We had the internet, Napster, torrents, cheap mp3 players and all these other technology taking off in the early 2000s and music sales were in decline. Itunes helped in making a legitimate business out of that technology and it saw a small bounce but didn't recover. Streaming definitely helped revenue but it killed digital and physical sales pretty much. You can see digital sales were on the rise with the iTunes store then slowly died with Spotify and Apple Music.Ingham leaves out the fact that that same global recorded music industry had shrunk by 73% between 2001 and 2011. Interestingly streaming has saved the record industry - but not physical media and record stores. The resurgence of vinyl has only slowed down the decline. A substantial section of the recoded music revenues in the past went to the retail business, now those profits go to record labels and streaming services. Tens of thousands (or even hundreds of thousands) of jobs gone.
Jobs go all the time sadly not sure it's massively relevant otherwise we should also be calling out digital storefronts and online retailers.Ingham leaves out the fact that that same global recorded music industry had shrunk by 73% between 2001 and 2011. Interestingly streaming has saved the record industry - but not physical media and record stores. The resurgence of vinyl has only slowed down the decline. A substantial section of the recoded music revenues in the past went to the retail business, now those profits go to record labels and streaming services. Tens of thousands (or even hundreds of thousands) of jobs gone.
20 years ago. How time flies by.Developers doing tours!
Is that any different than Tell Tale games of old?I've been wondering if we'll start to see more game's designed for Gamepass at Xbox's show in June, like episodic games
It would be very bad for gaming imo
It’s been one of the GP prophecies since 2017 and like the other ones it never happened so far.I've been wondering if we'll start to see more game's designed for Gamepass at Xbox's show in June, like episodic games
It would be very bad for gaming imo
When did that stop?Can we just go back to the days of just buying games that we're interested in
It’s been one of the GP prophecies since 2017 and like the other ones it never happened so far.
Cry me a river and fatten that game pass up baby.
I've seen some admit that they've stopped buying games since these services. It's disheartening tbhWhen did that stop?
Well there are many experts in this forum that tell me gamepass is bad for gaming.Gamepass is beneficial for consumers.
But for devs at this point, I have no idea.
I am just forum guy.
This is exactly my concern with Game Pass. Excellent for consumers, but potentially devastating for the industry. The problem is determining how royalties work and who gets what piece of the pie. I don't see this as a lasting idea just because I don't see $15/month being able to be split properly between Microsoft and every developer that made the games the gamer paying the $15 plays that month. If I play four different games in June how is my $15 properly distributed to Microsoft (who you know is taking the largest cut) and the four different developers?
P.S. Piracy didn't cut the music industry in half. That is a patently false claim.
Agree, the 'gamepass please' posts were a bit odd to see.I've seen some admit that they've stopped buying games since these services. It's disheartening tbh
Companies like Sony are already doing this without a GamePass.I'm referring to Gamepass affecting the way their AAA games like games being split up or more games having monetization. We'll have to see if it changes things as far as the budgets
Games like Perfect Dark or Gears having their campaign split up into parts would be bad, that's what I meanIs that any different than Tell Tale games of old?
MS had games with monetization before Game pass though. Pretty sure Sony does too and they don't have Game pass at all. What is your evidence Game pass is the cause?I'm referring to Gamepass affecting the way their AAA games like games being split up or more games having monetization. We'll have to see if it changes things as far as the budgets
Any questions against MS is concerned trolling in their eyes. Tote the line or else, is the fanboys only edict.It's a quote from a former Xbox executive so it's hardly surprising that some users are going to consider it newsworthy.
I do wonder if Microsoft will adopt Sony's path of not releasing their games immediately, would that not be a better way to sustain the service?
It’s been one of the GP prophecies since 2017 and like the other ones it never happened so far.
I'd say with "Season" content and how MCC for PC was released piecemeal in timeline chronological order every 3 months it already is happening.It's funny how often it gets brought up with literally not a single example in the last 5 years to go by.
