You shouldn't be having so much trouble with high level units. On the first turn, place Anna at the bottom left and Tharja directly above her. A strong Anna will kill the Lance Fighter, and she will survive the mages. Tharja will counter attack against the other mage.
I would say Robin, but I'm biased because I have a 5* Robin on my team Also, you can't actually summon a 5* Robin right now, if you look at the banner details, he only comes in 3* and 4* while you could still get a 5* star Kagero that way.
Subtract the weapon damage from the stat totals. If they aren't level 1 (obviously they aren't in your case), get them to 20 or above and preview them with unlock potential. It'll show their stats as a level 1 5 star unit. I wouldn't promote one with a negative attack or speed stat.
1. Have you already blown through your stamina potions? You can get some through Club Nintendo using points if you weren't aware. Much better than using orbs.
2. Why would you have Lissa tank the top enemies? Take pic 2 and flip Lissa and Anna (Lissa should be in the center since she'll take 2 hits from mages.) Btw, did you ever try putting Minerva at the top? She's your unit with the most DEF.
I think the ideal (i.e. least creative) comp for the Fem Robin map is along the lines of:
- Anti-mage tank who can ORKO the lancer
- Two ranged units w/ a Res stat. One must be able to ORKO the axman
- A healer
Bonus if a unit other than the tank has Fortify Res to help survive the first round. Rally Res can also help. Another bonus if your tank has Seal Atk to make extended tanking safer.
Basic idea is to put your tank in range of the lancer, then retreat to the little entryway on the next turn. This spot can only possibly be attacked by two mages (the incredibly convenient pothole makes it impossible for three) and with enough Res and healing support, they should be able to survive. On the turn you retreat, the axman should be in range of one of your ranged units parking behind the wall. Eliminate them and it should be smooth sailing as your ranged units pick off the mages attacking your tank.
1. Have you already blown through your stamina potions? You can get some through Club Nintendo using points if you weren't aware. Much better than using orbs.
2. Why would you have Lissa tank the top enemies? Take pic 2 and flip Lissa and Anna (Lissa should be in the center since she'll take 2 hits from mages.) Btw, did you ever try putting Minerva at the top? She's your unit with the most DEF.
This game is impossible if you don't have "top tier" units. My best units are Lon'qu,Raven, and Palla. They can't do much and it doesn't help that I had awful pulls in summons.
I think the ideal (i.e. least creative) comp for the Fem Robin map is along the lines of:
- Anti-mage tank who can ORKO the lancer
- Two ranged units w/ a Res stat. One must be able to ORKO the axman
- A healer
Bonus if a unit other than the tank has Fortify Res to help survive the first round. Rally Res can also help. Another bonus if your tank has Seal Atk to make extended tanking safer.
Basic idea is to put your tank in range of the lancer, then retreat to the little entryway on the next turn. This spot can only possibly be attacked by two mages (the incredibly convenient pothole makes it impossible for three) and with enough Res and healing support, they should be able to survive. On the turn you retreat, the axman should be in range of one of your ranged units parking behind the wall. Eliminate them and it should be smooth sailing as your ranged units pick off the mages attacking your tank.
I think this could work, too. I already explained how I won the map. I still don't think he should be having problems.
I really think you should just park a sturdy non-Blue to the left of the hole. A Sword will KO the Axe Fighter.
Going in farther will probably get someone killed, so I miscalculated with the Anna advice.
I haven't tested with Green or Colorless yet, but a Colorless should heavily damage the mages, and a Green will probably survive, too.
This game is impossible if you don't have "top tier" units. My best units are Lon'qu,Raven, and Palla. They can't do much and it doesn't help that I had awful pulls in summons.
My EVGA rebate came back with a prepaid card that wasn't of much use to me due to its limitations, but this game let me feed it to the orb beast.
