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Fire Emblem Heroes |OT|Natural Selection Simulator

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mine is not +atk, but running afoul of a Nino that was merged so high she survived a +atk, spur atk hit from Hector is when I decided Lucina needed to be replaced with a distant counter red sword.

Julias with 36 speed were also a factor in that decision.

I wonder if arena at the +10 level is much easier simply because it's not an uphill battle purely in terms of stats. Or if facing opponents with infinite resources for distant counter, super Setsunas and Olwens etc is worse.

A merged and buffed Spring Camilla scares me the most no matter how good of a red sword I have.
 

Roman

Member
I'd have to blow a 5* Tiki or 5* Nowi though right? Wouldn't want just Lightning Breath but Lightning Breath+?

Not sure I want to spend 20k feathers right now on Tiki just to get a Lightning Breath+ on Fae. Would rather continue to build Pony Emblem by 5* Xander.

Not really. Even neutral 4* Fae without any buffs or A skill, and normal Lightning Breath takes 24 damage and deals 19x2 in return - exactly enough to kill Reinhardt. She also already gets Renewal 3 at 4* and comes with Draw Back, so I would say she is a good candidate for a very cheap Reinhardt check.
 
Lost a unit this arena run so I only managed to get 4678. I'm really enjoying using 4* Zephiel with Brave sword deathblow wary fighter and ignis, though. If we weren't so strapped for feathers in this game i'd want to promote him.
 

lt519

Member
Not really. Even neutral 4* Fae without any buffs or A skill, and normal Lightning Breath takes 24 damage and deals 19x2 in return - exactly enough to kill Reinhardt. She also already gets Renewal 3 at 4* and comes with Draw Back, so I would say she is a good candidate for a very cheap Reinhardt check.

But for general use, would taking my 5* Fae and giving her regular Lightning Breath be a step back (besides Reinhardt)? Her current main seems like it has some nice buffs, but haven't taken her for a spin yet so I don't know how that plays out. I think I have a spare 4* Tiki but fully leveled, I could probably spare 2,000 feathers to promote my 3* Tiki. How does she do against Olwen? That other blue horse mage that tends to wreck teams.
 

Roman

Member
But for general use, would taking my 5* Fae and giving her regular Lightning Breath be a step back (besides Reinhardt)? Her current main seems like it has some nice buffs, but haven't taken her for a spin yet so I don't know how that plays out. I think I have a spare 4* Tiki but fully leveled, I could probably spare 2,000 feathers to promote my 3* Tiki. How does she do against Olwen? That other blue horse mage that tends to wreck teams.

I think having a distant counter is a lot more important for a tank than what basically amounts to a conditional Fortify Def/Res.

You only need a 3* Tiki to pass on Lightning Breath.

+Atk Blarblade Olwen with Death Blow 3, buffed by Hone Cavalry and a +Atk Seal does kill Fae, but in theory you could prevent this with a simple combination of the +3 HP Seal and even Fury 1.
 
100% agree, I have all these fun characters I never use because the bonus character forces me to basically fight 3v4. I just clear the arena with Robin, Nino, and Olivia each week on the first day, get 4750, then just experiment the rest of the week. I'd love to give my real A team a full shot at the arena.

Honestly, I'd love if IS changes it up. Maybe change the score multiplier to +25% per bonus hero. They usually include a good mix of free units as bonuses so F2Pers aren't left out too much, and this would add a good amount of variety and experimentation into the meta with unlikely combinations.
 
Lost a unit this arena run so I only managed to get 4678. I'm really enjoying using 4* Zephiel with Brave sword deathblow wary fighter and ignis, though. If we weren't so strapped for feathers in this game i'd want to promote him.

I was a Hector away from promoting him. Distant counter on him combined with fortify armor and Goad Armor buffs sounded amazing.
 

Sushen

Member
Who uses Lyn? 😉
.
I think this summarize the problem of the current arena. I started to play this game liking the possibility of playing all your favorite characters.

As it turns out, the arena became OHKO or bust matches, very single dimensional. This forces a handful of proven formulas if you don't want to suck. Not sure, if this is what IS wants.
 

Akuun

Looking for meaning in GAF
So Azura with Distant Counter is pretty good. I ran into one that was escorting a Hector, and was surprised to see that Robin couldn't even hurt her. She'd double him in return and kill because she has such high speed and res.

It was a pretty interesting team. It was Azura + Hector + Ryoma + Ike, and both Ryoma and Ike had Swordbreaker. A full distant counter team.
 

