Norante said:
So, support for Logitech wheels, right? Every racing enthusiast has them.
If not... stop with the definitive racing game bullshit.
Actually I've been reading reviews on hardcore racing sites and most of them rank the Fanatec wheel for the 360 as being better than the G25. I've only read ONE review where it was the other way around, and I think it was TechRadar. But all the sim racing sites love the Fanatec wheel.
Still, I'd like to be able to use my DFP for a second wheel for some 2P action. I think MS should make a dongle to support it and I agree that something has to be done. Logitech wheels are far more available and are priced at different price points, some of them very affordable.
bloodforge said:
I think the paint shaders look more realistic in Forza3 than the ones in GT5. The GT cars always end up looking like rubber/plastic to me.
This could be debated forever. I personally think GT's look better. But T10 really closed the gap where it's barely distinguishable to most (but not to me).
But I do recognize that unlike GT, Forza has dirt, grime, and tire residue building up on the cars throughout long races. It's a neat touch that really adds to the realism.
op_ivy said:
right, with the exception of flipping the car, all of that was in f2. everything seen in videos from e3, again with the exception of flipping cars, also looks on par with f2. the only media showing any advanced damage is the "community at play" video in which the car flips through the air amid tons of bits of its body work, but that video likely isnt indicative of the actual game
Damage was gradually done in the Forza series. In FM1 they could only have bumpers and certain part hang off, and couldn't have them fall off outright. In FM2, they were able to convince manufacturers to allow for sideview mirrors and parts falling off. I'd think that they've pushed manufacturers even further.
Xamdou said:
Agreed, I remember people complaining about Forza 2 not having "3D" grass :lol
Well it did have 3d plants and polygonal grass but I think it was implemented poorly. GT5

used sprites in many cases and it looked much better. In the end it doesn't matter if you're a poly or a sprite, but how you add to the overall look of the game.
seattle6418 said:
What i saw was a Ford GT running into an undestructable barrier and rolling over, taking absolutely no damage (not even cracked windshield) and then proceeding to race. If that's the case, rolling over does nothing and it's worthless. But since it might be just the trailer, i hope the roll over adds realism to the game, resulting on a DNF afterwards.
Can somebody that tried the demo elaborate on this one? Because if it's touted as a great feature, it HAS to do something right?
One video demonstrated they were using a debug command to perform the rollover for them because it's hard to replicate in normal circumstances. So I'm guessing he ran into the wall and showed the rollover for effect. In another vid, the guy was trying to rollover (but failed) but mentioned that once he does he's basically out of the race.
You should sustain damage to your tires and suspension but your engine can still survive a rollover. The thing is that your suspension and drivetrain should be FUBARed to the point where you just can't drive. But sometimes if you rollover just once and manage to come back to your tires, you might be able to drive. It all really depends on what speeds it happens at. So I hope it's accordingly realistic.
My issue with the rollover is that it feels like you have a rollcage...because that roof should collapse and crumple on any production vehicle.