Needs Ralph Fulton's face on it ;P
Will there be news today?
Needs Ralph Fulton's face on it ;P
Wasn't F5 1080P/60FPS? Is the framerate down because it's moving to an open world racer?
That and weather and dynamic lights etc.Wasn't F5 1080P/60FPS? Is the framerate down because it's moving to an open world racer?
Wasn't F5 1080P/60FPS? Is the framerate down because it's moving to an open world racer?
Wasn't F5 1080P/60FPS? Is the framerate down because it's moving to an open world racer?
Will there be news today?
Wasn't F5 1080P/60FPS? Is the framerate down because it's moving to an open world racer?
Wasn't F5 1080P/60FPS? Is the framerate down because it's moving to an open world racer?
Wasn't F5 1080P/60FPS? Is the framerate down because it's moving to an open world racer?
can we expect rain and fog in this game? Does FH1 has this and can we manually control?
I believe something will be up on IGN later today, but as for the exact content I'm afraid I'm not too sure.
That and weather and dynamic lights etc.
Open world, huge map, 'drive anywhere', dynamic weather, dynamic lighting, all things that were not in Forza 5.
Yep, on top of adding weather and dynamic lighting.
The first Forza Horizon was 30 FPS / 720p while Forza 4 was 60 FPS / 720p.
That feeling when someone comes in and decides to skip over the original post, because reasons.
So you played the best racing game of last gen (your words) on an even weaker hardware, also at 30fps - why does it bother you that much more now? Seems weird.
I'll take 1080p and locked 30, had no issues with the first one, actually liked it a lot.
I believe something will be up on IGN later today, but as for the exact content I'm afraid I'm not too sure.
They explained a lot of the delays were due to social features they wanted in there. Regardless of the real reasons for the delays they did mention they were striving for 60fps which is part of the reason why many still harp about it not reaching that goal. We can go on and on about what's better for open road games, closed circuit and so on but in Forza Horizon's defense the first game wasn't 60fps and they never mentioned about striving to reach that benchmark for #2. I think most people assumed it was going to be 30fps because of the past game and because it's not a closed track plus with all the other effects they put in there. The vistas on DriveClub in the background don't matter too much if they cannot be driven no matter how many miles it seems to go. Obviously Turn 10 has to manage resources for Forza (and every other developer) so that's why we haven't seen some things yet like night racing and so forth. When Gran Turismo hits the PS4 it's likely to raise the bar again as they will want 1080p and 60fps.
woooo
Helios, do you guys at T10 start feeling Playground games breathing down your neck ?
Of course they matter. Background vistas with full geometry, lighting, foliage, tree's, shadowing etc are still extremely taxing, which is why we've rarely seen vistas or backgrounds as dense in racing games
After the shit show that was Forza 5
Of course they matter. Background vistas with full geometry, lighting, foliage, tree's, shadowing etc are still extremely taxing, which is why we've rarely seen vistas or backgrounds as dense in racing games, and certainly no other racing game as outright realistic looking with such environments, not even close. There will still also be certain vistas etc that you actually drive to, so there's that to consider too.
Some people are under this false impression that being open world automatically makes your game more computationally taxing or technically impressive than a linear or non open world game. It doesn't. There are countless other factors that need to be considered such as quality of lighting, shadows, complexity of geometry, density of environments, shaders, textures, reflections, physics, volumetrics, post processing, effects, particles and so on and so on. It's why games like Halo 4 or Last of Us, despite being largely linear, are both still more technically impressive and likely more computationally optimised and still demanding than say Sleeping Dog's or Assassin's Creed 3/BF.
Some people are under this false impression that being open world automatically makes your game more computationally taxing or technically impressive than a linear or non open world game. It doesn't. There are countless other factors that need to be considered such as quality of lighting, shadows, complexity of geometry, density of environments, shaders, textures, reflections, physics, volumetrics, post processing, effects, particles and so on and so on. It's why games like Halo 4 or Last of Us, despite being largely linear, are both still more technically impressive and likely more computationally optimised and still demanding than say Sleeping Dog's or Assassin's Creed 3/BF.
not being able to drive there though, means devs can use lower detail and fake stuff, since the camera will never get close enough for you to notice.
It also means devs have a tigher control of what's being displayed onscreen at any given time; you can't climb up a hill and watch down on the entire world map etc.
After the shit show that was Forza 5, Playground have already proven to be a step above T10 when it comes to this, assuming FH2 is half as good as FH1. I just hope that when we get F6 it won't be as much of a trainwreck as 5.