Rodin

Member
I think this summarize the problem of the current arena. I started to play this game liking the possibility of playing all your favorite characters.

As it turns out, the arena became OHKO or bust matches, very single dimensional. This forces a handful of proven formulas if you don't want to suck. Not sure, if this is what IS wants.

I think skill inheritance was an attempt to avoid that, but i don't think it was completely successful. I mean, at least now units like Setsuna - who i imagine were underappreciated before - can become S tier (although the tier list is a bit bullshit imho), but it's still true that in the arena you get to face mostly the same units, if not entire teams.

Anyway farming the tower is always useful so you can still use any character you want there without worrying too much, and they're constantly adding new story/side chapters.
 
I was a Hector away from promoting him. Distant counter on him combined with fortify armor and Goad Armor buffs sounded amazing.

Thinking about doing that. I have way too many Hectors, could sacrifice 3 for DC. Felt like giving one to Azura for fun and messing around with Arena people for my Defense team, she's strong with ATK boon. However, her bane being SPD makes me reconsider.
 

Whizkid7

Member
So Azura with Distant Counter is pretty good. I ran into one that was escorting a Hector, and was surprised to see that Robin couldn't even hurt her. She'd double him in return and kill because she has such high speed and res.

It was a pretty interesting team. It was Azura + Hector + Ryoma + Ike, and both Ryoma and Ike had Swordbreaker. A full distant counter team.

I'm actually considering a similar team, with Takumi in place of Azura. Give Ryoma and Ike Reposition/Swap to help Hector out, let Hector have Wings of Mercy for SURPRISE HECTOR and watch the body count go up.

Only problem is I have no Vantage left for Takumi. Ran outta Lonqus.
 

Akuun

Looking for meaning in GAF
I'm actually considering a similar team, with Takumi in place of Azura. Give Ryoma and Ike Reposition/Swap to help Hector out, let Hector have Wings of Mercy for SURPRISE HECTOR and watch the body count go up.

Only problem is I have no Vantage left for Takumi. Ran outta Lonqus.
I think that would be a lot less threatening because Azura has a lot more synergy with Hector than Takumi does.

The main danger of that team was because Azura + the red swords all did a great job of escorting the Hector. Hector constantly got danced, so he kept up with the rest of the team.

I had red swords who could kill Hector, but not without losing them the next turn to any of the red swords or to Azura. I also couldn't fight the Azura with any blue without getting hit by Hector the next turn. I couldn't bait Hector either, because I wasn't sure if my units could take getting hit twice by Hector, or the ones that could were in danger of just getting killed by Azura stepping in front of Hector instead.
 

sakyot

Member
I need you guys to help me out on what to focus and what to build (Despite the EV's or whatever, I don't care so much about that yet)


5 Stars units:
Elise level 40
Lyn Level 40
Ryoma level 40
Azura level 10
Azura level 1
Azura level 1
Ike level 31
Takumi level 31
Takumi level 1
Hector level 23
Karel level 1
Leo level 1
Jakob level 1

Noteworthy (maybe I dont know?):
Nino
Eirika
Chrom
Cain
Robin (Male and Female)
Corrin
Reinhardt
Camilla level 40
Fae

Edit: also should I keep pulling on the hero fest for my last 25 orbs as a F2P?
 

Roman

Member
I need you guys to help me out on what to focus and what to build (Despite the EV's or whatever, I don't care so much about that yet)


5 Stars units:
Elise level 40
Lyn Level 40
Ryoma level 40
Azura level 10
Azura level 1
Azura level 1
Ike level 31
Takumi level 31
Takumi level 1
Hector level 23
Karel level 1
Leo level 1
Jakob level 1

Noteworthy (maybe I dont know?):
Nino
Eirika
Chrom
Cain
Robin (Male and Female)
Corrin
Reinhardt
Camilla level 40
Fae

Edit: also should I keep pulling on the hero fest for my last 25 orbs as a F2P?

Promote Reinhardt if he is +Atk and Nino if she is not -Spd. Eirika is another fantastic candidate, her nature almost doesn't matter.

Azura, Hector and Ryoma are the obvious other standouts. If they have good natures you might not need to continue pulling on the Hero Fest banner.
 

Wiseblade

Member
I need you guys to help me out on what to focus and what to build (Despite the EV's or whatever, I don't care so much about that yet)


5 Stars units:
Elise level 40
Lyn Level 40
Ryoma level 40
Azura level 10
Azura level 1
Azura level 1
Ike level 31
Takumi level 31
Takumi level 1
Hector level 23
Karel level 1
Leo level 1
Jakob level 1

Noteworthy (maybe I dont know?):
Nino
Eirika
Chrom
Cain
Robin (Male and Female)
Corrin
Reinhardt
Camilla level 40
Fae

Edit: also should I keep pulling on the hero fest for my last 25 orbs as a F2P?

