Getting sick of the blatant countering going on in Tempest trials.
For example, I lose my M. Robin at the end of one match then the next match has three reds and a healer because the game has identified I don't have a blue any more.
Another example - I defeat a team of entirely red units by dancing Hinoka and ORKO'ing them all, and the next map is 3 archers and a green unit.
I like the new mode more as a concept than I do in execution:
+Forces you to use alternate teams rather than just your main overpowered one
+Good mix of rewards - characters, seals, feathers, orbs, SP and HM
+Challenging enough to demand tactical thought
-Stats on enemy units that the player cannot match (unfair)
-Blatant countering that cannot be reacted to in many cases
-Grind for all significant rewards is too great for the time consumption/stress generation of each run
-Scoring system is flawed prioritising speed over survival, encouraging usual ORKO tactics and discouraging healers
-Limited time rather than a permanent mode
Hopefully when this run ends, the next time they bring it back they'll address these issues. The voting gauntlets show that they're open to tweaking to deal with player complaints thankfully.
They datamined a "Heroes with Vantage." So Gordin, Reinhardt, and Lon'qu.
Speaking of this game and bad decisions... At least my +RES Titania will get some use..