Reposition on a Flier in a Horse/Infantry team also allows for bypassing terrain penalties.
I'd say Reposition is pretty strong on most heroes these days. xD
Reposition on a Flier in a Horse/Infantry team also allows for bypassing terrain penalties.
Some good suggestions all around. Might be time to bust out some Bowbreakers too.
But with Lyn almost assuredly sticking with her default B at most levels of play, I think I can get away with TA + Raven.
EDIT: Brave Ike is an animal
Hector/Ryoma/Nowi seem to avoid most cavalry bullshit teams, provided I back out of obvious bait.
What is bait you ask?
Alfonse/Anna/Sharena: Clearly bait for triple horse/flier and only there because they still need their 1 win for the season
Shitty bonus unit that nobody uses normally, GHB unit, or anyone on a current banner: See above
Dancer: They lack confidence in their horse team so they throw a dancer in as well. But if you put Reinhardt out front you give it away.
Reinhardt: They put him out front so you second guess yourself thinking maybe they don't know that you're not supposed to do that.
Healer: I guarantee there's a +8 Rein+Olwen in there too, especially if it's Elise
I don't actually back out of all these, but I'm also only half joking
It's really good. I like draw back a lot as well. Especially on mages.I'd say Reposition is pretty strong on most heroes these days. xD
That's what I do to make things easier for me.Should I use a healer for chain challenges ?
This games refusal to give me a good Nino is tempting me to promote my +spd Soren, what's the best way to build him?Soren is great bait, because most people doubt his status as a top tier green mage.
Well, after one day I must admit this is more fun than I expected, it has been perfect for 5 minutes breaks while waiting or stuff like that, anyways, I have the following questions:
* Duplicates: I have some dupes and some have better stats than the the other at first sight, however, due to the randomness of leveling up, I dont know if I should pick one, level them all and merge the one with lower stats to the other or send them home.
* Multiple stats: When I saw the different stats on the duplicates, I was left wondering how does this different stats work when you get a character.
* Promotions: I read that if I merge two characters, then all the bonus for merging are lost, so, going back to my first question, does merging them work for the late game?
* Character tiers: is there a reliable and updated site with tiers, which characters are worth keeping for upgrades and the like.
* Skills: Can I assign all the skills in the skill tree to a character or are the slots limited and I need to plan my build, if the later, where can I check some builds.
* Am I over thinking this game?
thanks for any advise
Did you not get some of the F2P horse units?
You can make a pretty ridiculous horse emblem team which should get you to tier 20 these days. You won't stay in tier 20, but you can bounce between 19/20.
The extra movement means losing a unit is very unlikely.
Flier Emblem ignoring terrain is something else that is pretty strong for arena, and doesn't have a bst penalty. However that's dearer to make.
That's what I do to make things easier for me.
Nino, Eirika, Nowi and Sakura is my chain challenges team.
Seeing as we're in OT3, I don't think you're overthinking at all. If you are, you're at least in good company.* Am I over thinking this game?
They just made this game Marvel vs Capcom 2.
I got a good amount of the Horse Units, and all the free ones, I'm just bad at the game. Plus, some weeks its just the bonus Horse Units I have aren't very good. Like my 5* Eliwood is kinda just useless most matches (Neutral IVs, Fury 3, Axebreaker 3, Ward Cavalry, Swap, Holy Vestments).
Maybe I'm just running crappy skills. Also Both Xander and Reinhardt are stuck with Death Blow 2, since I don't have any Death Blow 3 Units laying around.
Also I keep matching into decked out Flier Emblem Teams on that map with the 4 defense tiles in the middle, which is hard to complete without losing any units.
You want some form of healing, yeah. Either a full-blown healer or have someone built as an HP battery with Reciprocal Aid/Renewal/Falchion. Also note that you don't necessarily need to have Reciprocal Aid and Renewal on the same character.Should I use a healer for chain challenges ?
I think L&D3 gives one more point of speed and atk, but it has those stat penalties that Swift Sparrow doesn't. Not worth the trouble imo.So is Swift sparrow the best A skill for Brave bow Lyn still?
This games refusal to give me a good Nino is tempting me to promote my +spd Soren, what's the best way to build him?