Nino, Eirika and Azura make a powerful trio together that you should be able to get tons of mileage out of. Hector, Takumi and Ryoma are good to go without any skill inheritance too.

Since you have all the focus characters, there's not much reason left for you to pull on the Hero Fest Banner.
 

chaosyn

Member
I need you guys to help me out on what to focus and what to build (Despite the EV's or whatever, I don't care so much about that yet)

Edit: also should I keep pulling on the hero fest for my last 25 orbs as a F2P?

Plenty of good units there. Without knowing IV's, I'd focus on leveling one of those Azuras and Hector to start. With Ryoma at 40 already, that gives you a solid base of each color to work with. I think you'll really want to look into the IV's on some of those units though. If Reinhardt is +attack (or at least -attack), then he's a winner and worthy of promotion to 5*. Same for Nino if she's +atk or spd. A speed bane would be bad for her though. Eirika partners great with her too at 5*, and her boon/bane isn't as important.

As far as the Hero banner goes, I'd stop pulling now. You have at least one of each, and we'll have a nice mage banner coming soon with the voting gauntlet.

Edit: Hah, everything I typed was already covered :)
 

kewlmyc

Member
Why is SPD bad for Nino?

She relies on being fast enough to double attack units to get most of her damage out. Yeah, a fully buffed Nino can do 55 damage in one hit, but the main strategy with her is putting Desperation 3 on her and having her do two 55 damage hits in a round, killing nearly everything in the game. You can use that strategy if your Nino is fast, which she wouldn't be with a SPD bane.
 

Whizkid7

Member
I think that would be a lot less threatening because Azura has a lot more synergy with Hector than Takumi does.

The main danger of that team was because Azura + the red swords all did a great job of escorting the Hector. Hector constantly got danced, so he kept up with the rest of the team.

I had red swords who could kill Hector, but not without losing them the next turn to any of the red swords or to Azura. I also couldn't fight the Azura with any blue without getting hit by Hector the next turn. I couldn't bait Hector either, because I wasn't sure if my units could take getting hit twice by Hector, or the ones that could were in danger of just getting killed by Azura stepping in front of Hector instead.

Well that's why I want to throw some movement skills in to help Hector keep up. Smite, for example, can shoot Hector across the map if necessary. It's probably easier with a dancer sure, but I'd like to see what I can do without one. I can always fall back on Azura if need be.
 

lt519

Member
I think having a distant counter is a lot more important for a tank than what basically amounts to a conditional Fortify Def/Res.

You only need a 3* Tiki to pass on Lightning Breath.

+Atk Blarblade Olwen with Death Blow 3, buffed by Hone Cavalry and a +Atk Seal does kill Fae, but in theory you could prevent this with a simple combination of the +3 HP Seal and even Fury 1.

Interesting, thanks. Mine as well, you don't lose your previous weapon so I could just switch back if I don't like it.
 

Mupod

Member
Plenty of good units there. Without knowing IV's, I'd focus on leveling one of those Azuras and Hector to start. With Ryoma at 40 already, that gives you a solid base of each color to work with. I think you'll really want to look into the IV's on some of those units though. If Reinhardt is +attack (or at least -attack), then he's a winner and worthy of promotion to 5*. Same for Nino if she's +atk or spd. A speed bane would be bad for her though. Eirika partners great with her too at 5*, and her boob/bane isn't as important.

huhuhuhuhuh

edit: aw you already fixed it

Why is SPD bad for Nino?

-spd is horrible for everybody that doesn't already have horribly bad speed and/or wary fighter.
 

Roman

Member
Interesting, thanks. Mine as well, you don't lose your previous weapon so I could just switch back if I don't like it.

I'm interested in your experiences since we only have one player in our server who uses her competitively.
 

sakyot

Member
Plenty of good units there. Without knowing IV's, I'd focus on leveling one of those Azuras and Hector to start. With Ryoma at 40 already, that gives you a solid base of each color to work with. I think you'll really want to look into the IV's on some of those units though. If Reinhardt is +attack (or at least -attack), then he's a winner and worthy of promotion to 5*. Same for Nino if she's +atk or spd. A speed bane would be bad for her though. Eirika partners great with her too at 5*, and her boon/bane isn't as important.