You haven't read what you've quoted. They didn't say this..they said:MS had games with monetization before Game pass though. Pretty sure Sony does too and they don't have Game pass at all. What is your evidence Game pass is the cause?
Stop being so defensive.We'll have to see if it changes things as far as the budgets.
If done badly yes, but it is not a new thing and isn't a thing that's only applicable to GP games or a platform with GP on it.Games like Perfect Dark or Gears having their campaign split up into parts would be bad, that's what I mean
The games industry has been like this already for the past decade and more. COD and Fortnite constitutes the majority of playtime across all devices.Taking a look at the top played artists on Spotify and the most watched movies and shows on Netflix, gives a very good picture of what we have in store for a 100% sub-based future.
I HAVE CONCERNS!
You know that's not how it works in terms of the revenue split?
Also your source for the revenue decrease due to piracy or other factors?
Difference being Sony's sub service is not their main strategy.I thought we were done with this concernmongering now that Sony has a decent sub service… guess I was wrong.
If the subscription service was cannibalizing a titles sales then I guess there is an argument that it would be an issue.As long as games are still for sale at the sametime, then this is a non-issue.
Luckily we still have games like Elden Ring topping the charts - I don't think that would be the case in a 100% sub-based future - unless it's filled with microtransactions.The games industry has been like this already for the past decade and more. COD and Fortnite constitutes the majority of playtime across all devices.
It's not a split though imo. Microsoft pay the publisher/devs a set fee for limited time rental license of their game/s.This is exactly my concern with Game Pass. Excellent for consumers, but potentially devastating for the industry. The problem is determining how royalties work and who gets what piece of the pie. I don't see this as a lasting idea just because I don't see $15/month being able to be split properly between Microsoft and every developer that made the games the gamer paying the $15 plays that month. If I play four different games in June how is my $15 properly distributed to Microsoft (who you know is taking the largest cut) and the four different developers?
And, of course, this assumes that everyone is paying full price for Game Pass, and they aren't. I have three years of Game Pass Ultimate and paid like $150 total for it. That's less than $5/month that Microsoft got from me for Game Pass, which means that's an even tougher split between Microsoft and multiple developers whose games I played in a given month.
Either way, I am skeptical of the long-term success. I completely agree that this is a huge consumer benefit, but I also agree that there is a high-risk for a negative impact on the industry itself.
P.S. Piracy didn't cut the music industry in half. That is a patently false claim.
If that is the case the developer simply won't put a game on Game Pass again. Problem solved.If the subscription service was cannibalizing a titles sales then I guess there is an argument that it would be an issue.
No, because the fee for putting the game on the service would have been negotiated before it dropped. I would imagine that pubs or devs would estimate the lost sales of day one releases and add that to their fee.If the subscription service was cannibalizing a titles sales then I guess there is an argument that it would be an issue.
It is considered concern trolling because the loudest complainers aren't even customers of the service or owners of the platform. It is a service. If you don't like the service don't subscribe. If enough people don't sub it will end and those complainers will find their happiness. Just sit back and watch it fail if it is so bad. Concerns for the actual customers rings quite hollow.Any questions against MS is concerned trolling in their eyes. Tote the line or else, is the fanboys only edict.
I'd say with "Season" content and how MCC for PC was released piecemeal in timeline chronological order every 3 months it already is happening.
Do you agree that the global music revenue numbers were correct though? Your contention is the cause of the revenue split? Just so I get your position correct firstly.What is your source that revenue decrease was due to piracy other than RIAA said it was so? There is no definitive study that links piracy to a notable decrease in sales. It's not on my to provide proof of a non-issue. It's on the people making the claims that there IS proof to provide the proper studies. But there are none. This is exactly what CD Projekt Red proved with the Witcher 3 which they intentionally released without DRM and it went on to be their best selling Witcher game.
