No. No it's not.Normal male behavior
No. No it's not.Normal male behavior
So we know Edmonton is working on EA Destiny 2k18 but will they also be making another Dragon Age?
If I remember correctly some big Dragon Age names left somewhat recently too. Is that IP in limbo?
Unless this game sells gangbusters I am not expecting a new Mass Effect for a long time if ever. And EA just Dead Space 3 it with 1 bad game nuking a franchise. Curious what will mean for the future of the Montreal studio.
what is bro culture?
what is bro culture?
Sorry for the misspelling.Is the thread title meant to be the word disturbing, btw?
Ehhhh. Glass door is an anonymous site.
While this could be true, threads like these based on one post and ignoring the other positive reviews of the place are disingenuous.
We need press sneak fuck on the case to actually confirm sources.
Andromeda was just a prank against Edmonton.
It's not like it was sabotage. If they couldn't get everything implemented on time and on budget, there's nothing they could do.
The thing about game development is that it involves making a lot of assumptions and bets, and taking a lot of technical risks. Devs in different departments can be spending months developing features that they EXPECT will work, but some tools programmer could have been wrong in an assumption and make the whole thing fall apart. Then the decision becomes do we rebuild everything to fit reality, or do we attempt to fix the tools to accomodate the work that was already done? Then they could attempt to do it and fail, causing even more lost time and money, etc.
EA could never justify doubling a game's budget, for instance, just to POTENTIALLY fix it.
And with hundreds of people on payrolls, it's not like you can stop a train that already departed the station, take a step back, tell everyone to stay home for a while with no salary, and get started again once everything is figured out. That's why having very experienced people in management positions is very valuable, and why ambition can be costly if not kept under control in a healthy pre-production cycle. But even that doesn't guarantee smooth sailing in game dev.
Think you have bro culture confused with Japanese weebo cultureI guess we know why the sex scenes have demonstrably better animation than any other scenes in the game. Thanks bro culture... -_-
They haven't said publicly that they're working on Dragon Age but the rumor is that they are.
This game wasn't made by the Bioware you're familiar with though. They're working on an new IP. This is the C squad.I don't know that I buy any of that. BioWare wear their politics on their sleeve - it's very difficult to imagine that any part of it is steeped in "Bro Culture". It seems more like someone identified a troubled release from a highly visible but polarising studio, and constructed a story to explain how things went wrong in a way that makes the studio look bad. A number of elements they've included seem intended to discourage skepticism.
If a games journalist is prepared to do some real legwork, this would be a fine thing to look into.
That leaked footage comparison, wtf happened?
Ehhhh. Glass door is an anonymous site.
While this could be true, threads like these based on one post and ignoring the other positive reviews of the place are disingenuous.
We need press sneak fuck on the case to actually confirm sources.
dGlass doordoesn't verify shit and has never been a good measurement for anything in the software industry. In my experience, its usually a conduit for frustrated engineers to vent about their employer behind a veil of unverifiable anonymity.
It might sound plausible given the product but none of this is even remotely worthy of discussion. Plus those criticisms are things that I hear (rightfully so) about the industry as a whole so it's not really indicative of some sort of larger causative relationship. I've read similar criticisms of developers who've shipped GOTY candidates and commercial blockbusters.
Wer're trusting Glassdoor now?
The negative stuff posted on there about Star Citizen got eviscerated on this forum.
I do see why people would want to believe it about Bioware, and not CIG though.
My guess is while Bioware was learning Frostbite 3 and building tools, they created a significant amount content in Unreal 4. Mostly for prototyping. The port did not go well. That's my guess.
???Think you have bro culture confused with Japanese weebo culture
Oh wow hahaha!!!!!
Okay cool great. What else you got?No way! Supposed former employee says bad things about former employee when the gaming media's light is firmly upon said company?! Definitely true, bring me my pitchfork so I can match on the streets.