As far as the Hero banner goes, I'd stop pulling now. You have at least one of each, and we'll have a nice mage banner coming soon with the voting gauntlet.

Edit: Hah, everything I typed was already covered :)

My rein is -hp and +res..rest is neutral.
Nino is -atk and +spd rest is neutral.

You said speed important but atk is bad.

None of these will work right? lol
 

kewlmyc

Member
My rein is -hp and +res..rest is neutral.
Nino is -atk and +spd rest is neutral.

You said speed important but atk is bad.

None of these will work right? lol

Eh, you're Rein should be fine.

Nino..... speed is the most important thing on her, so if you set her up right and have enough buffs on her, you might be able to make her work.
 
Interesting, thanks. Mine as well, you don't lose your previous weapon so I could just switch back if I don't like it.

Her light breath requires a bit of setting up and position to get the buffs. I don't really bother with it since my Fae rarely initiates along with allies next to her. I'd gladly use lightning breath for ranged counter than light breath. But who knows, you might be able to get it to work better
 

Syntsui

Member
huhuhuhuhuh

edit: aw you already fixed it



-spd is horrible for everybody that doesn't already have horribly bad speed and/or wary fighter.

When I asked that, I was asking why the hell +SPD would be bad, then I noticed you guys were using the term bane, which is -.
 

chaosyn

Member
My rein is -hp and +res..rest is neutral.
Nino is -atk and +spd rest is neutral.

You said speed important but atk is bad.

None of these will work right? lol

+Spd Nino is great, and she can overcome -atk due to her Gronnblade weapon bonus. Every stat buff she has gets added to her attack during encounters. That's why it's best to pair Eirika with her, as she can triple buff Nino.


5* weapon = +3 attack (counts as +6 for Nino due to Gronnblade's effect)
Hone Speed = +4 Speed
Rally Res or Def = +4

That's a +14 attack boost on a +Spd Nino, who will double almost all of the units in the game. You can even use a 2nd unit to cover the 4th stat buff and make it a +18. This Nino will kill anything that's not a direct hard counter to her.
 

Pejo

Member
jdcMG90.png

Well, done with my Hector. He's not the best IV, and not really original, but he's complete as far as I'm concerned. Ryoma having Reposition and Hector with Pivot can get him across the battle super quickly, I'm really happy with that setup. Ignis takes a little longer to get charged, but it's like a nuke when it goes off. It's really great when you're using Hector to lure and there's a red unit in the mix that you can't separate.
 
Well, done with my Hector. He's not the best IV, and not really original, but he's complete as far as I'm concerned. Ryoma having Reposition and Hector with Pivot can get him across the battle super quickly, I'm really happy with that setup. Ignis takes a little longer to get charged, but it's like a nuke when it goes off. It's really great when you're using Hector to lure and there's a red unit in the mix that you can't separate.

Neutral isn't bad at all. His defenses are still in tact and he still hits pretty freaking hard. I got a +Spd/-Def Hector which cuts back on his tanking ability so I have him threaten attack.
 
My team so far

Hector +ATK -SPD
Pivot
Bonfire
Distant Counter
Vantage

Ryoma +ATK -HP
Reposition
Moonbow
Vantage
Fury(WIP)
Hone SPD

Azura +SPD -HP
Sing
Moonbow(WIP)
Fury(WIP)
Wings Of mercy(WIP)
Hone ATK

Linde -DEF - RES
Ardent Sacrfice
Moonbow(WIP)
Fury(WIP)
Despertion
Threaten Res?(not sure)

WIP are skills I'm working on or need fodder for. Not sure what to put as a C skill for Hector or Linde. Maybe threaten of some sort? I dunno.
 

pelicansurf

Needs a Holiday on Gallifrey
So I did 3 consecutive solo pulls, from 2 different banners and got 5 star Cordelia, 5 star Roy, 5 star Cordelia.

Feels weird.
 
So I have a question about inheritence. I want to give my azura wings of mercy. And I'm going to use my Frederick to do so. It says I can select up to 3 skills. And my Frederick only has wings of mercy 1 and 2 since he's a 4 star.

My question is this. Do I need to level up Frederick to a 5 star and get wings of mercy 3 to add to my azura? Or will I be able to add wings of mercy 2 to azura and level it up to 3 at a later time?
 

Juni_

Member
Frederick needs to be a 5* to transfer wings of mercy 3, Azura can't learn wings of mercy 3 unless you give it to her. You could give her wom 2 right now and give her wom 3 at a later date from someone else.
 
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