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Fire Emblem Heroes |OT|Natural Selection Simulator

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Roman

Member
Even the total budget version of this, a 4* Cecilia buffed by "only" Fortify and Hone Cavalry with normal Gronnblade and Death Blow 2 achieves 87 wins · 3 losses · 29 draws.
 

_Legacy_

Member
17 orbs, thought to myself, I might as well pull for a Clair... Pay the 5 orbs, two blues, 2 reds and 1 colourless. I go for the blue and it's a Clair! So pleased and 12 orbs saved.
 

Ninferno

Member
Oh yeah, Cecilia is there too; how could I have missed her. My bad. She's come to people's attention for quite some time now and there's lots of Nino sacrifice happening. I'm actually working on one myself. Yes, she might be a even bigger threat.
 

commish

Jason Kidd murdered my dog in cold blood!
4838 points was the best I could get for Arena. It's basically harder trying to get a perfect streak.

If I used my more difficult to win team, I could get higher than 4900 but... It's really difficult.

Now to wait and see for what rank I get.

I do have a ridiculous amount of defense wins with 292 points being the highest. I haven't counted but it is definitely more than 10 again since it's not listing my defense win from before the arena update.

What is the difference between your 4838 team and the 4900 team? Maybe I just need + characters.

New arena units make me sad. Will miss bunny Chrom who turned out to be a great unit. I guess I'll use Sharena or Lukas.
 

Mupod

Member
I have a +SPD -DEF Setsuna, but I don't have any of the units I'd need to take stuff from to even begin to make her good. While not as good as Brave Bow/Life and Death, I think she'd be fine if you wanted to give her Firesweep Bow+ and Death Blow 3 and run her with a dancer.

What's your inherited skill setup for Sharena, lads & ladies?

I was gonna give her a special and Drag Back and call it a day. I like putting Fury on everyone, but I'm all out of Hinatas.

As part of my long game to run a Blarblade Linde, I was also going to give her Rally Resistance. Olivia already buffs attack, so that's the last of the 4 buffs I'd need. It's cheap to inherit, you only need to give up a 3* and I could swap it in and out for Rally Attack as needed.

I have to admit that I too am running out of particular skill fodder. This is due to barely pulling any reds since the Princesses banner. Hopefully Battling Zephiel has some enticing focus units, like Roy or Lilina.

Red is such a good pull color for inheritance:

- Palla for Moonbow
- Lon'qu for 4* Vantage 3
- Hinata for 4* Fury 3
- Tharja for 4* Darting Blow 3
- Roy for 4* Triangle Adept 3
- Hana for (admittedly) 5* Life and Death 3
- Tiki for Lightning Breath+

This is exactly my problem right now. I want to promote Olivia, but I have neither Triangle Adept nor Fury for her. I want to run either TA or a Ruby Sword+Fury on her in order to have someone to eat a green mage hit here and there.

On a related note - I was gonna go with my +atk -def Olivia since she is 40 with lots of SP, but I could inherit some skills on her then pass them on to one of the neutral free Olivias. +atk would be easier to level and much better for killing baited Julias/Ninos though. Hmm.
 

Roman

Member
As part of my long game to run a Blarblade Linde, I was also going to give her Rally Resistance. Olivia already buffs attack, so that's the last of the 4 buffs I'd need. It's cheap to inherit, you only need to give up a 3* and I could swap it in and out for Rally Attack as needed.

I think Rally Atk or Spd is better so that in a clutch you can buff just enough during your turn to kill an enemy you otherwise wouldn't. Rally Res would achieve this much more rarely. Furthermore, Fortify Res is one of very few useful ways to utilize Sophias.
 

Alucrid

Banned
What's your inherited skill setup for Sharena, lads & ladies?

just need to get fury +3 on her and i'm good

qpyWQyhl.jpg


I have to admit that I too am running out of particular skill fodder. This is due to barely pulling any reds since the Princesses banner. Hopefully Battling Zephiel has some enticing focus units, like Roy or Lilina.

