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Forza 5 Showroom | New cars and details for Forza 5, ongoing reveals

op_ivy

Fallen Xbot (cannot continue gaining levels in this class)
Well for one, I admitted in the last page that I don't play racing games that much. When I saw the video in question, the stuff I pointed out stood out to me, and it looked odd on a next-gen console, with a relatively open track to boot. So I apologise if I offended anything or anyone, but you'll also have to understand where I'm coming from.

you didnt offend anyone, it was just a silly thing to critique. you cant see shit for details in that video, so why bother.

btw, there are official bathurst forza 5 screens out there. you should ms paint those. at least then there would be something to point out and see.
 

Goku

Banned
you didnt offend anyone, it was just a silly thing to critique. you cant see shit for details in that video, so why bother.

btw, there are official bathurst forza 5 screens out there. you should ms paint those. at least then there would be something to point out and see.

It's hardly a silly thing to critique. It happens to be that the real life track is every bit as 'edgy' with 'straight lines as the video game counterpart. Some rocks are simply shaped that way. To someone who doesn't know the track, I assumed the real life counterpart would be more organic shaped. Besides, low poly geometry isn't really something you'll need a high quality video for.

---
^ Thanks
 

shandy706

Member
PS: DerFeef, you mind if I use that as an avatar?

I like this Goku guy.

goku is one of those guys that sees a paparazi shot of a naked scarlet johanson and tells us "ugly, left tit is higher than right one"

Hey, if it's the truth (or not). He's taking it all in stride though. The real track has very sharp/flatly graded surfaces in real life too.

I like that he's not bashing and crying/running off when people joke with him.
 

LeBoef

Member
goku is one of those guys that sees a paparazi shot of a naked scarlet johanson and tells us "ugly, left tit is higher than right one"
 

op_ivy

Fallen Xbot (cannot continue gaining levels in this class)
It's hardly a silly thing to critique. It happens to be that the real life track is every bit as 'edgy' with 'straight lines as the video game counterpart. Some rocks are simply shaped that way. To someone who doesn't know the track, I assumed the real life counterpart would be more organic shaped. Besides, low poly geometry isn't really something you'll need a high quality video for.

it is definitely silly to critique that video. you.cant.make.out.shit. you even went as far as to say that the forza 5 rocks arent as detailed and dont show the cracks the real world rock does. how can you tell? you.cant.see.shit.

EDIT: here, criticize this instead http://image2.redbull.com/rbcom/010..._2/0010/1/1500/1000/2/forza-5-mt-panorama.jpg
 

Goku

Banned
goku is one of those guys that sees a paparazi shot of a naked scarlet johanson and tells us "ugly, left tit is higher than right one"

No, but I do think Lightnings right boob is bigger than her left boob:
http://etgeekera.files.wordpress.com/2013/07/lightning-returns-final-fantasy-xiii-wallpaper.jpg

:p

it is definitely silly to critique that video. you.cant.make.out.shit. you even went as far as to say that the forza 5 rocks arent as detailed and dont show the cracks the real world rock does. how can you tell? you.cant.see.shit.

Like I said earlier, you don't need a HQ vide to make out low poly geometry. Hell, even the real life tracks screens seemed ' low poly '. As for the bolded part, quote me where I said that.
 

eso76

Member
@Saladine, just seemed a nice reaction gif to me. Gotta instant transmission my ass outta here :p



Well for one, I admitted in the last page that I don't play racing games that much. When I saw the video in question, the stuff I pointed out stood out to me, and it looked odd on a next-gen console, with a relatively open track to boot. So I apologise if I offended anything or anyone, but you'll also have to understand where I'm coming from.

No, it's all good, you weren't trolling and I can definitely see where you're coming from, also you accepted your defeat sportingly and jokingly; you're on the good gaffers list for me.

Dragonball still sucks though.
 

Gestault

Member
nqi4Fzc.png
 

op_ivy

Fallen Xbot (cannot continue gaining levels in this class)
" I hope that in the final build well see detailed cracks with depth in those hills, like that image above"

which i interpreted, maybe incorrectly, as you saying they aren't presently as detailed - which is of course IMPOSSIBLE to tell one way or another with such a poor quality video. poly edges too.
 

eso76

Member
Have I mentioned how much I hate T10's love for dramatic lighting ?

You don't need to bathe the tracks in orange sunlight for your game to look spectacular, ffs. Bathurst looks much better in that PIC facing the opposite direction. I don't understand why natural lighting is never good enough for Forza.
 

Gestault

Member
Have I mentioned how much I hate T10's love for dramatic lighting ?

You don't need to bathe the tracks in orange sunlight for your game to look spectacular, ffs. Bathurst looks much better in that PIC facing the opposite direction. I don't understand why natural lighting is never good enough for Forza.

For the record, I think their "dramatic" lighting is no different that normal sunlight. Drive to work facing East and back home facing West. Tell me that giant fusion reaction in the sky isn't brighter and more disruptive than any screenshot from a game you can pull up.
 

eso76

Member
For the record, I think their "dramatic" lighting is no different that normal sunlight. Drive to work facing East and back home facing West. Tell me that giant fusion reaction in the sky isn't brighter and more disruptive than any screenshot from a game you can pull up.