ND has a one star review from a former QA tester. We should seriously be worried about TLOU2 as a result.Thing is, GAF is out for blood right now, total berserk mode. Even though OP pointed out that the subject of the thread is to be taken with a grain of salt, any thread related to BioWare will see dozens of brutal comments for no other reason than "this game I haven't played has some funny animations". Good reviews are ignored, as well as positive opinions, it's just... I don't know what's happening really. Not even counting the employee getting harassed because holy shit it shoud have made people regain their senses for a sec but no, let's double down. Even shinobi, one of the most chill posters in the history of GAF has left and don't want to come back because a lot of shitty accusations were thrown at him.
You can find negative reviews for any company on glassdoor but this week the cool thing to do is hate on BioWare so let's take a review from mid-2016 and ignore all the positive ones to keep the hate train rolling.
I'm sure shitty stuff happens at BioWare like everywhere in the industry but the amount of shit getting thrown at the company as a whole, the employees and the game is just insane.
Okay cool great. What else you got?
*list*
Hmm...make it more like a heart wrenching story. With the power to make me cry!What else would you like?
Hmm...make it more like a heart wrenching story. With the power to make me cry!
thanks!
i didn't have a clue that video game dev offices would be like that.
always pictured a straight laced setting, i guess
Haha you may be right! Then again, evidence does help when something needs to be proven.To be fair it sounds like you'd fall for it so probably not a good idea.
Just a bad joke on my part
Or maybe Montreal tried to think it was as capable as Edmonton and then when issues piled up and Edmonton brought in they got resentful. Keep in mind Edmonton is the flagship studio. Montreal was new and unproven. One thing building an MP for ME3 and whatnot. Another to make a 50-100 hour game and an MP and a DLC and whatnot.
I blame EA for this. There is a reason the founders departed, how many studios have they caused issues for? Series they have run into the ground like Medal of Honor, Burnout, The Sims etc. They don't care about Mass Effect. They want to print money with Battlefront 2, and the 2 other Star Wara games being made by Respawn, Visceral etc.
So we know Edmonton is working on EA Destiny 2k18 but will they also be making another Dragon Age?
If I remember correctly some big Dragon Age names left somewhat recently too. Is that IP in limbo?
Crunch time isn't unusual but it still shouldn't be normalized. It's an abusive practice that overworks employees and ultimately hurts creative output.Is this any different from other studios? It's common knowledge that developers are put under extreme levels of stress and the "crunch" is a normal part of most AAA game development. Amy Henning did an interview about the development cycle of the Uncharted games she worked on and the long hours it involved.
http://www.gamesindustry.biz/articl...tely-at-the-point-where-somethings-gotta-give
The Uncharted series is both a critical and commercial success so we don't really hear the stories of the hard work put into them, but we constantly hear the news of other studios all over being closed down over the years. Mass Effect just happened to be a game that didn't live up to expectations so now the attention is on Bioware.
Holy shit, the game on the right actually looks like a Mass Effect game...
Putting people on performance improvement program (PIP Program) is the new tactics to get rid of people.
Oh crap! I didn't mean to quote you! My bad!Just a bad joke on my part
Even shinobi, one of the most chill posters in the history of GAF has left and don't want to come back because a lot of shitty accusations were thrown at him.
A lot of people accused him of being a shill for Bioware. The first MEA review thread was locked because people wouldn't shut up about it.wait what happened?
wait what happened?
If they didn't cared about the IP they would never put their resources to make another one. In every story there is always 2 versions, and to me this seems like a very complicated story that we will probably never know. But the facts are the current state of the game, the lack of marketing from EA that definitely looked like they didn't want to take any more risks with the game by injecting money to a big marketing campaign which would make their ROI even more difficult to achieve and also the fact that neither Microsoft or Sony decided to sign a marketing deal for the game which to me always felt weird.
To me the reaction to this by EA/Bioware will tell a lot of their commitment to the franchise in the long run, they need to turn this negative reaction and make a good lasting impression of the game. Keep patching it and improving it (even Deep Silver/Dambuster Studios made this for Homefront The Revolution, so they don't have any excuses not to keep working in the game) and also make all DLC free. Steps like that would at least make sure the biggest Mass Effect fans don't jump ship.