TheSlySoul
Member
If you mean Hoshido, then Diviners are the magic class.What's up with mages in Fates? Where they at?
Magic got majorly nerfed. Use Ninjas instead
If you mean Hoshido, then Diviners are the magic class.What's up with mages in Fates? Where they at?
Just try to get the chest/thief and then fly Corrin out. Freezing the water is actually a horrible idea because the enemy will just immediately overwhelm you
I'm just going to quote myself here.
Thanks! Was able to grab the dracoshirld then bail. Held out for a while to get exp too. Those great knights are tough!The only thing you will miss out on is EXP and a Dracoshield in the middle of the map.
Hoshido side uses Diviners.What's up with mages in Fates? Where they at?
What's up with mages in Fates? Where they at?
Thanks! Was able to grab the dracoshirld then bail. Held out for a while to get exp too. Those great knights are tough!
Loving the game so far! The music in Lillith's temple is so good (as is much of the music in the game).
Do most people here turn battle animations off or leave them on? The transition is done so well in this game that I like to leave them on, but time wise it's tough. Just been turning them off if I have to restart a mission so far.
Is that the one where you're in hoshido after the ritual?How the heck do I keep no one from dying in chapter 5 Classic mode Hard? I got lucky once and only one person died but damn. I'll try again.
You can use a heart seal to change her to an archer. She doesn't learn more skills as villager after level 10 so you should switch as quick as possible if you wanna keep using her now. The archer skills will be picked up at level 13 and 14 in his case.How does the villager class work in Fates? I thought that Mozu would max out her level at 10 but now she's at level 12. Also, what classes am I able to promote her to?
villager is kindve a weird base class in this. Maxes out at 20 and promotes to a 2nd tier class (Merchant or weapon master).How does the villager class work in Fates? I thought that Mozu would max out her level at 10 but now she's at level 12. Also, what classes am I able to promote her to?
Thanks! Was able to grab the dracoshirld then bail. Held out for a while to get exp too. Those great knights are tough!
Loving the game so far! The music in Lillith's temple is so good (as is much of the music in the game).
Do most people here turn battle animations off or leave them on? The transition is done so well in this game that I like to leave them on, but time wise it's tough. Just been turning them off if I have to restart a mission so far.
Thanks! Was able to grab the dracoshirld then bail. Held out for a while to get exp too. Those great knights are tough!
Loving the game so far! The music in Lillith's temple is so good (as is much of the music in the game).
Do most people here turn battle animations off or leave them on? The transition is done so well in this game that I like to leave them on, but time wise it's tough. Just been turning them off if I have to restart a mission so far.
How does the villager class work in Fates? I thought that Mozu would max out her level at 10 but now she's at level 12. Also, what classes am I able to promote her to?
Camilla, Niles, and Effie are the holy trinity. They have saved my ass so much ;__;
After so many games giving Knights the shaft, I am SO glad to have Effie, and so glad I didn't dismiss her. I'm probably going to give her boots so she can keep pace with everyone else though.Effie is a national treasure. If I could give her every single medal of service out there, I'd be down. She has singlehandedly saved my team time and time again.
Also, she's a big Bernie Sanders fan, so that's entertaining. She keeps telling me to #FeelTheBern.
Effie, Corrin, Selena are all insane in my save right now. Effie is a tank, but those two hit like trucks. Corrin is activating Luna, Astra, or Dragon Fang every fight. Selena I got Aptitude at a low level, and her stat growths have been so damn good.Niles, Effie, and Keaton for me. I've since moved on from Niles for his daughter.
I gave her boots on like chapter 7 lolAfter so many games giving Knights the shaft, I am SO glad to have Effie, and so glad I didn't dismiss her. I'm probably going to give her boots so she can keep pace with everyone else though.
I leveled her to 24 before deciding that shes weak. However at that point I realized I could heartstone her into a strategist and she got a lot better. She still seems not great, but she has 23 MAG and very high speed and skill, so I can usually get double hits off with her. So at this point im still using her as primarily a healer, but shes doing some killing when necessaryIs Felicia a good unit? So far she seems, like the weaker of them all, with no talent.
