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Forza 5 Showroom | New cars and details for Forza 5, ongoing reveals

p3tran

Banned
nah, not prison, just Greece. if I was a prison dude, I guess I'd say 'tag-team his sweet juicy ass" :D
anyway, "we have to work together to throw his ass out of the track sometimes"
i guess this sounds better :)
 

MaxiLive

Member
Why are people even comparing games!

I really don't understand why every single title has to be compared to every other title these days. Surely people don't have to kid themselves into making justifications of why they don't want the game because of one LOD pop-in, one dead body animation glitch or whatever.

Surely you can watch the footage and say, yes I'm interested this looks cool, or no thanks I'll stick with pCARS, GT6 or whatever is your preferred racing game of choice on what every platform you have access to.
 

op_ivy

Fallen Xbot (cannot continue gaining levels in this class)
wonder how long this gamespot exclusive is. was the alps direct feed exclusive with them? it seemed to pop up on the MS press site pretty quickly. hopefully we'll get this today.
 

derFeef

Member
A little Kinect something.

mqAop1r.png
 

op_ivy

Fallen Xbot (cannot continue gaining levels in this class)
i hope we see/hear more on kinect head tracking. hoping it works a lot better then it did last gen, but it should (right?). i also hope its not limited to the x-axis.

helios, after that tweet, can you provide any more deets about improvements to kinect and head tracking?
 
4 Weeks today, Yeeeaaahhh !!!

Helios or anybody in the now, how big is the Forza install going to be ?
I am planning on setting up the new Xbox, starting the Forza download, and coming back sometime later in the day. But you shouldn't need to wait super long because you can play it while it installs.
 

SarBear

Member
Well then, german Xbox1 pre-ordered and Forza 5 Steelbook LE pre-ordered from the UK. Should have everything about a week after launch instead of waiting for sometime in 2014 for the swedish launch.

Can't give you guys too much of a head start ;)

Then there's just the wheel situation too figure out....

GOODNESS, WE THOUGHT YOU DIED!! Good to see you're still active!!!
 

ElNino

Member
i hope we see/hear more on kinect head tracking. hoping it works a lot better then it did last gen, but it should (right?). i also hope its not limited to the x-axis.

helios, after that tweet, can you provide any more deets about improvements to kinect and head tracking?
My issue with head tracking on Forza 5 is that I typically only sit in front of the Kinect when I'm using my Fanatec... which won't be happening with F5 for obvious reasons. My couch/chair locations are off to the side enough that I doubt the Kinect sensor would really be able to follow my head unless I moved it while playing the game.
 
A little Kinect something.

Anyone know what happens if I keep the XBox One's mandatory Kinect under the couch/on the shelf, attached but unused and unloved? My XBox is at the back of the room with the projector and stereo, and is the reason I didn't get a Kinect for the 360.
 

derFeef

Member
Anyone know what happens if I keep the XBox One's mandatory Kinect under the couch/on the shelf, attached but unused and unloved? My XBox is at the back of the room with the projector and stereo, and is the reason I didn't get a Kinect for the 360.

Nothing will happen, you just won't be able to use Kinect features.
 

shandy706

Member
Anyone know what happens if I keep the XBox One's mandatory Kinect under the couch/on the shelf, attached but unused and unloved? My XBox is at the back of the room with the projector and stereo, and is the reason I didn't get a Kinect for the 360.

Nothing happens.

It may hate you a little, but you can leave it in the box.
 

Mascot

Member
Hey Helios, does The Bearded One ever read Forza Gaf?
If so, what does he think of Mascot?

Ha ha... you cheeky twat! Lol. I'm off to the England/Australia match tomorrow in the RL World Cup and will dedicate every England try to your memory.

Me and Dan are thick as thieves, Sal. Don't you worry. I gave him This Is Forzaaaaa!, coined the term Spahurst and painted that beautiful volcano scene at Camino for his bedroom wall.

I'd even go as far to say that he loves me.
 

saladine1

Junior Member
Ha ha... you cheeky twat! Lol. I'm off to the England/Australia match tomorrow in the RL World Cup and will dedicate every England try to your memory.

Me and Dan are thick as thieves, Sal. Don't you worry. I gave him This Is Forzaaaaa!, coined the term Spahurst and painted that beautiful volcano scene at Camino for his bedroom wall.

I'd even go as far to say that he loves me.

Yeah, you guys have been rubbish for over a decade. Will be a pushover as usual.