Tried for Eirika or Julia and ended up with 5* Merric, -def +res. This guy could actually work out as I need an answer for Pegasi, spur res will help Robin a LOT, and I badly needed a green. I was gonna promote my Nino, but it looks like Sharena has shot up in priority instead.
I also got 3 4* units, Lon'qu which I REALLY wanted due to the upcoming skill inheritance and Vantage. Very good. Hawkeye too, but both him and Lon'qu came with shit -atk IVs.
And then finally a 4* Robin with +spd -def. My 5* is the same but with -res. I'll keep him around just in case.
This game is impossible if you don't have "top tier" units. My best units are Lon'qu,Raven, and Palla. They can't do much and it doesn't help that I had awful pulls in summons.
I think Raven's supposed to be decent. Keep in mind that 2 really good units are actually Anna & Sharena. You should at least be able to get them up to 4* if you didn't spend your feathers already.
Corrin and Robin seem the strongest but you would be very blue heavy then. I know she has fallen out of favor somewhat but Camilla can wreck things, and gives you a viable option to deal with the rise in Blue characters.
I think this could work, too. I already explained how I won the map. I still don't think he should be having problems.
I really think you should just park a sturdy non-Blue to the left of the hole. A Sword will KO the Axe Fighter.
Going in farther will probably get someone killed, so I miscalculated with the Anna advice.
I haven't tested with Green or Colorless yet, but a Colorless should heavily damage the mages, and a Green will probably survive, too.
To the left of the hole? I don't really like that spot because all three mages plus the axman can hit you. It's more or less suicide without the best anti-mage tanks and I'm assuming not everyone has the best. The axman, due to his positioning, can also be sniped unlike the lancer which is why I prefer taking on the lancer first.
Slower, Luna-less, Seal Atk-less, crap-for-Res version of Catria that'll probably melt to mages as Catria melts to arrows BUT THAT DEFENSE THO and ranged counter. Also 3 Mov that makes engaging ranged targets that he can already counter because of Siegfried a hell of a lot easier.
To the left of the hole? I don't really like that spot because all three mages plus the axman can hit you. It's more or less suicide without the best anti-mage tanks and I'm assuming not everyone has the best. The axman, due to his positioning, can also be sniped unlike the lancer which is why I prefer taking on the lancer first.
Slower, Luna-less, Seal Atk-less, crap-for-Res version of Catria that'll probably melt to mages as Catria melts to arrows BUT THAT DEFENSE THO and ranged counter. Also 3 Mov that makes engaging ranged targets that he can already counter because of Siegfried a hell of a lot easier.
That spot is not as bad as it looks. You're actually getting hit by the Axeman and two other mages. A unit with decent bulk will survive all attacks if it's not Blue. Tharja's defenses are awful, so she sadly fails to hold that point.
I see the strategy that you're trying to set up, but it seems really hard to pull off with infantry.
Xander will go down very easily if you send a blue mage or dragon at him. You'll have a lot of trouble if you lack such a unit, though.
Slower, Luna-less, Seal Atk-less, crap-for-Res version of Catria that'll probably melt to mages as Catria melts to arrows BUT THAT DEFENSE THO and ranged counter. Also 3 Mov that makes engaging ranged targets that he can already counter because of Siegfried a hell of a lot easier.
As I've said before, I recommend checking the base stats of your units and maybe go from there. 20k is a big investment, don't want to accidentally promote a -spd or -atk Robin.
Am I doing something wrong, or did they change how arena points work this round?
Last week I could get up to mid 3000s with my team doing 7 in a row on intermediate, but this week I am struggling to break the 2000s doing 7 on lunatic.
I'm essentially using the same team so I don't know what has changed.
EDIT: Is it just that I am lacking the bonus heroes? They make that much of a difference?
Am I doing something wrong, or did they change how arena points work this round?
Last week I could get up to mid 3000s with my team doing 7 in a row on intermediate, but this week I am struggling to break the 2000s doing 7 on lunatic.
I'm essentially using the same team so I don't know what has changed.