Red is such a good pull color for inheritance:

- Palla for Moonbow
- Lon'qu for 4* Vantage 3
- Hinata for 4* Fury 3
- Tharja for 4* Darting Blow 3
- Roy for 4* Triangle Adept 3
- Hana for (admittedly) 5* Life and Death 3
- Tiki for Lightning Breath+

i still haven't pulled a hinata or shanna, the only two units i really want for their skills
 

Roman

Member
Should I put Swordbreaker on Eirika or Sharena?

Eirika is not that strong but reasonably fast and bulky, with Triangle Adept 3 and Swordbreaker she can single handedly stop almost everything non-blue in addition to providing three different buffs to preferably green mages.

I would give this a much higher recommendation than giving that to Sharena.
 

OVDRobo

Member
Got 20k feathers again but I've been sitting on them for a few days to think over who to promote.

I've been considering Roy because I like the character, but I'm not entirely sure of his role in a party. Binding Blade skill seems to imply he's supposed to be tanky, but he doesn't have good tank stats. His attack and speed are decent, but nothing special. What exactly is Roy supposed to be good at?

I'm considering keeping hold of my feathers in case I pull a 4* I really want to boost up since my only other alternatives are promoting for a +1 to my existing party, promoting a healer to 5* just to say I have one, promoting solely for skill inheritance, or promoting a unit like Tiki or Corrin (F) to close a gap in my unit types.
 

Sushen

Member
Desperation guarantees only the order or the follow up attack regardless of the speed difference? I've heard it's for fast units, so I figure it won't trigger if the unit isn't fast enough?
 

Ahnez

Member
Desperation guarantees only the order or the follow up attack regardless of the speed difference? I've heard it's for fast units, so I figure it won't trigger if the unit isn't fast enough?
It only changes the order of attacks

If you can't double, then it won't do anything
 

Mupod

Member
due to the way I leveled Sharena I should have a lot of SP to play around with builds and let her adapt to multiple teams. For example for this week's arena team, if I want to run Lucina for max points:

Draconic Aura (not wasting a Moonbow and I get it for free, I have like 8 Corrins)
Draw Back
Speed+3 (No Fury left)
Drag Back
Hone Atk 3

but I can also give her other things if I want to run her as a buffbot for a -blade tome later on.

I could do swordbreaker or lancebreaker, but if I keep Linde alive then there are no swords or lances that I worry about at all. +4 Speed from my Hector should keep her in a healthy speed range anyways.

Funny thing is I bet this would be an evil unit on defense. Drag Back is a nasty surprise.
 

IceMarker

Member
I got Michalis up to Lv40 last night, he hits like a truck that's immune to arrows! What skills should I put on him when I have the sacrificial lamb for it?

bqaFOLu.jpg
 

Mupod

Member
I got Michalis up to Lv40 tonight, he hits like a truck that's immune to arrows! What skills should I put on him when I have the sacrificial lamb for it?

That's a good candidate for Bonfire/Quick Riposte 2 if I ever saw one. I don't know if you're as rich in Robins and Subakis as I am. edit: I forgot about his killer weapon. Ignis instead of Bonfire works well here too, as quick riposte would trigger it during any combat in which he was doubled. And good night to whatever he hit with that.

Could also grab Swap from a Subaki too, I've really grown to love all the assists like draw back/reposition etc. Swap on a flyer means you can airdrop people in forests freely, and he's a tank so he could take another unit's position.
 

Xetherion

Member
I plan to give Sharena TA and QR. Need to pull 2x Roy first though (i keep 1 of every unit and have 0 Roy). Also want Draconic Aura for her special, but need to pull a FCorrin or Camilla for that. Might just give her Moonbow instead since i have like 3 extra Odins.
 

IceMarker

Member
Mine have Reposition,Bonfire, drag back, and Goad flier

That's a good candidate for Bonfire/Quick Riposte 2 if I ever saw one. I don't know if you're as rich in Robins and Subakis as I am. edit: I forgot about his killer weapon. Ignis instead of Bonfire works well here too, as quick riposte would trigger it during any combat in which he was doubled. And good night to whatever he hit with that.

