chapter 10 so I managed to get him at the start of the next turn
and his damage output seems insane rn

Also Chapter 10 of Birthright is amazing, I love this kind of
maze maps
and the use of Dragon Veins was very interesting since I had to choose in between hurt my enemies for like 2 turns for easy kills or leave them be but take a little more time to kill them all.
 

Lumination

'enry 'ollins
Are people running Kaze or Saizo? I'm using Saizo since his strength and abilities seem to be much better, but reading around it seems that Kaze is a more popular choice, largely due to his speed.
I'm running Kaze. He has absolutely insane speed and so he can use Steel Shruiken and still double hit everything in the game. That extra weapon strength makes up for the strength difference between him and Saizo.

Also Saizo's personal skill is too scary to use.
 
Now for the age-old question. Do I promote my healer at lv 10?

For now, I'm leaning towards no as my healer has had quite a good amount of work to do every level. I probably spend more sings on the healer than anyone else haha.
Depends on the healer. In Birthright,
Sakura
gains a variety of points on every level for me, and you can Master Seal them into a couple of classes that can still heal people. I am only reclassing my guys after they hit level 20 except in special cases like
Mozu and Jakob/Felicia
where they start in a weird specialist class that gains unique abilities, in which case I reclass them after they learn the last one.

Azura
is an odd case, though. I can't decide when or what to turn them into... Their class gains skills at
5, 15, 25, and 35, similar to the DLC promoted Seal classes.
 

mindsale

Member
Are people running Kaze or Saizo? I'm using Saizo since his strength and abilities seem to be much better, but reading around it seems that Kaze is a more popular choice, largely due to his speed.

I've been picking away at the game since Friday, only Chapter 12 or so. I re-rolled permadeath off and it's a breath of fresh air not soft-resetting the 3DS every ten minutes.

I'm trying to keep all my units around level 12 and figure out who I like or who I can marry after that. I think the only units I have that are lower are Mozu at 4, Hayato at 6, and Hana at 7.

It's a shame they give you so many characters with distinct offspring early. I don't want to overlap two characters who each produce a named child and miss the opportunity for one of them.
 

Insolitus

Banned
Oh Fire Emblem. I carefully tackle Birthright chapter 11, inching my way across the map. Get to the final reinforcement, get all my dudes positioned just right, he attacks...critial one shots one of my faves.

L+R+Select and close the 3DS for the night.

Chapter 11 was a bitch, the only one so far where I lost a unit(Reina) at the very end and just said screw it I ain't doing all that again.
 

Lumination

'enry 'ollins
Azura
is an odd case, though. I can't decide when or what to turn them into... Their class gains skills at
5, 15, 25, and 35, similar to the DLC promoted Seal classes.
Oh the special classes get additional skills? This changes everything... Is it just the songstress?
 
Are people running Kaze or Saizo? I'm using Saizo since his strength and abilities seem to be much better, but reading around it seems that Kaze is a more popular choice, largely due to his speed.
I'm running both of them honestly. They both fit very well into my teams as last hitters and scouts.
 

mindsale

Member
When I start Conquest after I finish Birthright, is there a type of character that's lacking on the Nohr side?

I was thinking maybe I'd make my Conquest Corrin a mage there. I'm making her a wall on my Birthright playthough.

Also, how about that complete dearth of club-wielders on the Conquest campaign? 12 chapters in and it's just
Rinkah
so far.
 

UCBooties

Member
I'm playing Birthright currently and I'm playing on Hard/Casual. I know it's sacrilege but I'm enjoying the game so much more than Awakening. When playing with permadeath I never let characters die without resetting so here I can lose a character late in a map and still push through to victory instead of resetting and getting frustrated.

My wake up call in this game was actually Chapter 5. Mages in this game are no joke, I don't know how I would have gotten through with permadeath on. :p
 
so I've been using felicia for a while, but her stats started failing miserably. I reclassed her into Strategist and now she actually nukes really well, but I now have two strategists and no one that can use daggers/shurikens. Debating what I want to do with my army now. I dont want to drop Felicia or Elise to pick up Flora or Kaze, but maybe I should. felicia is probably still the better one to drop, but shes definitely putting in work now.

EDIT: Hmm, I could get midori and reclass her to ninja
 

ryseing

Member
Are people running Kaze or Saizo? I'm using Saizo since his strength and abilities seem to be much better, but reading around it seems that Kaze is a more popular choice, largely due to his speed.

My Saizo has 13 points on Kaze and is two levels lower. My Kaze got kinda screwed RNG wise :/.
 

Boney

Banned
Gave Chapter 10 Conquest a few tries last night...I think I'm dedicating too many units to the northern chokepoints. Gotta keep more in the middle to fight the pegasus enemies.
The best advice I can give is to barely worry about the left side. Not tharja can ohko them and she's gonna be there using the magic catapult. On the right side, I sent the bow thief to handle the ballista and the axe guy to help him fend off the incoming archers. South side I had Sazu use the ballista along with Azura dancing to do two hits. I have Silas and Effie paired which make them the most sturdy units to withhold the south west side, while I have Jakob and Corrin worry about the right side. Then when you get your reinforcements, Selena and Dracoknight servant can handle the incoming wave of axe guys from the left and have bib boobs come down to mow on the enemies. After you get to all the houses you should start pulling back while taking care of the Pegasus knights as possible.
 
