kuroneko0509
Member
Navarre tomorrow.
https://twitter.com/FE_Heroes_JP/status/848823792650534913
https://twitter.com/FE_Heroes_JP/status/848823792650534913
Navarre tomorrow.
https://twitter.com/FE_Heroes_JP/status/848823792650534913
Navarre tomorrow.
https://twitter.com/FE_Heroes_JP/status/848823792650534913
random question, what happens if a unit with brave weapon (2x attack) inherits Effie's Wary fighter? Can the unit still double attack but wouldn't receive double? I don't know if I'm explaining this right xD
The thing is, I have a 5* Hinoka since day one and she's very useful when attacking, but on defense she's extremely frail due to her low speed (and her weapon grants -5 spd) and she usually gets double attacked by mosly everyone. So I was thinking to give her Wary fighter from a 4* Effie I just received and won't use (I already have a 5* Effie) to compensate. But I don't know if that will shut down her innate double attack or not :S
Navarre tomorrow.
https://twitter.com/FE_Heroes_JP/status/848823792650534913
I got a Hinoka with a terrible nature +spd/- atk. Should I just give her Hone Fliers skill to another character or what?
I got a Hinoka with a terrible nature +spd/- atk. Should I just give her Hone Fliers skill to another character or what?
And since I started playing that game i got 8 characters which are 5* and 3 of those are Minerva (only one where she is on the banner). The game really want me to play with Minerva... it's getting a litlle bit ridiculous! Well at least she is a good unit! The rest of my main team is Marth, Effie and Takumi so it's not that bad.
You could give that Hinoka's Brave Lance+ to Effie.
That feeling you get when your perfect arena run is stomped into the ground by a team of plus 10 Julia, azura, Takumi and Eirika. I don't understand how matchmaking works. This team shouldn't be near mine.
That feeling you get when your perfect arena run is stomped into the ground by a team of plus 10 Julia, azura, Takumi and Eirika. I don't understand how matchmaking works. This team shouldn't be near mine.
That feeling you get when your perfect arena run is stomped into the ground by a team of plus 10 Julia, azura, Takumi and Eirika. I don't understand how matchmaking works. This team shouldn't be near mine.
Julia, Azura, and Takumi all have 160ish BST though. If you run a team of relatively high BST units like armored and dragons, it isn't not uncommon to run into +x Julias. Hopefully with the incoming April update things will change for the better.
As of now, things aren't pretty for someone like me who run a team of Effie, Nowi, and Fury 3 Marth, all having 180ish BST. I run into blue dancer and +10 mages all the time, and I know how much hell these teams can bring... As a result, I have come to settle for a simple rule myself: once I reach 4/7 in a streak, on the 5th game onward, whenever I see Azura/Ninian/Linde/Julia/Nino(I'm not as afraid of Tharja because I run two blues) as enemy leader, I skip without hesitation. Eirika is also a bad sign but normally, buff-centric team owners will not put Eirika as the leader because they want Eirika in the middle to buff two guys.
Of course, this will cost you a few more dueling swords but I'd say it is well worth it. Better waste a sword then potentially running into a team I have huge problem with and results in a broken streak. Overall, this strategy has worked out for me this week and I finally broke 4600 with a deathless streak.
BTW, my "to skip" list is ever-evolving and as things like Flier Emblem gain more traction I will add Hinokas and Pallas to it...
Move 1: Swordbreaker Eirika erases Lucina
I'm pretty sure the swordbreaker user wins because either will probably die to the other if doubled. Eirika can probably kill Lucina with a double if she has some sort of attack buff.Getting sick of pulling Sully and Odin tbh
I wonder what happens to Eirika if Lucina gets swordbreaker
I think Selena makes a pretty good tank. I agree that her attack sucks though.I'm even hesitant to give up a single 3* Laslow to give a silver sword and axebreaker 2 to the 4* +atk Selena I want to use as my bonus unit this week. I only have two Laslows. But yeah, I was thinking those skills and a Bonfire from one of my 10 Robins for her should allow her to punch above her weight very effectively. She comes with Triangle Adept, Reposition and Threaten Spd out of the box, the only problems are her normally shit atk and default Armorslayer.
Congrats, that's a great score. In case you didn't already know, you can set a different defence team in Arena, which may give you a better chance at a defence score this season. It is the leftmost team when you go into 'Edit Team'.
