Good thing I need them. :3Gosh, Tobin seems like an extremely underwhelming reward for the Tempest Trials. The last thing I need is more infantry swordsmen.
Is a +ATK / -HP Nino worth leveling to 5 star or is +SPD the only way she's viable?
Nice, thanks for the help.Not sure I have it in me to do Tempest Trials this time around. Just did it first time without a death after sacrificing a team with Boey on it for the bonus on the first battle. Doesn't have the same allure as the first time.
Was much easier than the last Tempest too. TA MRobin MVP again. Red tomebreaker feasted the last map on a defense tile. I had red tomebreaker on him by accident from the Grand Hero Battle, worked out well haha.
Edit: finally got my defense this week. What's the cut off looking like to move to T20? I could piece together 4800+ with my 4* Gunter surprisingly. Was about to then got WoM by an Azura chasing a Jaffar that survived a counter attack on a defense tile, boo.
My Nino is +ATK and is a staple on my Tempest, Chain, Assault and GHB teams. Used to be in arena until Horse Emblem. Just give her speed boosting allies, Darting Blow (or Fury 3), and Desperation or QR she'll wipe anything off the map.
Is a +ATK / -HP Nino worth leveling to 5 star or is +SPD the only way she's viable?
My Nino is +ATK and is a staple on my Tempest, Chain, Assault and GHB teams. Used to be in arena until Horse Emblem. Just give her speed boosting allies, Darting Blow (or Fury 3), and Desperation or QR she'll wipe anything off the map.
+att or +spd is fine. +spd is better cause she already has a lot of attack and she wants more speed to double the faster heroes, but as long as it's not -att or -spd Nino can still wipe out a lot of stuff.
Anyone playing with Tobin yet? Just got the 4* one and it looks like I can make him similar to Roy?
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Good Lord! D:👀
Ruby Sword Palla could have just sat on a defense tile and tanked them all.
I'd probably keep the plus defense one. Mages will trash her regardless, so I don't think resistance matters, so it isn't bad as a dump stat. But since she is a melee fighter the defense might help her survive an encounter. She is fast enough to not get doubled very often, but defense is +4, hp is only +3. You can slap on an HP seal, and if you are running fury then durability isn't a huge deal for you. Also she has Falchion for healing.
You will keep all the skills you've learned, regardless of how you merge. You will just need to reequip if you ate up your old unit for your new one.
Is there any secret to getting big scores in the tempest trials or is it just basically score 350 points at once (I'm doing hard).
Is there any secret to getting big scores in the tempest trials or is it just basically score 350 points at once (I'm doing hard).
Thanks for the responses. I am going to grind up the other Lunica hp+ and the merge it ti my def+ one. Getting all that sweet sp will be nice.
Is the seal even worth it? Seems garbageGosh, Tobin seems like an extremely underwhelming reward for the Tempest Trials. The last thing I need is more infantry swordsmen.
Is the seal even worth it? Seems garbage
Folkvangr
Reciprocal Aid
Prayer
Defiant Def -> Death Blow
Brash Assault
Threaten Atk -> Threaten Def
HP+3 -> Atk+1
I'm sure it might have some use in the future but currently it only applies to Windsweep and Watersweep. Absolutely useless for a huge portion of the player base.
Tempest Trials being a dull, repetitious, grindy game mode with a bad scoring system and stupidly inflated enemy stats is bad enough, but considering the rewards and how recent the last trials were I don't know what the hell IS were thinking throwing another one out so soon.
I'm really hoping tempest trials and voting gauntlets take a long break before returning again. I'd rather have a content drought than slog through more of this poorly thought-out trash.
boy am I glad you don't have any decisionmaking power for this game.I'm sure it might have some use in the future but currently it only applies to Windsweep and Watersweep. Absolutely useless for a huge portion of the player base.
Tempest Trials being a dull, repetitious, grindy game mode with a bad scoring system and stupidly inflated enemy stats is bad enough, but considering the rewards and how recent the last trials were I don't know what the hell IS were thinking throwing another one out so soon.
I'm really hoping tempest trials and voting gauntlets take a long break before returning again. I'd rather have a content drought than slog through more of this poorly thought-out trash.
it's not like you're forced to do these events if you really don't like it. hoping for content drought is just stupid
boy am I glad you don't have any decisionmaking power for this game.
I agree that they're not perfect and the way IS expects you to drop everything to engage with the modes is a little frustrating. But it's still better than the nothing you proposed and they're not the only content additions to the game. Squad Assault is a good sign, not a direct time sink and encourages play during "off hours" and a permanent goal to work towards. As long as VG and YT don't give lifers too much of an advantage (Quickened Pulse was a mistake), I don't see the problem with having them pad the schedule.Okay, I'll admit that the content drought line was dumb and a spur-of-the-moment thing, but let me make my arguments, at least.
I get that I'm not forced to do the events and that's fine. There's not even any significant advantage to doing these tempest trials aside from the orbs, feathers and crystals because all of the unique rewards are of questionable quality. My problem is that I should want to do events and they should be something to look forward to but with the way they're designed I just don't enjoy them.
With both voting gauntlets and tempest trials, whenever they're active the way you need to interact with the game completely changes for the negative. Voting gauntlets force the player to check every hour to see if the unit they sided with is on a bonus period and then requires their availability twice within those random hours to maximise score. Even worse is that the battles last all of 20 seconds. It takes longer to check than it does to participate.
On the other hand, tempest trials change a game that can be played pretty casually to something that takes an hour or more per stamina bar because of the need to play 7 consecutive battles against enemies with inflated HP levels. Obviously pacing is key to enjoying tempest trials the most but because they're limited to 2 weeks, you have to also be consistent in a mode that is just mind-numbing once you've figured out a good team.
Clearly IS are trying to make things work with these modes and their adjustments over time have mostly been for the positive but they're not there yet, in my opinion.