Blimblim said:
We hopefully should have some 60 fps videos for you guys later today.
OMG Awesome.
In regards to damage, I think it's going to be pretty rough until next gen on racers that sport this many polygons in their cars. Reason is that there are really 2 ways to go about damage. Either model every individual damaged part, which takes an enormous amount of time, and is made dramatically more time consuming when your models have this much geometry (not to mention eats more ram, etc), or you can do it procedurally, meaning that damage is "computed" on the fly. This is the approach that seems to be taken by Burnout, Motorstorm 2, etc. This alleviates the problems on the asset creation and storage side, but is MUUUUUCH harder on the engine, as it now has to compute deformations for a 400,000 polygon model. I'd wager that's a pipe dream on current hardware. Games like Burnout and MS2 sport less complex models and simpler physics engines, which makes that sort of thing possible.
Oh, and about the paint thing...to be honest I think both games are about equally far from photo realism, for different reasons though. GT5p does this weird glow thing with cars that makes them look radioactive or something. It's very pretty, but it also doesn't make a lot of sense and does not resemble real life at all. Forza 3 appears to still have a sortof oversaturated hyper reflective look that doesn't quite sell it as real (though it's a dramatic improvement over its predecessor).
And to revisit the Forza 2 car models thing, and their models in comparison to PGR4...I would guess that the outside of the car used more geometry in F2 than the outside of a car in PGR4. Remember PGR4 had cockpits. To see this, I fired both up one after the other, PGR4 first. Looking at the Audi R8, in PGR4 I saw the entire car body was 1 model, it seemed, with seems between car components done by texture, and the Audi logo also a texture (or atleast unembossed geometry lying flush with the paint). Forza 2 did not have either of these problems, and seemed to sport more geometry in the tail light and headlights. The R8 model in F2 is actually really really good, and a much better model than the Ferrari 430 we looked at before. There is a really wide range of model quality in F2, it seems. From the absolutely horrendous Neon, all the way to the pretty damn good Audi R8. I dunno, kindof odd there was such a range in quailty, thinking back.