Finished Birthright on Normal / Classic this morning, definitely looking forward to revisiting on Hard later. I didn't do any challenge / skirmish maps to boost EXP, and only 5 paralogues, so I only had two 20/20 characters (Kaze and Corrin). I didn't find the game very difficult (I wasn't expecting to on Normal), and most of the times that I died were just really unlucky RNG. The only chapter that I failed (Had someone die on) twice was Chapter 25.

Anyways, onto Conquest! Does it make a difference whether I start a new file, or use branch of fate?
 
This game's Hard is bloody hard. I thought "Hard" would be real Normal like Awakening. But I don't think I have ever reset so many times in a handheld Fire Emblem game and at chapter 8.

I gave up "Hard" at Chapter 5. I too thought it would provide the "Normal" experience and the listed "Normal" would be Easy. Nope, way too difficult for me to handle, having put in dozens of hours (but never beaten) Awakening.

I deleted my save an restarted on "Normal" difficulty... which feels too easy. I guess difficulty in a strategy game is a difficult balance, but at least I'm no longer frustrated.
 
Don't reclass your dancer...

I haven't and I won't for a while, but I find Sing to be of limited use. Making a single unit go twice puts a large gap between them and the support networks, and also is fairly useless for gaining ground, because of the enemy AI, which will destroy a character if you put them in a bad spot. The only cases I've been glad to have it all involved double dipping a healer to keep my guys from dying. Mostly because Azura walks like a snail compared to everyone else.

I also didn't dig it as a class in Awakening, which, yes, is my first FE. My partner is the series veteran.

Oh the special classes get additional skills? This changes everything... Is it just the songstress?

Songstress and all the special seals from DLC.

List of them here: http://serenesforest.net/fire-emblem-fates/other-classes/class-skills/

They all stop gaining new skills at level 35. Also, my bad, it is Levels 1, 10, 25, and 35.
 

Neoweee

Member
I saw that mission last night and said nope fuck this I'm going to bed. I think I'm going have to bump the game down to normal. I'm not a fan of constantly resetting my game until I find the exact right strategy and unit positioning. It doesn't help I let Felicia soak up a lot of xp early. I didn't realize she counted as a promoted unit, until chapter 9.

Going to Normal is like dropping training weights. You've done 9 chapters of increased enemies, and practiced on the harder version, so you are a higher level and know what you're doing.

And Felicia/Butler are "pre-promoted", but have a higher level cap or something so they really kind of aren't.

Hard will be much more manageable on your second playthrough.

Conquest Classic/Hard is really goddamn hard. It is not at all equivalent to most FE "Normal" like some purists tout. Awakening Hard/Classic is not enough preparation.
 

Astral Dog

Member
Remember this embarrassing exchange from, oh, let's say less than 12 hours ago?









I woke up from a panicked fever dream in the throes of midnight's icy embrace realizing there was one other element that must factor into these calculations that I don't know how to account for:

new-triangle.jpg


Surely this has some impact on damage or defense, but are there exact numbers associated with, say, the damage boost an axe user gets when attacking a shuriken unit?
There are blue too.
 

Luigi87

Member
So about Invasion missions...

If Lilith dies on it, is she gone from them for good, or is her death treated like one of the buildings?
 

Cruxist

Member
Said I wasn't going to reset if I lost a character. Got to the boss on Nohr chapter... 8(?) and rushed in. Crit. Dead. Reset.

Old habits die hard.

Also, its fascinating to see all of the questions about Revelations and how to play it here on GAF. We're usually pretty hardcore and follow this kind of stuff, but I guess this goes to show that this is confusing for everybody.
 

Jospina

Banned
For support rank, can I have A/S status with everyone eventually or is there some kind of limitation to how many people each character can have high status with?
 
For support rank, can I have A/S status with everyone eventually or is there some kind of limitation to how many people each character can have high status with?
you can have A with everyone, S with only one character, and A+ with only one character. S is husband/wife, and A+ is best friend. You can swap classes using seals to your wife/husband/best friend's class

A+ rank does not include any scene and does not require any additional support points after reaching A
 

Dad

Member
I really don't know where IS can go with the gameplay for the next Fire Emblem. I don't want to see the new pairing stuff leave because it really adds so many layers of strategy regarding both your own units and the enemies, but I feel that adding even more systems on top of it is just going to bog the game down. The game is more or less at max capacity when it comes to what the player's expected to consider during every turn.
 

Draxal

Member
I really don't know where IS can go with the gameplay for the next Fire Emblem. I don't want to see the new pairing stuff leave because it really adds so many layers of strategy regarding both your own units and the enemies, but I feel that adding even more systems on top of it is just going to bog the game down. The game is more or less at max capacity when it comes to what the player's expected to consider during every turn.

Next game is going to be a rebootish game again. I expect pairing and avatars to be in, but kids will be removed.

Current IS seems to have two games per generation (Shadow Dragon/Mystery of Emblem; Awakening/Fates hell you can even have PoR/RD listed as generational games as well). For MoE and Fates, the second games seems to be huge refinements over the first.

Although, I can see them continuing alot from the previous two games. As Fates and Awakening have blown up especially in the West (and has done really well in Japan hasn't done this well since 3/4).
 
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