Good healer and decent damage with the magic shuriken. I dropped her because of her voice though lolIs Felicia a good unit? So far she seems, like the weaker of them all, with no talent.
Man. I can't even beat Chapter 5 Hard. I feel like I'm missing something important, but I have no idea what. All of my units die so easily. Is there some mechanic I'm missing?
I've been using Kaze/Rinkah, and Azura/Sakura pairs. I let Corrin tank anything without a wyrmslayer, and use Azura to double her turns to make sure the wyrmslayers are dead if near. Kaze/Rinkah seem worthless for anything but luring. They die in 2 turns at best, and can't take out anything in 1 turn. I've worked through most of the enemy units, but a stray mage or something always ends up ruining everything.
Should I be pairing up? Not pairing up? Is there anything else I should be doing? My outlook on finishing this game on Hard is pretty bleak already, and I finished Awakening on Hard. If the rest of the game is this way, I might have to take the step down.
shes so bad at that thoughPoor Felicia, go back to being a maid then.
Marth and Lucina are good (Marth can S rank swords and learns Speedtaker, Lucina eventually gets Awakening), Ike and Robin suffer from speed issues that hurt their usability. Still, Robin basically starts with the second best general use tome in the game (and it's exclusive use, so you can't just give it to another character).
Marth and Lucina have semi-exclusive classes, only one other character can use each one, but Robin's and Ike's are freely available thanks to later DLC. The Ragnell is stronger than the weapons of the two royal older brothers, but it's hurt by a -3 effective speed penalty, so it'll hardly double things, especially with Ike himself not being fast.
Another issue with all of them though is that they can only use the DLC class change seals, like Dread Fighter.
Yeah, this doesn't even account for the whole color scheme.There are blue too.
Are enemies counts higher on Hard? I assumed they just always had better items and a level or two more. No fucking wonder I can't go take house on chapter 10.Going to Normal is like dropping training weights. You've done 9 chapters of increased enemies, and practiced on the harder version, so you are a higher level and know what you're doing.
And Felicia/Butler are "pre-promoted", but have a higher level cap or something so they really kind of aren't.
Hard will be much more manageable on your second playthrough.
Conquest Classic/Hard is really goddamn hard. It is not at all equivalent to most FE "Normal" like some purists tout. Awakening Hard/Classic is not enough preparation.
Though hard I also think it is one of the best defense maps in a game in a long time. I play lots of board war games and stuff and that map is really fantastic and full of hard choices.
Keep Sakura and Azura unpaired, neither should be seeing combat and you're cutting off either a refresh or a heal by doing that. Keep Rinkah in Guard Stance and just keep Kaze healthy enough to survive the number of enemies that will attack him. Be sure to take advantage of the free block from Guard Stance when it's up.
What is Guard Stance? I haven't seen this. Is it something you can select?
What is Guard Stance? I haven't seen this. Is it something you can select?
It's when you use pair up and one unit is in the back and will block the next attack once their gauge is full. The other kind of pair up is Attack Stance, where a unit attacking will have a follow up attack from an adjacent ally if they are not in Guard Stance.What is Guard Stance? I haven't seen this. Is it something you can select?
What the fuck is a sting shruiken and why did it just absolutely destroy Effie?
Yeah, this doesn't even account for the whole color scheme.
Surely I'm not the only one in this position... How does everyone else decide what enemies your characters can withstand attacks from without relying on guesswork?
What the fuck is a sting shruiken and why did it just absolutely destroy Effie?
I'm sure this has been posted already but if it hasn't
https://twitter.com/mombot/status/701858966557437952
Fuck you treehouse
Man. I can't even beat Chapter 5 Hard. I feel like I'm missing something important, but I have no idea what. All of my units die so easily. Is there some mechanic I'm missing?