Could also grab Swap from a Subaki too, I've really grown to love all the assists like draw back/reposition etc. Swap on a flyer means you can airdrop people in forests freely, and he's a tank so he could take another unit's position.
Cool, thanks for the tips!

Sadly, I'll have to look for more Subaki/Robin orbs.
 
Has anyone run the Brave Axe+ Cherche outside of a flier Emblem team?

Would be cool to run her for a couple of weeks, but it terrifies me that she is useless in the current Mage meta and her resistance is terrible. Sharena is probably the smarter long term play as it seems she is better overall unit and will be in upcoming arenas.

There's just something alluring about Cherche though.

My Cherche is -Hp/+Def. I have a 5* Camilla and a 4* Klein.
 
Got 20k feathers again but I've been sitting on them for a few days to think over who to promote.

I've been considering Roy because I like the character, but I'm not entirely sure of his role in a party. Binding Blade skill seems to imply he's supposed to be tanky, but he doesn't have good tank stats. His attack and speed are decent, but nothing special. What exactly is Roy supposed to be good at?

I'm considering keeping hold of my feathers in case I pull a 4* I really want to boost up since my only other alternatives are promoting for a +1 to my existing party, promoting a healer to 5* just to say I have one, promoting solely for skill inheritance, or promoting a unit like Tiki or Corrin (F) to close a gap in my unit types.

Roy is good at taking out Hector and Julia which are prevalent in Arena. He needs Swordbreaker to deal with other red lords though.
 
I got Michalis up to Lv40 last night, he hits like a truck that's immune to arrows! What skills should I put on him when I have the sacrificial lamb for it?

bqaFOLu.jpg

Aside from the above, you can give him Reciprocal Aid and a regenerating ability like Noon Time and use him as an HP battery if you have other tanky units.
 

Quixzlizx

Member
The new Arena isn't really helping me out. The matches are harder, and I ended up with a 4746, which still has me stuck in the 10-30k bracket.

And it looks like this might be the first week I end up without a defense victory. I have Azura/Desperation Nino/Ephraim/Vantage Takumi.
 

Ninferno

Member
Sharena is probably the smarter long term play as it seems she is better overall unit and will be in upcoming arenas.

We don't know that for sure just yet. We have just completed one full circle of Anna-Alfonse-Sharena (and we had Alfonse + Sharena in that very first season), let's not get ahead of ourselves and assume it will continue forever. If next season turns out to have Anna again then maybe we can start rejoicing:)
 
Has anyone run the Brave Axe+ Cherche outside of a flier Emblem team?

Would be cool to run her for a couple of weeks, but it terrifies me that she is useless in the current Mage meta and her resistance is terrible. Sharena is probably the smarter long term play as it seems she is better overall unit and will be in upcoming arenas.

There's just something alluring about Cherche though.

My Cherche is -Hp/+Def. I have a 5* Camilla and a 4* Klein.


Just waiting on a +ATK Cherche to invest it all. If i am going to spend 22 k feathers and sacrifice a Camilla, I at least want best boon on her. Did you happen to pull a 5* last banner?

There's only 9 3* greens and I only ever got 2 Cherche... Game likes to give me Bartre with Bartre and some more with a side of Arthur...

I was also thinking of maybe doing a quad Setsuna since I have what's required for inheritence. I check the 6 I have, none is SPD+. IV and me don't get along in this game!
 

OVDRobo

Member
Roy is good at taking out Hector and Julia which are prevalent in Arena. He needs Swordbreaker to deal with other red lords though.

Thanks. He seems pretty specialised. I don't remember the last time I ran into a Hector, and though Julia gives me some issues whenever she appears, generally Rebecca handles most mages without issue as long as they're not paired up with an archer or another mage.

I'll keep hold of my feathers for now. I'm certain I'll have a use for them later and Roy just doesn't seem worth an impulse investment currently.
 

Alkez

Member
I have an ATK+/SPD- Takumi on my defense team. Haven't given him a C skill yet. Thinking either his innate threaten speed or savage blow. I feel like threaten is wasted though because of the down speed.

There's only 9 3* greens and I only ever got 2 Cherche... Game likes to give me Bartre with Bartre and some more with a side of Arthur...

