hmm so i guess that makes you a connected guy now?
I would advise you to check your optimal career path.
.
nagge is of the quick ones. occasionally we may have to tag-team his ass
I didn't even realise you'd been to prison.
Regarding Forza?
A little Kinect something.
There's a new article up on Ars Technica about Forza (specifically about cloud-based Drivatars):
How Forza 5 and the Xbox One use the cloud to drive machine-learning AI
Doesn't seem to be any terribly new information in there, but still good to see more news stories.
I am planning on setting up the new Xbox, starting the Forza download, and coming back sometime later in the day. But you shouldn't need to wait super long because you can play it while it installs.4 Weeks today, Yeeeaaahhh !!!
Helios or anybody in the now, how big is the Forza install going to be ?
Well then, german Xbox1 pre-ordered and Forza 5 Steelbook LE pre-ordered from the UK. Should have everything about a week after launch instead of waiting for sometime in 2014 for the swedish launch.
Can't give you guys too much of a head start
Then there's just the wheel situation too figure out....
My issue with head tracking on Forza 5 is that I typically only sit in front of the Kinect when I'm using my Fanatec... which won't be happening with F5 for obvious reasons. My couch/chair locations are off to the side enough that I doubt the Kinect sensor would really be able to follow my head unless I moved it while playing the game.i hope we see/hear more on kinect head tracking. hoping it works a lot better then it did last gen, but it should (right?). i also hope its not limited to the x-axis.
helios, after that tweet, can you provide any more deets about improvements to kinect and head tracking?
I wouldn't expect them until just before launch.Do we have a date for reviews?
Do we have a date for reviews?
I just tweeted that, thought it was common knowledge though?
A little Kinect something.
Anyone know what happens if I keep the XBox One's mandatory Kinect under the couch/on the shelf, attached but unused and unloved? My XBox is at the back of the room with the projector and stereo, and is the reason I didn't get a Kinect for the 360.
Anyone know what happens if I keep the XBox One's mandatory Kinect under the couch/on the shelf, attached but unused and unloved? My XBox is at the back of the room with the projector and stereo, and is the reason I didn't get a Kinect for the 360.
Anyone know what happens if I keep the XBox One's mandatory Kinect under the couch/on the shelf, attached but unused and unloved? My XBox is at the back of the room with the projector and stereo, and is the reason I didn't get a Kinect for the 360.
GOODNESS, WE THOUGHT YOU DIED!! Good to see you're still active!!!
Hey Helios, does The Bearded One ever read Forza Gaf?
If so, what does he think of GAF?
Hey Helios, does The Bearded One ever read Forza Gaf?
If so, what does he think of Mascot?
Yep, and ready for some next gen mayhem
Ha ha... you cheeky twat! Lol. I'm off to the England/Australia match tomorrow in the RL World Cup and will dedicate every England try to your memory.
Me and Dan are thick as thieves, Sal. Don't you worry. I gave him This Is Forzaaaaa!, coined the term Spahurst and painted that beautiful volcano scene at Camino for his bedroom wall.
I'd even go as far to say that he loves me.
Hey Helios, does The Bearded One ever read Forza Gaf?
If so, what does he think of Mascot?
You don't need to connect Kinect.
Nothing will happen, you just won't be able to use Kinect features.
Nothing happens. It may hate you a little, but you can leave it in the box.
I know he's aware of it but whether he's a regular reader, I don't know
Some of the the team definitely check out the threads though, for example Nick Wiswell name-checked Saladine in one of his emails to me that I referenced in a post I made a few days ago.
Im sitting here in a small, hot, soundproof room, wondering to myself: Why do we do what we do? Why go to the lengths we do to make everything not only sound correct, but to sound great? I thought Id share my findings with you and who, what, when, where, and why seemed a good place to start.
Who?
There is a five person audio team here at Bizarre Creations, plus a small group of supporting staff at Microsoft in the US. The team at Bizarre is responsible for all European recordings and the creation and implementation of every single sound effect you will hear in Project Gotham Racing® 3. The Microsoft team helps us with manufacturer contacts and most of the US recordings. They are also working with us on music licensing and dialogue.
What?
Most of the work we are doing obviously revolves around the sounds of the cars, but there is far more to the games soundscape than just engines. We have been recording and creating samples for each of the cities, crowds, track side commentary, road noise, skids, and the collisions, plus many more little incidental sounds such as gear changes and exhaust pops.
Each of these audio systems is being modelled to a level of detail that just hasnt been possible before, and its great not having to make so many compromises due to lack of voices, memory, or CPU.
When?
Two members of the team (myself and Nick, the audio programmer) moved over to PGR 3 shortly after the completion of the downloadable content for PGR 2 just over a year ago. This team expanded to the current five members over the first six months on the project. During this time our whole approach to game audio has changed and our audio engine has been re-written to take full advantage of next generation hardware.
Where?
(Or to be more precise, where have we been?) Weve been lucky enough to travel quite a bit in our quest to make games sound better. Every sample in the game has been recorded specifically for the game and for the locales and cars featured, including various German trips, Modena, Detroit, and even Blackpool. Its a hard life, but somebody has to do it
Why?
This one is easy, because we care enough about what we do to strive for perfection every time.
Our philosophy with this project was to make everything sound as accurate as possible. PGR 3 isnt trying to be an obsessive simulation, but it is based on real world physics, and therefore the various audible cues that your brain responds to whilst driving normally should work the same way in the game. Many people have found that you can get so much feedback on what the car is doing from the audio system that it helps their driving and makes them better.
Even with non-car-related sounds such as cities and crowds, you can really feel the atmosphere if you hear the crowd cheer as you pull off a cool slide with the ambient sounds of New York playing behind them.
It creates a truly immersive environment that responds to you as you play.
Oh well, thoughts shared, back to the grindstone or should that be the V8 .
Nick Wiswell
Audio Manager
Bizarre Creations Ltd
I know he's aware of it but whether he's a regular reader, I don't know
Some of the the team definitely check out the threads though, for example Nick Wiswell name-checked Saladine in one of his emails to me that I referenced in a post I made a few days ago.
But it's no excuse for wanting people to loose their jobs.
Spa video should be out in the wild, I've seen yt versions without the GameSpot watermark..
Nothing on Xbox wire though, yet.
Oh, its on t10's own yt channel...
sweet! paging Blim! paging Helios!Oh, its on t10's own yt channel...