theprodigy
Member
I would laugh my ass off if Celica turns out to be a GHB unit.
wait what's so funny about that (not that it would happen)
I would laugh my ass off if Celica turns out to be a GHB unit.
wait what's so funny about that (not that it would happen)
Hah nice... Grats xDOne more Bartre and I will delete this app! ARGH! GIVE ME HECTOR, DAMMIT!
I'm currently facing a horse eblem arena team of Leo +4, Spring Xander +6, Eldigan +3 and Reinhardt +4. This is total bull, only + unit I have is Ike and he's only +1. How the hell am I getting matched with these whale teams? They're all Fury'd up and Fortify/Hone Calvary up the whazoo as well.
I hope this gets fixed in the future, going to have to drop either my Nino or Hector to get more fair pairings. This is certainly not fun. Whale teams should only be paired with others of the same ilk. Arena seems broken for me right now.
So this just happened.
Know what that makes? Five. Five 5* units in a week. Ike, Ryoma, Azura, and now these two. It also means I've now pulled every Hero Fest character.
I...don't think I'll ever have to roll again, will I?
You lucky bastards all suck, and I will continue rolling in my pile of Barsts and Oboros.
Got a 4* Hinata. Who do I give Fury3 to?
Got a 4* Hinata. Who do I give Fury3 to?
Serious question - are you actually expecting a response from us when we have no idea which characters you have?
uh, who do you have?
it's amazing on the 'glass cannon' type of tome user. The very fast, very fragile ones like Linde, Nino and Tharja. On top of making them even faster and hit even harder, it gets their defense into a range where they can take a hit from something like Takumi. The health drain helps them get into Desperation 3 range and then they sweep the map. But yeah, the durability is nice - it's why I cringe when I see someone put Life and Death 3 on Linde. Pure offense only made sense when people thought 2 red swords, Hector and Effie was a good team. The rise of casters and cavalry means you can't always get the first hit safely.
It also works great with a Vantage user, or on dancers. Dancers rarely attack so you want them to be as strong as they can when they do.
Dusted off my move controllers and a couple of Dualshock 3s I haven't used in literally years and rolled a few more times hoping to get a second Hector to donate distant counter to someone. That didn't happen. Instead I got +Spd/-res on both Minerva and Ryoma.
Now I am racking my brain on what is the best team comp I can get. This arena season I think I am going to settle for an ok score. At 4720 right now. The season that will include Xander is where it gets exciting. So far my thoughts are:
Xander - Fury+Renewal+Fortify Res or Hone Attack+reciprocal Aid+HP seal. Literal tank and has the tools needed to refuel other units.
Ryoma - standard Fury+Vantage build. Hone speed would get Xander 31 speed and Nowi to 35 speed.
Hector
Nowi for the higher score or Reinhardt for the easier score.
It would be pretty awesome to run a full team of ranged counter units. Going Fury+Renewal on Xander is the only thing I am not 100% on right now, but with a team of counter attack units someone is going to have to refuel them.
I am in the same club except for me it is Gunter's and Cecilia's. Everybody has all the luck and I am sitting here wanting to get really good units but I get squat.You lucky bastards all suck, and I will continue rolling in my pile of Barsts and Oboros.
I dunno about Renewal on Xander, you gotta work around his god awful speed. You might need Quick Riposte, if for no other reason than to deal with Bunny Camilla as she has the nasty habit of surviving a single ranged counter sword hit. G Tomebreaker might be nice because 2 hits from Nino or Julia will end him and unlike Ike his speed is a lost cause even with buffs. He's a goner if they somehow survive a hit from him...which they just barely might when def buffed and merged with Fury.
Triangle Adept could be safer than Fury, as with his movement he can dodge blues. TA2 would be plenty to one shot Nino/Julia on offense or a counterattack. Would still need QR2 to secure the kill on slightly tankier things like Bunny Camilla or Minerva.
Thinking of running TA2 on Ryoma myself until I find another Fury for him. His one job is gonna be killing green casters and I'm already giving him Reposition via a Selena anyways.
But I also have Ryoma to deal with that. I got a spare Roy I could put TA 3 on Xander, then Renewal will get some extra mileage as he won't be bleeding 6hp on every encounter. Mainly want Xander to absorb green and red melee and the occasional green mage if needed. Beyond that I plan to use him as a refueling station, a highly mobile one.
I do like the TA idea though. He would just body any green, and I am seeing way more teams running two green units now. Especially flier teams.
His art also looks bad in my opinion.I feel bad for Spring Chrom. He's actually a solid unit, good stat spread, good speed and very good attack, but he exists in between Cherche (flying) and Frederick (+1 mounted mobility), and just fails to really stand out aside from, potentially, a carrot/renewal tanking build that any other unit could also just as easily do because its not unique to him.
Poor Chrom, always there to be second fiddle to his daughter (red Lucina > red Chrom, Spring Lucina > Spring Chrom) while getting his ass handed to him by random Captain Falcon appearances.
You lucky bastards all suck, and I will continue rolling in my pile of Barsts and Oboros.
I am in the same club except for me it is Gunter's and Cecilia's. Everybody has all the luck and I am sitting here wanting to get really good units but I get squat.
Just noticed that's there Skill Inheritance. Must have been added after i had already stop playing.
Any advice for my team?