I've been using Kaze/Rinkah, and Azura/Sakura pairs. I let Corrin tank anything without a wyrmslayer, and use Azura to double her turns to make sure the wyrmslayers are dead if near. Kaze/Rinkah seem worthless for anything but luring. They die in 2 turns at best, and can't take out anything in 1 turn. I've worked through most of the enemy units, but a stray mage or something always ends up ruining everything.
Should I be pairing up? Not pairing up? Is there anything else I should be doing? My outlook on finishing this game on Hard is pretty bleak already, and I finished Awakening on Hard. If the rest of the game is this way, I might have to take the step down.
Pair Up works pretty differently in this game.
"Guard Stance" is when 2 units occupy the same space. Guard stance automatically negates follow up attacks by the enemy, gives stat bonuses and, whenever the meter fills, grants one free block.
"Attack Stance" or whatever the name is when a NON paired unit attacks, any adjacent ally will join in for extra damage. Note a paired guard stance unit can support attack as well. Guard Stance completely negates Attack Stance so there's no point in using Attack Stance against paired units.
Do I have any other options outside of archer? If not that's probably what I'll switch to.Is that the one where you're in hoshido after the ritual?
Use Corrin as your main point guard unit despite the wyrmslayers. Just don't let both of them get to you at the same turn. Take it as slow as you can and be smart about pairing up and using stand alone units.
You can use a heart seal to change her to an archer. She doesn't learn more skills as villager after level 10 so you should switch as quick as possible if you wanna keep using her now. The archer skills will be picked up at level 13 and 14 in his case.
Not sure what she promotes as villager now that I think about it.
No pair ups. Corrin kills everything in one shot and can attack two people per turn. The only reason it's a difficult mission is because the game tries to scare you into not attacking the dragon blade people with Corrin, but you should because Corrin one shots them. It's super easy.Man. I can't even beat Chapter 5 Hard. I feel like I'm missing something important, but I have no idea what. All of my units die so easily. Is there some mechanic I'm missing?
I've been using Kaze/Rinkah, and Azura/Sakura pairs. I let Corrin tank anything without a wyrmslayer, and use Azura to double her turns to make sure the wyrmslayers are dead if near. Kaze/Rinkah seem worthless for anything but luring. They die in 2 turns at best, and can't take out anything in 1 turn. I've worked through most of the enemy units, but a stray mage or something always ends up ruining everything.
Should I be pairing up? Not pairing up? Is there anything else I should be doing? My outlook on finishing this game on Hard is pretty bleak already, and I finished Awakening on Hard. If the rest of the game is this way, I might have to take the step down.
I split my group into two so the enemy army had to do the same. It's easier than having to deal with the entire force at once which eventually gets pretty overwhelming since it's impossible to OKHO every enemy unit unless you get lucky. I also gave Oboro and Silas a Guard Naginata so they can tank anything.
Use Corrin(Dragonstone) and Ryoma on opposite sides of the field to lure and take out the paladins. Once they're out of the way the rest shouldn't be too difficult, Orochi is good to use against the other mounted units.
Thanks guys! I didn't consider splitting up into two groups because I thought I wouldn't be able to cover my healers and archers, but it worked out! I wanted to stay away from using Ryoma since he's already promoted, but I just had to bite the bullet.I struggled with this chapter as well for a while because of that. Finally beat it without much issue once I totally changed my tactics to focusing on Defensive Stance. Basically just attack and retreat. Use you Pre-promotes to take out the heavy hitters and just try and maintain a strong defensive line or horseshoe with two healers inside to keep everyone alive.
Some might hit 20 in Birthright 15, it's an easy chapter.Thanks guys! I didn't consider splitting up into two groups because I thought I wouldn't be able to cover my healers and archers, but it worked out! I wanted to stay away from using Ryoma since he's already promoted, but I just had to bite the bullet.
My team is nearing level 20 so almost time to start crying about not having enough Master Seals.
...for real?I'm sure this has been posted already but if it hasn't
https://twitter.com/mombot/status/701858966557437952
Fuck you treehouse