This right here. My account is plagued with Bartres when I chased Minerva, during which I got one Cherche.
 

Mupod

Member
I think I'm gonna do some merge shenanigans with various Olivias in order to avoid having to farm SP on her. Only question is do I keep the +atk -def one, or move everything over to a neutral IV one. Her main combat role will be tanking the occasional green caster (with a ruby sword or triangle adept) or dealing with a Hector in place of Lucina.

I have a lot of time to think about it, as I'm not doing it until I have more fodder. Who knows, maybe we'll get an Olivia banner.

Man, I'm growing to hate these fucking dancers with a passion now. During my recent 30 or so matches, I met Azura/Ninian like 9 times of out 10. To me, at the score range of around 680 - 690, a match without running into dancers = cakewalk, while a match with dancers = huge headache. And it certainly doesn't help that literally every single Azura/Ninian I met have Wings of Mercy. Seriously, every single one of them. This BS punishes you so hard when you leave you unit to tank a comparable unit of the same color because after the first fight and both of them are injured, that dancer just teleports from the other side of the map and BOOM, you've lost a unit. Most of time I can handle the situation, bait and kill the dancer safely before shenanigans like this happen, but sometimes, you are just in a awkward position that you can't avoid something bad from happening, and it always happens in the 5th of 6th match or something in a streak.

This game is seriously giving me more stress than enjoyment right now. Turns out the failed Ninian hunt with 500+ orbs (two accounts) has a lot more dire consequences than I thought, and it may not stop haunting me until I build up an Olivia myself. Sad.

similar experience here. I roll over every team that doesn't have a dancer, but when there's a Ninian and green casters all bets are off. I've told my 6.00% Ninian banner horror story many times so it stings a little when so many teams have her.
 

Ninferno

Member
Man, I'm growing to hate these fucking dancers with a passion now. During my recent 30 or so matches, I met Azura/Ninian like 9 times of out 10. To me, at the score range of around 680 - 690, a match without running into dancers = cakewalk, while a match with dancers = huge headache. And it certainly doesn't help that literally every single Azura/Ninian I met has Wings of Mercy. Seriously, every single one of them. This BS punishes you so hard when you leave you unit to tank a comparable unit of the same color because after the first fight and both of them are injured, that dancer just teleports from the other side of the map and BOOM, you've lost a unit. Most of time I can handle the situation, bait and kill the dancer safely before shenanigans like this happen, but sometimes, you are just in an awkward position that you can't avoid something bad from happening, and it always happens in the 5th of 6th match or something in a streak.

As a result, the arena is seriously bringing me more stress than enjoyment right now. Turns out the failed Ninian hunt with 500+ orbs (on two accounts) has a lot more dire consequences than I thought, and it may not stop haunting me until I build up an Olivia myself. Sad.
 
Thanks. He seems pretty specialised. I don't remember the last time I ran into a Hector, and though Julia gives me some issues whenever she appears, generally Rebecca handles most mages without issue as long as they're not paired up with an archer or another mage.

I'll keep hold of my feathers for now. I'm certain I'll have a use for them later and Roy just doesn't seem worth an impulse investment currently.

If you get a +Spd Roy and slap Fury on him he can be a really good unit. Very durable and has high enough Atk to still put in work. I put Wings of Mercy 3 on his B slot since it synergizes well with Bunnicina using Ardent Sacrifice and Ninian's Fury 3. Pretty cool being able to zip next to someone and shoving them out of harms way, or stepping in front of them to attack or block an attack.

He gets even better with buffs. I run Eirika and Ninian so he can turn into a real monster with boosts to all four stats.
 

redcrayon

Member
Just waiting on a +ATK Cherche to invest it all. If i am going to spend 22 k feathers and sacrifice a Camilla, I at least want best boon on her. Did you happen to pull a 5* last banner?

There's only 9 3* greens and I only ever got 2 Cherche... Game likes to give me Bartre with Bartre and some more with a side of Arthur...

I was also thinking of maybe doing a quad Setsuna since I have what's required for inheritence. I check the 6 I have, none is SPD+. IV and me don't get along in this game!
I've pulled more Arthurs than every other 3* green combined.
 

