To be fair anyone relying on an armour unit to tank a Mage with a brave tome, just because they don't want to rotate Hector out for a bit, probably needs to explore their roster a little more. Green res tanks, or skills/seals that give res buffs, are worth a look if a buffed Reinhardt is a problem rather than relying on a Hector without any buffs of his own to tank everything. I don't really find him a problem unless he's paired with a dancer, as the computer AI is easy to manipulate. Having said that, I thought Hector was OP at the start until I tooled up an Axebreaker unit to counter him."how do we balance reinhardt"
"put in a seal that allows him to one shot Hector in arena and put him on a banner for 2 weeks"
anyways, 40 orbs and the best thing I found was unironically a Jagen. We're getting plenty more soon though.
I don't think it'll be a direct nerf, just strategic placing of trees in future maps and dropping Horse/Flier/Armorslayer weapons on new characters. Outside of Reinhardt, Horse is just a lower stat total version of Flier Emblem.IS is setting us up for the fall. Expect skills and items that will break 🐴 Emblem soon enough.
Taken straight from one of the wikis:I hardpulled for a reinhardt and finally got him only to notice that he had 0 speed ...thought i pulled a terrible iv until i read the past couple comments that said -speed was ideal (never expected that)
Hes also +atk, so...best or one of the best ivs for reinhardt?
Go +atk all the way. Don't even look at the other stats. Atk is Reinhardt's only stat. The other numbers appearing on his stat page don't exist.
To be fair anyone relying on an armour unit to tank a Mage with a brave tome, just because they don't want to rotate Hector out for a bit, probably needs to explore their roster a little more. Green res tanks, or skills/seals that give res buffs, are worth a look if a buffed Reinhardt is a problem rather than relying on a Hector without any buffs of his own to tank everything. I don't really find him a problem unless he's paired with a dancer, as the computer AI is easy to manipulate. Having said that, I thought Hector was OP at the start until I tooled up an Axebreaker unit to counter him.
The meta goes in waves, once everyone's packing anti-cavalry weapons to counter horse Emblem and green res tanks to counter Reinhardt, we'll see other stuff- arena four months ago was so different.
IS is setting us up for the fall. Expect skills and items that will break 🐴 Emblem soon enough.
I hardpulled for a reinhardt and finally got him only to notice that he had 0 speed ...thought i pulled a terrible iv until i read the past couple comments that said -speed was ideal (never expected that)
Hes also +atk, so...best or one of the best ivs for reinhardt?
I'm seriously considering replacing Julia with Cherche on these teams. Cherche has a better chance of oneshotting these super strong characters, especially with flier buffs. Julia mostly needs a dancer or a good set of buffs herself to oneshot them.Honestly the map with the four fliers makes me rage the most - Est in particular has high RES and makes it difficult to kill her in one round with Julia. The annoying thing is the map is literally the easiest ever with just an archer/dancer, so the second team always clears it in 2 rounds.
Spend 20k feathers to promote or 20orbs to pull hoping to get 5* Gordon? I need brace bow+ and either option is expensive.
I just think there are a lot of strong builds out there, and even running a banner for two weeks is not going to drastically increase the number you encounter when the whales able to exploit the nastier builds have already pulled him on first appearance. Even if it caused a flood of Reinhardts, all that does is then suggest running a specific counter to it might be a good idea, as you say.it's an example. You can reliably counter him *barely* with a res buffed Hector, quickened pulse is removing many of his counters and making the most infamous defense unit in the game objectively stronger. That is the opposite of good balance, period. This isn't saying it's impossible to counter him, but it IS getting much harder.
Now even if you 'explore your roster' and run one character slot JUST to deal with ONE unit there's a very short list of characters that can tank and eliminate a typical arena Reinhardt (every one I see is +atk, merged, DB3). Not everyone has a Julia, Lightning Breath Fae, or Distant Counter Titania. Even a high res green mage isn't reliable, I'd need to have ward AND fortify cavalry on Cecilia to be sure. Oh yeah and even unmerged and unbuffed he comfortably overkills FRobin, who has b tomebreaker and an anti-horse tome. Whoops.
Anyways I'm going to run quickened pulse/sacred cowl on Hector if it's a constant problem, or just play my cavalry team if I can get sufficient points to rank up using them. I can counter him. Hell, I'm trying to find one so I can use him. It's still dumb.
I'm seriously considering replacing Julia with Cherche on these teams. Cherche has a better chance of oneshotting these super strong characters, especially with flier buffs. Julia mostly needs a dancer or a good set of buffs herself to oneshot them.
One of the most annoying parts of tempest is how so many of these super-boosted characters are just so strong stat-wise that they can resist their own counters. The later maps are like dealing with a team full of 5* +10 units. It's doable, but it really wears thin after a while.
5*+bullshit, mostly in the form of inflated HP.The later maps are like dealing with a team full of 5* +10 units.
Besides, all this number-running does is presume one-on-one situations with one side buffed-to-the-nines with ideal IVs and the defending unit utterly helpless, when the reality is that the player-controlled force already has a vast advantage in predicting AI behaviour and can also buff the defender.
This Tempest grind is, to quote Veronica, "tedious".
I love the idea, but the next one needs to be truncated. Shorter time frame, more points, less stages. (5 max.)
Agreed. I'm getting close to 20kish points now and, I'm so bored of it.This Tempest grind is, to quote Veronica, "tedious".
I love the idea, but the next one needs to be truncated. Shorter time frame, more points, less stages. (5 max.)