Not talking about the blinding sun, that might be accurate (although the choice of having it in your face on most tracks is questionable) but overall tint and palette. All that yellow and orange..
 

op_ivy

Fallen Xbot (cannot continue gaining levels in this class)
Not talking about the blinding sun, that might be accurate (although the choice of having it in your face on most tracks is questionable) but overall tint and palette. All that yellow and orange..

i do like how the atmospheric lighting / color temperature drastically changes depending on if you are facing towards or away from the sun. looks very natural here, though that may partially be due to it being off screen...
 

Gestault

Member
Not talking about the blinding sun, that might be accurate (although the choice of having it in your face on most tracks is questionable) but overall tint and palette. All that yellow and orange..

This is from an old write-up, which apparently is useful here.
Why Light Temperature Changes During the Day

The color of the lighting conditions changes throughout the day due to the position of the sun and the properties of the atmosphere. Air scatters blue light more strongly than red light. When the sun is lower in the sky at dawn and dusk the light passes through a thicker layer of atmosphere. This filters the blue light much more, giving redder conditions.

Before dawn and after sunset or in the shade, you get the scattered light indirectly from the air that creates the blue effect. These changes in color will be much less noticeable and dramatic during overcast days. This is because the clouds essentially mix back the light filtering of the atmosphere, resulting in even neutral light throughout the day.

Here are some lighting color temperatures to give you an idea of how the color temperature scale works in photography

Before sunrise: 10,000 degrees K

Before sunrise the only illumination comes indirectly from a blue sky. This produces a characteristic strong steel blue color.

Dawn: 2,000-2,500 degrees K

The lighting will change to a very warm red color just as the sun comes up. Look for the first appearance of shadows.

Early morning: 3,000-4,000 degrees K

The color temperature will become more neutral as the sun continues to rise through the morning.

Midday: 5,500 degrees K

Overhead sun at noon produces neutral colors, though this may not be best pictorially.

Overcast: 7,500 degrees K

Overcast lighting conditions raise the color temperature noticeably. Your photographs will have much cooler colors.

Shade: 10,000 degrees K

The color temperature in shade on a sunny day is extremely high. All of the lighting will be coming from the blue sky.

Afternoon sun: 3,000-4,000 degrees K

The color temperature will fall as the sun goes down. The light effects become warmer and redder.
 

op_ivy

Fallen Xbot (cannot continue gaining levels in this class)
ahhhh, its been a long time coming.

10277047894_0d18dab0db_b.jpg


still cant believe i dont have the cheevo for racing on all the tracks!
 

Mascot

Member
Ah, the pack was pretty good too.

Congrats on finishing the all the races, such a drag at times but enjoyed most of it.

The Porsche pack was good, but I had to think long and hard before buying. It cost half as much as I paid for the full retail game, which is utterly ludicrous for just a few cars and new events when you think about it. Not sure I got value for money from it, but I needed those Porsches.

Yes - I am part of the problem.
 

op_ivy

Fallen Xbot (cannot continue gaining levels in this class)
Congrats, I was hoping to complete it as well by the time Forza 5 releases but I don't think that's happening.

thanks. couldnt believe what a hard time i was having on the last few races with that dbr9 and no assists after a few month break (and a few beers).
 
I've cleared about half the list. I wish I'd started playing them earlier as they are much more varied and make better uses of the tracks than the regular season mode.

I did do the Porsche ones though.
 

Mascot

Member
buying car dlc. part of the problem. i was joking. kinda.

The DLC car model will no doubt be repeated for FM5, but it'd be nice if Turn 10 occasionally throw some tracks in there too. I wonder if the Nurb F1 experience has put them off for ever?
 

op_ivy

Fallen Xbot (cannot continue gaining levels in this class)
The DLC car model will no doubt be repeated for FM5, but it'd be nice if Turn 10 occasionally throw some tracks in there too. I wonder if the Nurb F1 experience has put them off for ever?

i know it will. it makes bucks for them. i just wish they'd release high demand cars with a track at a premium every now and then for the best of both worlds. $15 for a number of popular cars and a track? we'll see. i'm hopeful they will at least try something for track DLC this time out.

also, i bought that and dont regret it.
 

Mascot

Member
i know it will. it makes bucks for them. i just wish they'd release high demand cars with a track at a premium every now and then for the best of both worlds. $15 for a number of popular cars and a track? we'll see. i'm hopeful they will at least try something for track DLC this time out.

also, i bought that and dont regret it.

Yep, tracks are what gives a racing game legs. Car DLC should only released when there's a new highly-desired car released in real life subsequent to the game coming out. I had a nasty feeling that many DLC cars are simply 'removed' from the finished game so they can be sold separately later.
 

sCHOCOLATE

Member
buying car dlc. part of the problem. i was joking. kinda.
Don't back peddle. You're right!

Consumer behaviour dictates how severe the DLC issue becomes.

Buying the DLC is definitely part of the problem. At least waiting for the one or two days when the Porsche Pack was on sale(because nearly every product gets a reduced price at some point) shows Turn10 and MS that consumers have brains and will power.

I wasn't able to take advantage of the Porsche Pack sale. And never bothered to look at it again since then. We're now a couple of months shy of Forza 5. Do I feel like I missed out on anything by not buying the Porsche Pack for Forza 4? Nope.

Don't feed the money-hungry publisher and developer trolls. No different than forum trolls. They'll just keep coming back for more.
 
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