And I'd bet money BF3 is more taxing than Halo 4 on 360.
What made Forza 5 a shit show?
You keep saying this nib95 but knowing you, i get the sense you keep saying it just incase FH2 looks as good as Drive Club so you can try and counter the 'it looks as good as Drive Club AND its open world' style posts that will probably come.
The fact is that open world games ARE more demanding than simple unchanging circuits.
If you check my post history over the last month or so, you will see plenty of posts of me saying how amazing Drive Club looks and how it looks better than even Project Cars BUT if FH2 ends up looking as good as Drive Club while also being open world then it will be an amazing achievement.
It's original micro plans, it's godawful IQ, and boring campaign. Can't really say too much about campaigns though as most of them are terrible. The IQ and lack of spice is why that game just never clicked with me. Similar to GT5.
woooo
Helios, do you guys at T10 start feeling Playground games breathing down your neck ?
(different games and all, but they are raising expectations for the main series -which might end up not looking like the main series in fact- case in point Saladine's post above)
You keep saying this nib95 but knowing you, i get the sense you keep saying it just incase FH2 looks as good as Drive Club so you can try and counter the 'it looks as good as Drive Club AND its open world' style posts that will probably come.
I said it because it is a matter of fact. I can already see some championing this open world point for example, to excuse a frame rate which not long before they claimed was unacceptable or the like for racers, and now I can see people championing it for tech speak, without much compression beyond using it as a tick box feature.
On a side note, I'd be very surprised if FH2 looks as good as DriveClub. Already in the screenshots I can see a difference in lighting quality and in other things like tree and foliage geometry for example. I have no doubt FH2 is going to look bonkers good, but whilst it likely uses a highly adapted version of the F5 engine, you can still see some of the similarities, especially for example, in the Mitsubishi Evolution shot.
Do you honestly not know why open world games are more demanding than a closed unchanging circuit?. I mean you don't need to be a developer to realise why, its common sense.
I said it because it is a matter of fact. I can already see some championing this open world point for example, to excuse a frame rate which not long before they claimed was unacceptable or the like for racers, and now I can see people championing it for tech speak, without much compression beyond using it as a tick box feature.
On a side note, I'd be very surprised if FH2 looks as good as DriveClub. Already in the screenshots I can see a difference in lighting quality and in other things like tree and foliage geometry for example. I have no doubt FH2 is going to look bonkers good, but whilst it likely uses a highly adapted version of the F5 engine, you can still see some of the similarities, especially for example, in the Mitsubishi Evolution shot. I've no doubt some will think it looks better though, just as some jumped to the conclusion Quantum Break looks better than anything they've seen before based on that little footage, even though to me Ryse still currently looks markedly better. But opinions and all that.
Pretty much. Not saying anything else, I like my job.
Sorry guys.
If you're gonna make a claim like that you'd better back it up with quotes here. Name names. You know blanket statements don't go over well on this forum.
Generally they are, but it depends very much on the game it is being compared to. Ask anyone what the most technically impressive game on the Xbox One is today, and they most probably won't say AC: Black Flags (despite it being open world), they'll likely say Ryse (despite it being linear), and with good reason.
Er thats kind of proving the point, Ryse is the much better looking game BECAUSE its linear. You couldn't have an open world game with Ryse graphics (well not yet anyway) because open world games are just too demanding.
Dead Rising 3 is a good example, one minute you are looking around a small room then the next minute you jump through a window onto a city street surrounded by 500 zombies.
There are just too many variables involved with open world games to have them at 60fps, well on consoles anyway. They would have to strip back the graphics considerably.
If there is snow then it probably is only one section of the map and would feel a bit odd imo. Unless the map is huge.
Generally they are, but it depends very much on the game it is being compared to. Ask anyone what the most technically impressive game on the Xbox One is today, and they won't say AC: Black Flags (despite it being open world), they'll likely say Ryse (despite it being linear), and with good reason.
nib, do yourself a favor and buy an xbone.
ign, press the freakin' button! or flip the switch or whatever!
Some of you need to do like I do and put nib95 on your ignore list.
This thread (and many others) would have been a whole lot better and more importantly I wouldn't have to keep seeing his comments as they get quoted over and over.
Forget which game is better looking (which is also another important point), which game out of Black Flags and Ryse to you is more technically impressive?
Anyway, I fear we're veering OT. I suppose that's what happens when you're waiting days for new media in the same thread, but hopefully we get some more stuff today or tomorrow.