I'm aware that's not how the revenue split works. The problem is that we don't know how the revenue split works, but using common sense we can see that the current price of Game Pass per subscriber isn't going to be as good for the industry versus not having a subscription model.
The problem is determining how royalties work and who gets what piece of the pie. I don't see this as a lasting idea just because I don't see $15/month being able to be split properly between Microsoft and every developer that made the games the gamer paying the $15 plays that month. If I play four different games in June how is my $15 properly distributed to Microsoft (who you know is taking the largest cut) and the four different developers?
You're acting like Elden Ring came out of nowhere and won gamer hearts overnight. Elden Ring is an iterative formula that started it's roots with Demon Souls back in 2009.Luckily we still have games like Elden Ring topping the charts - I don't think that would be the case in a 100% sub-based future - unless it's filled with microtransactions.
Ingham leaves out the fact that that same global recorded music industry had shrunk by 73% between 2001 and 2011. Interestingly streaming has saved the record industry - but not physical media and record stores. The resurgence of vinyl has only slowed down the decline. A substantial section of the recoded music revenues in the past went to the retail business, now those profits go to record labels and streaming services. Tens of thousands (or even hundreds of thousands) of jobs gone.
No, they just buy studios and can adjust budgets depending on subscription sales, downloads etc. This is how Spotify and Netflix works.They are not holding guns to peoples heads
I know. But do you think Microsoft or Sony could pay the same amount Bandai made from sales of Elden Ring?You're acting like Elden Ring came out of nowhere and won gamer hearts overnight. Elden Ring is an iterative formula that started it's roots with Demon Souls back in 2009.
How will gaming adapt? Musicians can tour, movies are released on theaters and those avenues are where they make most of their revenues.But the music industry adapted. New artists make nearly all of their money with touring. Not the way it used to be but they adapted. This industry will need to adapt as well. For better or worse.
I don't really understand this take.Games like Perfect Dark or Gears having their campaign split up into parts would be bad, that's what I mean
Jeez man, it's literally quotes from a former Xbox executive about how he fears the industry could potentially go with the subscription models.It is considered concern trolling because the loudest complainers aren't even customers of the service or owners of the platform. It is a service. If you don't like the service don't subscribe. If enough people don't sub it will end and those complainers will find their happiness. Just sit back and watch it fail if it is so bad. Concerns for the actual customers rings quite hollow
Spotify got them paying again, hence the recovery - but that recovery hides the fact most of that 25B ain't going to the music industry, whereas now that revenue is mostly used to rent and maintain the required infrastucture to run spotify and other services.
That’s what most of the AAA have been doing. GP for them is where they dump their games after the majority of the sales have run their course and I’m betting it’ll be the same with PS+.If that is the case the developer simply won't put a game on Game Pass again. Problem solved.
If that is the case the developer simply won't put a game on Game Pass again. Problem solved.
Totally agree in those scenarios.No, because the fee for putting the game on the service would have been negotiated before it dropped. I would imagine that pubs or devs would estimate the lost sales of day one releases and add that to their fee.
Unless we now think that everyone is stupid?!
Thanks. Customers and potential customers will comment on the service as they please. Im pretty sure you have given your opinions on things you don't own or subscribe to. Pass on the gatekeeping.It is considered concern trolling because the loudest complainers aren't even customers of the service or owners of the platform. It is a service. If you don't like the service don't subscribe. If enough people don't sub it will end and those complainers will find their happiness. Just sit back and watch it fail if it is so bad. Concerns for the actual customers rings quite hollow.
To be honest it wasn’t entirely bullshit: there has been ONE episodic game and ONE first-party early access game in 5 years.It's funny how often it gets brought up with literally not a single example in the last 5 years to go by.
It's the worry about what may happen at an arbitrary time in the future that probably keeps some folks awake at night.
Taylor Swift tried that for a whileIf that is the case the developer simply won't put a game on Game Pass again. Problem solved.