I wonder what happens to Eirika if Lucina gets swordbreaker
Now I'm imagining Eirika and Lucina duking it out with broken swords.If both sides have swordbreaker then they cancels out and it's back to square one. Speed dictates.
I'm not so sure about same-type breaker skills if your team already has one red, one green and one blue. IMO same-color breaker skills are useful for teams that are missing a character who can naturally counter that color. For example, a team that has no reds might want to put axebreaker or green tomebreaker on one of their greens to help make up for the lack of a solid counter to greens. But if you have one character of each color represented, you're not as weak to one type anyway. You're probably less likely to get Lucina to fight a red if you could get Linde to do it instead.My arena team is Lucina, Minerva and Linde (with Robin's tome). What are some decent B skills to give them while I wait for vantage and desperation to come my way? I was thinking swordbreaker for Lucina (to deal with the occasional Eirika) and axebreaker for Minerva. That way they can better deal with their own color when needed. Not sure about Linde.
I have one Moonbow to give - which of the three should I give it to first?
Thank!
My arena team is Lucina, Minerva and Linde (with Robin's tome). What are some decent B skills to give them while I wait for vantage and desperation to come my way? I was thinking swordbreaker for Lucina (to deal with the occasional Eirika) and axebreaker for Minerva. That way they can better deal with their own color when needed. Not sure about Linde.
I have one Moonbow to give - which of the three should I give it to first?
Thank!
On-color breakers are strong. It's why I don't want to throw away even 3* Laslows. Maybe not on Minerva who would pretty much only be using it to fight other Minervas (or Anna), could be nice on Lucina to deal with Lyn/Eirika/other Lucinas.
Quick Riposte 2 is my go-to throwaway skill for slow characters, because I have 12 fucking Subakis even after using two of them. But yeah, all of those characters you listed are fast.
Wings of Mercy is sneaky and evil if you've got some extra Cains. Someday down the line I want to create a defense team that has it on at least 2 characters. But yeah, a teleporting Linde could have some uses. Considering she usually kills or gets killed by whatever she's attacking, a seal skill wouldn't be as helpful. Desperation is the goal but if you don't have a Florina, you gotta work with what you have.
edit: moonbow definitely on Linde. Minerva at least has a special out of the box and Luna is great on Lucina. I just got the idea of feeding a Fred to someone for Wings of Mercy and Luna though...
That feeling you get when your perfect arena run is stomped into the ground by a team of plus 10 Julia, azura, Takumi and Eirika. I don't understand how matchmaking works. This team shouldn't be near mine.
Does Quick Riposte protect against double attacks the way breaker skills do? I'm trying to think of a way to make Adult Tiki viable, but her main weakness is getting doubled by everything.
It looks like they stop giving free 2 daily orbs. Orb famine has come while they dropped 3 banners. Nice, I got the message!
Question on Quick Riposte, what HP% does it take, when the battle initiates or after the attacker has attacked?
So, it could be useful for units with low Def which will get killed if attacked during enemy's turn?when combat initiates. Wouldn't be very useful otherwise! Think of it like Hector, his axe literally gives him Quick Riposte 2.
So, it could be useful for units with low Def which will get killed if attacked during enemy's turn?
That feeling you get when your perfect arena run is stomped into the ground by a team of plus 10 Julia, azura, Takumi and Eirika. I don't understand how matchmaking works. This team shouldn't be near mine.
IVs are just such an annoying mechanic. Though to be fair, Camilla is kind of glass cannon-ey in the first place so maybe the +atk or +spd ones are fine.Well I now have 3 5* Camillas..... I wanted to get one of the others after getting the first one T_T.
Camilla - +Spd, -Def
Camilla - +Atk, -Def
Camilla - +Res, -Def
Those banes... seriously.....
When you double with quick reposte, do you double first before enemy doubles? Or alternate like normal?There's a lot of down side to it though in that it doesn't prevent you from getting doubled, just allows your character to double the unit attacking you. After one use you are likely under the threshold to activate it even with Quick Riposte 3. Not to mention Quick Riposte 3 is hard to come by for inheritance. Would prefer to go with a Breaker skill if your are low on speed. Has a higher threshold and will prevent the other unit from doubling you and you will double back.
Well I now have 3 5* Camillas..... I wanted to get one of the others after getting the first one T_T.
Camilla - +Spd, -Def
Camilla - +Atk, -Def
Camilla - +Res, -Def
Those banes... seriously.....