Let's assume I don't want to promote Nino to give him gronnblade+.
I did the same this morning! Chose the wrong team during a bonus, got pasted, barely squeaked by after using a Light's Blessing.had to use a Light's Blessing for the first time in forever 'cause it made me fight a Tharja+Healer+Delthea with two Hectors and a stock Leo...not giving up that 6.6x bonus. I have like 40 anyways and you can't use them in relevant content anymore.
Bumping question. Got a +4 4* forget what IV Soren from all these greens that were not Bike. He will be 4*+10 one day...
Their final stats are predetermined but differ between each other due to a system the playerbase refers to as "IVs" or "Natures" like in Pokemon.
If we take Brave Lyn as an example, her statline is the following:
HP 32/35/39
ATK 30/33/36
SPD 32/35/38
DEF 14/18/21
RES 24/28/31
She can either be neutral nature (like the one you pull for free) or vary in two stats - a boon (the higher stat version) and a bane (the lower stat version).
One of the best Lyns to get is +Atk/-Def (36 Atk and 14 Def) because her defense is already low and with a Brave Bow this means you always deal 6 more damage, which is very significant. A -Atk bane however severely cripples this build.
I don't understand what "bonus for merging are lost" means. The only things you can possibly lose upon merging are the SP of the unit you are merging into another unit, and the fact that if you merge 4*s and then promote that 4*+x unit to 5*, the merges are gone.
There is little danger in merging 5*s except that you have to be sure you are merging into a good nature.
The Gamepedia Wiki has a tier list that I myself am maintaining among others. We have both a budget tier list and one that assumes full access to inheritance. Feel free to ask me anything about any of the unit positions.
I'm not sure I fully understand the question but you can only fill one skill at a time into the slots Weapon, Assist, A, B, C, Special. It doesn't hurt to teach units multiple skills of the same type so you can adjust them for different challenges like Grand Hero Battles.
No you are not. Skill Inheritance is very complex as is gauging unit viability, and there is a lot of math and AI manipulation in this game, along with very tough challenges. Many novice players make severely subpar inheritance decisions which is even worse when real money is involved so we try to help as best we can to help avoid that.
My Hector is -ATK and he's a monster still (+HP). A Hector is a Hector. Unless +RES or something, but even then, may be worth keeping.Finally got Hector! Minus attack
Should I just use him for distant counter on my Brave Ike?
Building him with Triangle Adept and Gronnraven is supposed to be decent. Boey probably does it better because of higher defense though.
Lol mine is + res. May keep em around just cause I love Hector and want an armor team. Just need that black knight now.My Hector is -ATK and he's a monster still (+HP). A Hector is a Hector. Unless +RES or something, but even then, may be worth keeping.
My Hector is -ATK and he's a monster still (+HP). A Hector is a Hector. Unless +RES or something, but even then, may be worth keeping.
Good to know! Maybe I'll eventually get a good one.If you only have one Hector he is worth keeping no matter the nature. He's that good.
Thanks, this is really usefull. To clarify the two you had some trouble with.
* Merge, I read that if you merge 2 heroes, one will get with its stats with a bonus. But if you promote the unit, all this bonuses will be lost, so I was wondering is it was worth to merge a basic unit that I might promote, if maybe I should upgrade both units and then merge or if I should just send the other one home and get some feathers instead. (I haven't merged or promoted a single unit yet).
* Skills: I was checking my Brave Ike stats and I saw all his skills but since there are only 7 skill slots I was wondering if I could upgrade everything. (I also haven't read much about how the skills work)
By the way, thanks for the wiki, it looks really useful, also, is there a FEH 101 I should check before going deeper into this game? or does the wiki provides everything I need to start?
thanks again for the tips
This banner has been very generous for me. I've only spent about 30 orbs, and I have Roy, Ike and Lyn already; only missing Lucy.
Just wondering, if I got two Lyn, can you use both of them at the same time?
Also where I can read about inheritance and what skills I should be looking for?
oh ffs
¯_(ツ_/ ¯
oh ffs
Seriously, I've only picked red orbs and ONLY picked colorless when there's no red available or if it's the 5th non-red orb.
Well, at least I got a Katarina out of the deal. Putting Swift Sparrow and Atk Ploy on one char is evil though.