It's Nowi
Young Tiki
Ike
Hector.
Pretty unbalance team but I like these guys.
I'd be interested in seeing how that goes. I'm not sure how Xander will work with Ryoma without making each other redundant though, because they serve such similar roles. Xander serving as a tank/HP battery probably doesn't synergize well with Fury. Renewal is nice, but chances are a 4v4 fight won't last long enough to get a lot of use out of Renewal, especially if most of it is getting burned down with Fury + tanking. If you're tanking, you'll likely be using Reciprocal Aid to hoover HP off of other units to keep being able to tank, and not using it to give HP to heal others.Now I am racking my brain on what is the best team comp I can get. This arena season I think I am going to settle for an ok score. At 4720 right now. The season that will include Xander is where it gets exciting. So far my thoughts are:
Xander - Fury+Renewal+Fortify Res or Hone Attack+reciprocal Aid+HP seal. Literal tank and has the tools needed to refuel other units.
Ryoma - standard Fury+Vantage build. Hone speed would get Xander 31 speed and Nowi to 35 speed.
Hector
Nowi for the higher score or Reinhardt for the easier score.
It would be pretty awesome to run a full team of ranged counter units. Going Fury+Renewal on Xander is the only thing I am not 100% on right now, but with a team of counter attack units someone is going to have to refuel them.
I can't decide if I want Vantage 3 or Quick Riposte 3 on B slot for my Ike.
Okay thanks. I have a Lon'qu to do that.At the very least get Vantage on Hector if you can.
I am in the same club except for me it is Gunter's and Cecilia's. Everybody has all the luck and I am sitting here wanting to get really good units but I get squat.
Don't have much unfortunately:
Already have Fury on Nino and TikiY.
How useful would Quick Riposte be on a 5* Xander? Between Siegfried having innate distant counter and his natural bulk, Xander seems like he'd make a great bait unit. His ATK seems a ltitle on the low side, but I'm not sure if that's just from the way my level ups have been going/not being 5* or if his damage output is lacking without support.
I've had the exact same problem recently. Couple of things I've found by burning duel crests to experiment:
1. You're much more likely to get matched with a horse/flier/armor emblem team if you have any skills on your characters that are part of that composition. If I remove Hinoka's Hone Fliers ability, the number of x emblem teams I get matched up with dramatically reduces, even if I don't have another. I have no idea why it works like this and I'm all for forcing x emblem team users to battle each other in their own personal hell, but it's a pretty noticeable difference.
Any tips on Nowi for skills?
I was thinking Triangle adapt since she kinda struggled against reds.
Any tips on Nowi for skills?
I was thinking Triangle adapt since she kinda struggled against reds.
Okay thanks. I have a Lon'qu to do that.
QR is awesome on ranged counter characters in general, there's a reason Hector is infamous.
I need a dumpster truck because I'm turning into the trash man.
Threten Attack is less useful (reliability is always dubious with these Threaten moves) than Fortify Defense if you want sheer survivability on your team from Ike. Also Threaten Attack, to me, makes like no sense with Vantage (see next sentence).
And Vantage because his defensive capabilities are crap as is and a single encounter will put him into Vantage range and he can kill a lot of threatening units on the initial hit (like any mage).
Triangle Adept/Quick Riposte nowi is a popular build. TA lets her facetank Falchions and QR lets her get counter kills despite her meh speed. QR is awesome on ranged counter characters in general, there's a reason Hector is infamous.
You can build her a few different ways based on her stats though. I could make a case for Fury/Vantage if she was +SPD. Swordbreaker also lets her beat Falchions handily if you want her A slot for something else.
Okay. Thanks, sounds good, at last my second Roy has a purpose now.Go for it. Can't think of any other A-slot she'd want.
B-slot is either Quick Riposte for general kill power or Swordbreaker if you really hate Lucina.
Okay. Thanks, sounds good, at last my second Roy has a purpose now.
Hate to keep bugging, but any tips on Young Tiki and Ike?
Okay. Thanks, sounds good, at last my second Roy has a purpose now.
Hate to keep bugging, but any tips on Young Tiki and Ike?
Images ain't showing up for me. :s
Nope, brave is a two hit weapon.Does XBreaker prevent Brave weapons from doubling in case of speed not also being able to double?
Should be fixed now~
I'm blind and didn't see the Ryoma in there somehow. The perils of browsing this thread at work in a tiny window. I'm pretty set in my own playstyle and just haven't run into too many fights where heals would do much, it's all one round blow-ups. I'd be interested to hear how that setup works out. I do think TA is overkill with two strong reds on the team, even with greens everywhere.
But yeah the flier team I ran into yesterday was minerva/bunny camilla as the muscle and 2 others for buffs. From a traumatic experience a couple weeks ago I no longer underestimate Minerva as that -1 special cooldown means a merged, buffed or +atk one can easily kill Hector on offense with Luna. Very unpleasant.
Young Tiki and Ike, hm...They're actually statistically similar barring Ike's +4 Atk on Tiki and Tiki's +11 Res on Ike. Suppose they could use a similar build.
As for what that is, I dunno. I just throw TA and QR on everything. <.<
To note, Ike does actually need TA to survive -blade tome Cecilia/Camilla because their damage output is just that great if fully buffed while Tiki, hitting their Res stat, needs QR to kill them on counter.