Am I doing something wrong, or did they change how arena points work this round?
Last week I could get up to mid 3000s with my team doing 7 in a row on intermediate, but this week I am struggling to break the 2000s doing 7 on lunatic.
I'm essentially using the same team so I don't know what has changed.
EDIT: Is it just that I am lacking the bonus heroes? They make that much of a difference?
Looking for suggestions on spending my 20k feathers.
I've currently got the following 5* units - Nowi, Young Tiki, Takumi, Minerva, and Effie.
The 4* units I've been considering are:
Marth (although I could get him at 5*)
Camilla (although I already have Minerva)
Catria (although I already have two blues)
Eliiwood (not sure if he is any good)
M/F Robin (although I'd have to bump him/her up from 3*)
Cecilia (although I want Julia at some point being an FE4 fan)
Wondering who might be more useful in covering what I'm missing?
Thinking Marth for Falchion, or Ceclilia/Robin as I don't have any magic.
Also for anyone having trouble with the hard map for Female Robin, here was my team and strategy if it helps out.
Party was 5* Young Tiki, 5* Effie, 4* Maria, and 3* Olivia.
Shuffle units around a bit, and then place Tiki in front of the water tile, and then Effie behind her.
Tiki will take couple hits but stay around half life.
Next turn, move her down to take out Robin. Her special should activate and take about half life off the other enemy units.
Use Maria to heal from 2 spaces away, then use Olivi's dance to give Maria another turn to heal Tiki back to full.
Move Effie over one to take out the green axeman.
Tiki and Effie should both survive the next enemy round, and then just have them mop up the stragglers.
With Cordelia at lvl 27 I'm not sure where I can find her base stats.
HP 31
Atk 29
Def 15
Spd 19
Res 18
Brave Lance MT 5 Rng 1 -5 Spd
Brave Lance+ MT 8 Rng 1 -5 Spd
Seems like she'd be super squishy to be honest...high attack and can move twice, but might not be worth it.
I'll look into leveling Sharena, but at 2*, that's gonna burn a lot of feathers I don't have yet lol.
Edit: I see, rise potential. BRB reading comprehension.
Edit 2: She has -2 attack lower than the lowest number in the attack field. The rest of her stats are average, and HP is the high stat. She's going to be crap :/
Catria's the first person that comes to mind just because of Armored Blow, making me think of throwing him in the same situations I would her. Certainly not because I think he's anywhere near as hot if that's what you're implying.
Catria's the first person that comes to mind just because of Armored Blow, making me think of throwing him in the same situations I would her. Certainly not because I think he's anywhere near as hot if that's what you're implying.
It's just, I wouldn't really use them in a similar way. Catria's kit makes her amazing against red units, as well as having a good matchup against fellow blues and frail mages. I wouldn't really use Xander in a similar way, especially since he's 2000x slower, and way vulnerable. He's more of a mobile tank, I figure.
Yes, for most characters. I think if you check the skills of your characters, there are some skills with a 5* next to it, showing that those skills are only available at the 5* level.
Also for anyone having trouble with the hard map for Female Robin, here was my team and strategy if it helps out.
Party was 5* Young Tiki, 5* Effie, 4* Maria, and 3* Olivia.
Shuffle units around a bit, and then place Tiki in front of the water tile, and then Effie behind her.
Tiki will take couple hits but stay around half life.
Next turn, move her down to take out Robin. Her special should activate and take about half life off the other enemy units.
Use Maria to heal from 2 spaces away, then use Olivi's dance to give Maria another turn to heal Tiki back to full.
Move Effie over one to take out the green axeman.
Tiki and Effie should both survive the next enemy round, and then just have them mop up the stragglers.
Thanks, I found that helpful. I ended up swapping Effie for Gaius solely for Rally Speed (because my Tiki couldn't double one of the enemies to trigger her special in turn). It was risky as Tiki did all the work, while Maria (5*) was bait for the mages.