Mupod

Member
So I have two Takumis I want to merge, one +DEF-ATK and one +HP-DEF, which one should I use as base?

as a general rule, -atk or -spd are horrible and to be avoided. The main exception being Effie, whose speed is crap anyways and somewhat mitigated by Wary Fighter. But nobody likes -atk.
 
TL;DR Faye isn't very good (at least with Firesweep +), Setsuna is the most efficient Firesweeper (considering ease of getting skills) and If you really want to do this, Takumi with an Erika buff battery and Life or Death 3 will be the most effective (65 kills to 1 death, love Reinhardt). There may be some mistakes, but nothing that would significantly change the results.

So, I was doing some more looking into Faye and Firesweep. Turns out, Faye is a straight up a terrible archer, especially since I rolled a +speed/-HP Rebecca today. Firesweep can be a little more interesting though.

So, my actual findings. First off, since Faye isn't in the sim yet, I used Rebecca as a base and gave her the following:

Rebecca - +hp(Easy enough to tell if something is off) - speed
Buffs: +1 attack, +5 defense, +4 resistance
Enemy buffs: +9 speed, to make up the difference between Faye and Rebecca (+10 if we want to test -speed Faye)
Weapon: Killer Bow+ (11 damage to match the Firesweep, and the doubles dagger users thing isn't too big of a deal, we can just remove those)

So, I'm comparing Faye, Rebecca, Setsuna, Takumi and Jeorge. I've also removed all skills from them for our baseline. They will all be using the same load out:
Weapon: Killer Bow + with a +2 attack buff to match Firesweep. Chalanger only attacking, and we'll ignore any loses, since with Firesweep, there would be a counter anyway. Oh yeah, neutral stat lines.

Kill ranks: Takumi = Setsuna > Jeorge > Rebecca > Faye
Kill count: 14, 13, 10, 2

Now onto the more fun stuff. After looking around, they best skill for our pseudo Firesweep user is Deathblow if we only consider them attacking. This pushes the kill ranking to:

Kill ranks: Takumi > Jeorge > Setsuna > Rebecca > Faye
Kill count: 36, 33, 32, 27, 15

Still, not too surprising. Now, a key part of Firesweeping is being able to A) Take the incoming hit or B)get out of the way of an income hit. I'm just going to assume that we have to take A, because you have better units to dance. We also need to use our B slot for something, so we'll choose Seal Attack 3. This effectively gives us +7 def/res after we attack unless the enemy has Harsh Command. This will also balance out Life or death, effectively giving them +2 def/res instead. So, I gave everyone an additional +7 def/res and set it to the enemy attack. We'll just ignore the wins. None of the wins could double our targets anyway.

Current Build: Killer Bow +, Life or Death 3, Seal Attack 3
Buffs: +2 attack, +7def/res to simulate after they had been attacked

Death Rank: Jeorge > Takumi > Setsuna > Faye > Rebecca
Death Count: 0, 1, 6, 7, 8

So Faye is out of the gutter finally, but she only surives 1 extra unit. Its nice to note that they lose to completely different units though. Rebecca loses to Klein, Ogma, Effie, Raven, Kagero, Cordelia, Donnel, and Hinoka while Faye loses to Raven, Minerva, Corrin M, Ryoma, Hana, Lucina, Sharena. Setsuna loses to Rebecca's list, minus Raven and Kagero, and Takumi only loses to Reinhardt.

So, even though Faye survives more than Rebecca, she loses to fairly commonly used units, actually making her worse than Rebecca still.

So one last test, assuming we want our Firesweeper to balance being bait and killing things. For this, we'll walk away from Life or Death and look for the next best skill for killing. In this case, we get the following:

Faye: Death Blow
Everyone else: Swift Sparrow

Kill ranks: Takumi > Setsuna > Jeorge > Rebecca > Faye
Kill count: 30, 27, 26, 23, 12
Death Ranks: Setsuna, Rebecca, Jeorge, Takumi, Faye
Death Count: 0, 1, 3, 4, 5

Right, so that is interesting. Setsuna is now our best Firesweeper if we don't use Life or Death, followed by Rebecca. Problem is, Swift Sparrow isn't avaiable anymore, and it is hard to recommend sacking Spring Lucina for it. We should note though that overall, Life or Death Jeorge is our best user, and Swift Sparrow Setsuna is in second.