Yeah, and if they feel the need for addressing people beating it too quickly, just raise the stamina requirement. 7 matches are too long to grind, although an excellent value at 20.This Tempest grind is, to quote Veronica, "tedious".
I love the idea, but the next one needs to be truncated. Shorter time frame, more points, less stages. (5 max.)
I'm just doing the 5-stage Lunatic now. It's more manageable and it gives enough points that I can get 50k by the end of the event.
How many points does that give per run?
Around 430 with a bonus character.
that's the thing. I'm not theorycrafting with unlikely situations, this is the kind of stuff I see all the time. It's certainly not rare to see perfect IV units when it prioritizes +4s against your unmerged due to stat totals, since obviously players will pick the best stats when merging. And I always take my own defensive buffs into account. 4 res won't help against instant moonbow though.
Anyways, I'm intentionally falling to 18 this week. I'm hoping that ranking scores are easier now that many more players have moved up into the higher ranks. Previously I had no choice but to run Hector if I wanted to go up in rank, but so far my new cavalry team is extremely effective in the tempest trial. And they'd fight way easier teams due to their low point value.
yeah, seriously. I don't see myself doing this grind again. Maybe if I've got a whole new full team that badly needs hero merit and SP again.
I agree, it's far, far too much grinding, even to reach 50k with a reasonable win ratio. Double stamina cost, double points gained would be good.Agreed. I'm getting close to 20kish points now and, I'm so bored of it.
I don't mind it having 7 stages really. The problem is having to do those 7 stages 5/6 times each day for a fortnight just isn't fun. That's only for the skill, you're looking at double that if you're going for the orbs too.
I ain't going for those orbs. I value my time too much.
All you guys posting about how easily you can handle Tempest and here I am getting bullshitted by the AI in every attempt. I haven't actually beaten the Lunatic version once. Doesn't seem to matter what kind of team comp I run, AI always has the perfect answer to it, and I don't have the patience for this kinda nonsense.
Man, I just don't like these tempest trials at all. I'm not even looking at advanced rewards, but I'd love to get at least enough for the 4* "Marth". Not sure I have it in me though. The points are so low for how long it takes, and I can't do anything above the Hard 5 battle one. Might just take the L on this event.
The 4* Marth shouldn't be too difficult to get. On the 7 battle one, assuming you get through some of the easy first maps(which should be doable with a normal non-top tier set of level 40's), you should still end up with about 300-350 after failing with a bonus unit. At least that's what people were saying. Someone can confirm it.
The 4* Marth shouldn't be too difficult to get. On the 7 battle one, assuming you get through some of the easy first maps(which should be doable with a normal non-top tier set of level 40's), you should still end up with about 300-350 after failing with a bonus unit. At least that's what people were saying. Someone can confirm it.
That's the same as mine and he's more than useable. Especially if you can hook him up with Deathblow 3. There will be a few cases where he'll be just shy of killing a unit and you'll pine for a +Atk version but they're few and far between.
Interesting. I didn't realize you got points for failing. Do you get more for using more than one bonus unit?
Doh, I was tired and sent in my WIP party of 3 mage girls into the Tempest.
Knowing you can't quit, I decided to YOLO it and see how far I could go. I think I made it to the 5th map somehow XD
Granted, one of them was Desperation Linde. The other was a 4* Tharja decked out with skills and the last one was a 3* Nino with nothing but Gronnblade. None of them had buffs.
Now I'm tempted to make a proper mage girl team one day : P
1. Reach to 7th stage
2. Surrender
3. Surrender again with garbage team and a bonus character
4. Surrender again, but watch out for wing of mercy/escape route
5. Retry the battle with hard counters (i.e. 2 reds, one counter to their enemy horse mage, one counter to their armor)
Every surrender will drop the enemy HP by 20%. Quickly surrender with your 2nd/3rd team will also help your speed score.
Interesting. I didn't realize you got points for failing. Do you get more for using more than one bonus unit?
I get about that if I get to map 7 then fail completely.
It would work as long as you give them a great buffer (Eirika or ephraim, even bridal Cordelia could work in this role).
Still nothing from customer support.
I'm mucking about with this other team, but it's really shitty compared to my previous 5* stacked group.
Probably going to quit if this doesn't get a response or anything. I'm just dissapointed in this, worst part is that I have no clue what happened. I still have no clue if it was an error on their end or my pocket pressing buttons on an unlocked phone.
No. You get the bonus for playing one character. So if you play Tharja you get 1.4 x and If you play Lissa you get 1.2x. They do not stack. There are points for each map you complete. On lunatic it's 40. So if you complete 6/7 with Tharja for example you get 40 x 6 x 1.4. If you complete it they stack the bonuses for speed and survival on top. thers by the end of Tempest, so I do have options. I did want to promote and merge Marth, but that's not urgent, as I have Ike as my best red sword.
No, it's like Arena where only one bonus unit is counted. You only need to use the bonus unit in one of your 4 teams too.
Yeah I just did a test myself for science, did the first 4 maps and then pressed Surrender on the 5th map. Seems like you only get 220points for doing the first 4 maps with a bonus unit. I guess that might be worse than the lower difficulty ones?
Thanks for that explanation. I've been going about this all wrong for the bonus. I've been saving Tharja to use after my first team makes it to the last level, then swapping her in for the kill. This should help my score out quite a bit doing it the right way.
Thanks for this as well. I think I'll stick with the Hard 5 battle run and just get as many wins with my Tharja team as I can.
It locks on for your entire run as soon as they are on at least one team, and it doesn't matter if it's the first team or last team.