Psychotext
Member
Those Sim HQ ( http://www.simhq.com/_commentary/all_090d.html ) impressions were encouraging.
eso76 said:
RSTEIN said:
WHOAguitarninja said:Is that parallax mapping? It sure looks like it. Either that or actual geometry at the road edge. Man they went all out.
Spider_Jerusalem said:They confirmed they're using normal mapping on the road surface. It's on the gamtrailers footage where they talk about the graphics techniques used.
WHOAguitarninja said:Well that is not just normal mapping there where I am talking about, as the rumble strip seems to get higher a few cm from the road and normal mapping doesn't effect perspective.
Spider_Jerusalem said:Maybe the guy talking didn't exactly know the name, 'cause he first said "we're using bump mapping", and then "normal mapping", referring to the road surface. Maybe he wanted to say normal mapping... who knows. However it's surely gorgeous and incredible looking!
nah that looks like geometry. You can see the two faces when they come together.WHOAguitarninja said:[IMG.]http://img193.imageshack.us/img193/4564/mf314.jpg[/IMG]
Is that parallax mapping? It sure looks like it. Either that or actual geometry at the road edge. Man they went all out.
Spider_Jerusalem said:Maybe the guy talking didn't exactly know the name, 'cause he first said "we're using bump mapping", and then "normal mapping", referring to the road surface. Maybe he wanted to say normal mapping... who knows. However it's surely gorgeous and incredible looking!
WHOAguitarninja said:Is that parallax mapping? It sure looks like it. Either that or actual geometry at the road edge. Man they went all out.
eso76 said:9 minutes 1up interview with game producer and a funny guy i've never heard of called Che Chou.
Including lots of HD, apparently direct feed (or so it seems, i've only seen the low res youtube version) footage from car selection screen, ingame, replay...
http://gamevideos.1up.com/video/id/25061
Edit: not sure why when devs demo the game they ALWAYS stop right after the race starts and allow for cpu controlled cars to go ahead and spread on the track...hmmm...![]()
I plan on fabricating something to complement a gaming chair that I already have. It's one of those rocker seats, should be able to wedge it so it doesn't rock and build a simple tray.op_ivy said:awesome shots!
so, we have talked wheels, what about seat arrangements? years ago, i had built my own from home depot steel pipes, but the rigidity was lacking, it was heavy as hell, no racing seat, and not easy to store. i'd like to get a dedicated racing seat and frame for F3, what are the best choices?
the playseat evolution looks nice and sturdy.
WHOAguitarninja said:Comparison pics (more to come). This is as close as I could get it without knowing the tracks and spending a huge amount of time on the angles.
http://i41.tinypic.com/65rfcg.jpg
http://img140.imageshack.us/img140/4774/mf38.jpg
For the second photo there is really nothing in F2 that even compares in terms of draw distance, so I tried to match the lighting and angle as well as I could.
http://i44.tinypic.com/4lr5f4.jpg
http://img188.imageshack.us/img188/4740/mf39.jpg
Rad Agast said:The damage model in Forza 2 covered almost every thing except for the cosmetic stuff (which was there but not to the degree I expected it to be).
Engine, gearbox, tire wear, aerodynamics, brakes, etc... they were all possible to damage during a race. How you can call that cosmetic damage is beyond me. The physics might not stack up to the PC stuff but for a 2007 game it was beyond most of the stuff on consoles.
Regarding Forza 3 damage, it's natural to expect it to be improved on when compared to 2 but I still need a demo to check the tire deformation model. I doubt that they'll add the ability to blow the tires even though I think that would be sweet to have.![]()
op_ivy said:i may be mistaken, but che says the "community at play" video was put together capturing real race footage and editing in software like premiere. pretty amazing if all that really was in game
saladine1 said:It wasn't..
.
op_ivy said:who are you?
