Aye, that was great; a wide open expansive level with vast possibilities that had to be played with repeatedly to understand. For the record, I'm not against things like a cover system, or making the actual assassination process more fluid, in terms of garrotting, dragging, etc. What I don't like is being forced to evade police down a linear corridor with a pathetic disguise system that's essentially broken.
Even the actual 'Hitman missions' aren't very good. They require a fraction of the nuance, are almost given away by the challenge system, and can all be gamed by the ridiculous instinct feature. They're like those little mini coke cans you used to be able to buy from Woolworths, and classic hitman is a two litre bottle.