B!Ike doesn't suck at all.Wooooooo didn't get Reinhardt but just pulled a Lancina.
So I got everything except Bike and he kinda sucks so I'm good.
Now I just need a Reinhardt banner.
He's better than good. He's great.I hear two opposite stories about BIke. I got his not op like people anticipated before release. But is he actually good or meh?
Offensive reds don't counter BIke. BIke OHKOs them instead.I hear two opposite stories about BIke. I got his not op like people anticipated before release. But is he actually good or meh?
Offensive reds don't counter BIke. BIke OHKOs them instead.
BIke can take a hit from Ryoma, Ike, Lucina etc. and OHKO them with Ignis since Steady Breath applies to Ignis and it's typeless damage.(don't listen to this guy)
BIke can take a hit from Ryoma, Ike, Lucina etc. and OHKO them with Ignis since Steady Breath applies to Ignis and it's typeless damage.
You're forgetting Urvan's part in this.I'm aware of that one note gimmick but that's all he's got and others can even take Steady Breath from him and do it too.
(well I suppose that last part is a reason to pull for him at least)
I hear two opposite stories about BIke. I got his not op like people anticipated before release. But is he actually good or meh?
BIke is incredibly good. The people that say he sucks are those that just want every unit to only have Attack and Speed and OHKO as many things as possible. That's the only game plan that matters to them. For everyone else, and the majority of content in the game, BIke is a godly defensive character.
You're forgetting Urvan's part in this.
And a counter OHKO is a gimmick now?
BIke can take a hit from Ryoma, Ike, Lucina etc. and OHKO them with Ignis since Steady Breath applies to Ignis and it's typeless damage.
You're looking at this from a defense team standpoint too much IMO.I mean, yes, because he's such a passive and slow unit that he posses little threat when he is attacking and has to be attacked but *only* by melee or blue mages.
His major contribution is that he's basically rendered a weapon set useless because of Urvan. Steady Breath itself is better used on Ike or Ryoma since they have innate DC to abuse Steady Breath against all forms of combat, are faster, and in Ryoma's case, a good unit.
We were discussing this on discord, he's a centralizing unit in that he ruins a subset of weapons and you can't mindlessly attack into him (if he's the QP Ignis build, if he's not then lolfreekill) but he himself isn't hard do deal with nor is he a scary unit to face. He's largely a free kill for any well-rounded team, kind of like Hector but not quite as scary because Hector can combat at any range. Conversely, Reinhardt demands a counter because he's hyper-aggressive with massive range.
Wait what build are you guys running? I have Ryoma and just to make sure I wasn't going crazy I ran a simulation of him at neutral IVs with fury and moonbow against a +def BIke and BIke dies with 11 overkill damage, and Ryoma has 23 health after fury damage left. +def Bike is killed by neutral Lucina and Ike as well.
So brave Lyn, xander and camus horse embem is in the works for me. While I wait for Reinhardt to show up I'm gonna run them with a dancer. I've been sniping blues on the tempest banner looking for ninian but nothing so far so it's plain old Olivia for now. I've never actually bothered to do anything with her but is there an actual in case of emergency combat build for her?
The previously mentioned QP Ignis build is particularly dangerous - Ryoma dies to it in one hit if he initiates:
The problem with that is Ike has to get hit for it to work. It's not like when Reinhardt or Bridelia is in range and you think,"Oh shit! What do I do?" Just use a mage to pepper him first. It's like dealing with Wary Fighter.
It's for defense. I can't run a mage because I don't have a merged one for scoring. I do have an answer for Brave Ike, but Ryoma isn't it. Mages like Julia and Sonya have problems killing him, Cavalry and Flier mages cant 1RKO him because he invalidates their buffs.
This Brave Ike build forces specific answers - yes, if you run Nino, that is one.
You're looking at this from a defense team standpoint too much IMO.
I base the value of a character primarily on how I use them, not how they behave when controlled by the AI.
I have a Brave Ike with +DEF/-SPD. He's practically invincible to melee attackers, and can even tank many mages. Brave Ike survives quadruple assaults from Brave Bow+ Bridelia. He hits incredibly hard with his specials, too.
How can he possibly be considered bad?
You can't really engage him with popular characters like Reinhardt and BLyn. Is it too difficult to understand?He's a defensive threat. Can he just walk up to someone and kill them? Not really with that speed. Just have him trade with a green or red then finish him off with someone else.
I'm talking about when facing Brave Ike. Using him is another story since we're much smarter than the AI
People who have a flier team: if you're running a red are you using Palla or Caeda? And what build? I've been working on my team recently and want to get an idea of what people run.
People who have a flier team: if you're running a red are you using Palla or Caeda? And what build? I've been working on my team recently and want to get an idea of what people run.
Can Ignis Ike kill Xander?
People who have a flier team: if you're running a red are you using Palla or Caeda? And what build? I've been working on my team recently and want to get an idea of what people run.
Caeda is the red version of what Camilla does, you pretty much need to give her Distant Counter to make her truly great, along with something like Wo Dao. She can also use Ploys.
Palla on the other hand is more of a bruiser - her Brave Sword build is not viable right now because of Brave Ike who just obliterates her, but Wo Dao (or Ruby) are still very good.
If Brave Ike is +Atk he only needs to be +4 to straight up 1RKO Fury Xander.
You can't really engage him with popular characters like Reinhardt and BLyn. Is it too difficult to understand?
Good to know. But if I am running Xander I will never find +4 because of the difference of BST.
Edit: Or you meant +4 like hone attack?
This is the first Tempest Trial I actually want to do. I barely grinded 1k in the last 2 TT but this one being short with the good rewards actually achievable is really encouraging. I'm already at 5k and should make that 20k before it ends. I just wish this was the format going forwards. Reward people who want to grind with orbs rather than vital seals/units.
Good to know. But if I am running Xander I will never find +4 because of the difference of BST.
Edit: Or you meant +4 like hone attack?
Not sure which he meant but some teams hide a big merged unit like that behind units like Reinhardt and mages that bring down the BST to face lower level teams.
Not sure which he meant but some teams hide a big merged unit like that behind units like Reinhardt and mages that bring down the BST to face lower level teams.
this mini tt is amazing. 40 orbs fo free and distant def seal?
700~ per perfect clear
3x multiplier two times a day
4200~ points for two clears
7 days
Just by doing two runs a day for each of the seven days should get you close to 30,000 points.
this mini tt is amazing. 40 orbs fo free and distant def seal?