There is pretty much no way those graphics were real time. The cars were reflected in their own cubemaps, which generally means it wasn't a cubemap at all but a raytrace. Which means it was not real time. I think the video was meant to give off the feel of what you can do with the editor, rather than actually being from the editor itself. They asked Dan on gamespot (i think it was gamespot) about it and he wouldn't say that the video was done with the editor, so I think you can draw your own conclusions from that.op_ivy said:who are you?
op_ivy said:awesome shots!
so, we have talked wheels, what about seat arrangements? years ago, i had built my own from home depot steel pipes, but the rigidity was lacking, it was heavy as hell, no racing seat, and not easy to store. i'd like to get a dedicated racing seat and frame for F3, what are the best choices?
the playseat evolution looks nice and sturdy.
duk said:man the game looks great and no more shimmering AA!
op_ivy said:awesome shots!
so, we have talked wheels, what about seat arrangements? years ago, i had built my own from home depot steel pipes, but the rigidity was lacking, it was heavy as hell, no racing seat, and not easy to store. i'd like to get a dedicated racing seat and frame for F3, what are the best choices?
the playseat evolution looks nice and sturdy.
WHOAguitarninja said:There is pretty much no way those graphics were real time. The cars were reflected in their own cubemaps, which generally means it wasn't a cubemap at all but a raytrace. Which means it was not real time. I think the video was meant to give off the feel of what you can do with the editor, rather than actually being from the editor itself. They asked Dan on gamespot (i think it was gamespot) about it and he wouldn't say that the video was done with the editor, so I think you can draw your own conclusions from that.
Rad Agast said:If your not going to use a monitor mounted on it, the Obutto is a good entry for the price but not as sturdy as the more expensive stuff. The seat is adjustable though so that's a plus. Haven't tried one so all the info is from reviews really.
http://www.obutto.com/products.html
op_ivy said:i think hes working![]()
TheKurgan said:Yikes - I don't remember Forza 2 looking that bad. Very nice visual upgrade. Hopefully Chespace keeps the pics and videos flowing at a steady pace until release.
WHOAguitarninja said:We'll have to wait until we have the actual game to judge that. The problem In Forza 2 was that there is no clear way to anti alias reflections. AA works on geometry edges, and so it hits the edge of the car, but misses reflections entirely. Photomode seems to be snapping a photo in super high res and then down sampling, which effectively anti-aliases everything on the scene. You can't really do this in real time though with this graphical complexity.There is wayyy less contrast in the reflections though, which should go a very long way towards alleviating the issue.
TheKurgan said:Yikes - I don't remember Forza 2 looking that bad. Very nice visual upgrade. Hopefully Chespace keeps the pics and videos flowing at a steady pace until release.
op_ivy said:i may be mistaken, but che says the "community at play" video was put together capturing real race footage and editing in software like premiere. pretty amazing if all that really was in game
Brashnir said:working on what? part of his job description is posting on GAF.
op_ivy said:e3 demos/interviews?
op_ivy said:i think hes working![]()
WHOAguitarninja said:There is pretty much no way those graphics were real time. The cars were reflected in their own cubemaps, which generally means it wasn't a cubemap at all but a raytrace. Which means it was not real time. I think the video was meant to give off the feel of what you can do with the editor, rather than actually being from the editor itself. They asked Dan on gamespot (i think it was gamespot) about it and he wouldn't say that the video was done with the editor, so I think you can draw your own conclusions from that.
eso76 said:No, not the community at play video. Probably using all ingame assets for cars and scenery, but prerendered for sure. Now, that video starting with the Audi R8, then switching to Ford GT and Nissan Z, yeah, that's direct captures of actual ingame (well, replay) footage edited together.
op_ivy said:absolutely, but that clearly isnt the video che is referencing. the "community at play" video, from che's mouth, was created using clips of the game edited together in premiere. i think i agree that their was some "magic" going on to render it with better effects (likely higher res, better reflections, etc) though.
So I've been reading alot of thoughts on this video and I want to clarify. Inspired by Project Blackjack, this video is an example of what can be done in-game (if you have the determination of course). This video was produced very early on at a stage when we weren't comfortable showing the game...it's a CG render.
So to be clear...this video does not contain any in-game footage. If you want to see 100% in-game footage check out the "E3 2009 Trailer" on the Forza Motorsport 3 page!
Thanks,
Landin "Game Genie" Williams
Turn 10 Community Lead
www.forzamotorsport.net