Lets try to make this more affordable. Ignoreing both Swift Sparrow and Life or Death (both fairly hard to get skills) how do they stack up?

Rebecca and Jeorge: Death Blow
Setsuna: Fury 3
Takumi: Darting Blow

Kill ranks: Takumi > Setsuna = Jeorge > Rebecca > Faye
Kill count: 27, 24, 20, 12
Death Ranks: Setsuna, Rebecca, Jeorge, Takumi, Faye
Death Count: 0, 1, 3, 4, 5

Our death ranks/count don't actually change here. So now, Takumi gets the most kills, but Setsuna is still blocking the whole world.

By the way, If you give an Eriak brand battery (+3 attack, +4 speed), everyone but Jeorge and Faye survive an enemy attack (lose to Hana / Hana and Minerva). Rebecca is only 1 kill off from Setsuna, and Takumi is king again with 45 kills and 0 deaths.

So to wrap this all up, Without buffs, Setsuna will get you the most mileage out of the Firesweeper, only because she is the easiest to build, and will always surive at least 1 round of combat if she initiated on the target. If you have spare Life or Death fodder and Jeorge, you can make a better Firesweeper, but I'm not sure it is worth the effort. Finally, Takumi is better off ignoring this whole mess, and Faye is trash. Well, not complete trash, since she gets more kills that Virion and Niles, and actually Niles dies more than her while Virion is slightly better, but the quality of competition is fairly telling.

There may be some mistakes, but nothing that would significantly change the results.

TL;DR Faye isn't very good (at least with Firesweep +), Setsuna is the most efficient Firesweeper (considering ease of getting skills) and If you really want to do this, Takumi with an Erika buff battery and Life or Death 3 will be the most effective (65 kills to 1 death, love Reinhardt).
 

Mupod

Member
yeah, I've got a +SPD Setsuna I'd like to train up one day, but I'm not going to roll just for Firesweep. I'd sooner wait for another chance at a Brave Bow+.
 

Sushen

Member
Man, I'm growing to hate these fucking dancers with a passion now. During my recent 30 or so matches, I met Azura/Ninian like 9 times of out 10. To me, at the score range of around 680 - 690, a match without running into dancers = cakewalk, while a match with dancers = huge headache. And it certainly doesn't help that literally every single Azura/Ninian I met has Wings of Mercy. Seriously, every single one of them. This BS punishes you so hard when you leave you unit to tank a comparable unit of the same color because after the first fight and both of them are injured, that dancer just teleports from the other side of the map and BOOM, you've lost a unit. Most of time I can handle the situation, bait and kill the dancer safely before shenanigans like this happen, but sometimes, you are just in an awkward position that you can't avoid something bad from happening, and it always happens in the 5th of 6th match or something in a streak.

As a result, the arena is seriously bringing me more stress than enjoyment right now. Turns out the failed Ninian hunt with 500+ orbs (on two accounts) has a lot more dire consequences than I thought, and it may not stop haunting me until I build up an Olivia myself. Sad.

The trick is to pull the dancers away from the bunch at the beginning. Thankfully, AI is pretty dumb to attract away from the group.

https://twitter.com/FE_Heroes_JP/status/853529266620776448

Alm
Faye
Clair
Lukas
Navarre
Cherche
Setsuna
Virion
Cecilia
Sharena

Sigh. I must max level my delicate dead weight Faye. Not expecting high scores next week. Next new characters can't come soon enough.
 

Alucrid

Banned
The trick is to pull the dancers away from the bunch at the beginning. Thankfully, AI is pretty dumb to attract away from the group.



Sigh. I must max level my delicate dead weight Faye. Not expecting high scores next week. Next new characters can't come soon enough.

how exactly is that done? i've noticed that either dancers will stick with one target and keep dancing them or will just go wander off on their own but haven't figured out what causes both.
 
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