I reckon Dan has your Cary Grant avatar painted on a dartboard and yells 'Calspan' every time he hits bulls eye. I hear he's become quite proficient at it too..
 

HeliosT10

Member
Hey Helios, does The Bearded One ever read Forza Gaf?
If so, what does he think of Mascot?

I know he's aware of it but whether he's a regular reader, I don't know :)

Some of the the team definitely check out the threads though, for example Nick Wiswell name-checked Saladine in one of his emails to me that I referenced in a post I made a few days ago.
 

saladine1

Junior Member
I know he's aware of it but whether he's a regular reader, I don't know :)

Some of the the team definitely check out the threads though, for example Nick Wiswell name-checked Saladine in one of his emails to me that I referenced in a post I made a few days ago.

Yeah, I've been a fan of Nick Wiswell since PGR days. He's a very dedicated and passionate guy.
Still remember this

I’m sitting here in a small, hot, soundproof room, wondering to myself: “Why do we do what we do? Why go to the lengths we do to make everything not only sound correct, but to sound great?” I thought I’d share my findings with you and who, what, when, where, and why seemed a good place to start.
Who?
There is a five person audio team here at Bizarre Creations, plus a small group of supporting staff at Microsoft in the US. The team at Bizarre is responsible for all European recordings and the creation and implementation of every single sound effect you will hear in Project Gotham Racing® 3. The Microsoft team helps us with manufacturer contacts and most of the US recordings. They are also working with us on music licensing and dialogue.
What?
Most of the work we are doing obviously revolves around the sounds of the cars, but there is far more to the game’s soundscape than just engines. We have been recording and creating samples for each of the cities, crowds, track side commentary, road noise, skids, and the collisions, plus many more little incidental sounds such as gear changes and exhaust pops.

Each of these audio systems is being modelled to a level of detail that just hasn’t been possible before, and it’s great not having to make so many compromises due to lack of voices, memory, or CPU.
When?
Two members of the team (myself and Nick, the audio programmer) moved over to PGR 3 shortly after the completion of the downloadable content for PGR 2 just over a year ago. This team expanded to the current five members over the first six months on the project. During this time our whole approach to game audio has changed and our audio engine has been re-written to take full advantage of next generation hardware.
Where?
(Or to be more precise, where have we been?) We’ve been lucky enough to travel quite a bit in our quest to make games sound better. Every sample in the game has been recorded specifically for the game and for the locales and cars featured, including various German trips, Modena, Detroit, and even Blackpool. It’s a hard life, but somebody has to do it…

Why?
This one is easy, because we care enough about what we do to strive for perfection every time.

Our philosophy with this project was to make everything sound as accurate as possible. PGR 3 isn’t trying to be an obsessive simulation, but it is based on real world physics, and therefore the various audible cues that your brain responds to whilst driving normally should work the same way in the game. Many people have found that you can get so much feedback on what the car is doing from the audio system that it helps their driving and makes them better.

Even with non-car-related sounds such as cities and crowds, you can really feel the atmosphere if you hear the crowd cheer as you pull off a cool slide with the ambient sounds of New York playing behind them.

It creates a truly immersive environment that responds to you as you play.

Oh well, thoughts shared, back to the grindstone or should that be the V8….

Nick Wiswell
Audio Manager
Bizarre Creations Ltd

PGR4 Sounds

RIP
 

Mascot

Member
Yeah, can't wait to properly hear what magic Nick has been casting all over FM5. He wasn't on FM4 right from the start, was he? I *think* this is the first Forza that's been his from day one.
 

Mascot

Member
I know he's aware of it but whether he's a regular reader, I don't know :)

Some of the the team definitely check out the threads though, for example Nick Wiswell name-checked Saladine in one of his emails to me that I referenced in a post I made a few days ago.

Please tell me The Bearded Overlord still keeps a copy of my Ode To Dan from a couple of years ago in his wallet? I hope he realises I don't rattle poetry off for just anyone.
 

eso76

Member
Spa video should be out in the wild, I've seen yt versions without the GameSpot watermark..
Nothing on Xbox wire though, yet.

Oh, its on t10's own yt channel... :p
 

Mascot

Member
Spa video should be out in the wild, I've seen yt versions without the GameSpot watermark..
Nothing on Xbox wire though, yet.

Oh, its on t10's own yt channel... :p

The lighting between 1:12 and 1:22 is astounding, it looks so damn natural. It's kind of what I was hoping next-gen racers would look like all the time. Like looking through a dusty windscreen.
 
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