CrudeDiatribe
Member
G Rom said:Notice the "advanced" option, maybe it's for customization ?
Probably for the sensitivity/deadzone sliders.
G Rom said:Notice the "advanced" option, maybe it's for customization ?
meh, forza 2 was much more enjoyable than 3CadetMahoney said:shaping up to take over forza 3 as the definitive racer this gen.
Yeah, but the reasons for that have been fixed in FM4 (they assure us).Xanadu said:meh, forza 2 was much more enjoyable than 3
Xanadu said:meh, forza 2 was much more enjoyable than 3
not just the lobbies, with all assists off it was still hard to get oversteer unless you were in a 900hp car. permanent steering aid FTLShapeGSX said:I disagree. There was a far better track selection in 3.
I was always racing with friends so the lobbies never affected me.
It really isn't anything near as hard as you're saying. I'm actually struggling to rid my 220hp E30 M3 of oversteer currently. And I have to worry about getting the rear end loose all the time with most all of my A-class cars. Granted, I nearly only drive RWD, but I'm not sure why you're struggling with it.Xanadu said:not just the lobbies, with all assists off it was still hard to get oversteer unless you were in a 900hp car. permanent steering aid FTL
http://www.youtube.com/watch?v=wVkxSZoHbYYSeanspeed said:It really isn't anything near as hard as you're saying. I'm actually struggling to rid my 220hp E30 M3 of oversteer currently. And I have to worry about getting the rear end loose all the time with most all of my A-class cars. Granted, I nearly only drive RWD, but I'm not sure why you're struggling with it.
The only thing that Forza 2 did better than 3 was have user-hosted public lobbies and now those are back, we get 8 more players and we'll likely have the same epic scope of options as we had in Forza 3. I'm excited.
Still the Shelby has a lot of oversteer in the game and you have to counter steer.Xanadu said:
so? they set those cars up to oversteer, it doesnt change the fact you cant turn all the assists off in forza 3, dan even said so himselfSeanspeed said:
So what? My point was that oversteer is perfectly possible. My cars are NOT setup to oversteer, but some do anyways. And of the ones not setup to, I can still get them to step out quite easily if I floor it too early.Xanadu said:so? they set those cars up to oversteer, it doesnt change the fact you cant turn all the assists off in forza 3, dan even said so himself
my point is its harder than it should be, its not accurate, i havent played it in a while but i remember it was almost impossible get some oversteer going in my turbo supra mk3Seanspeed said:So what? My point was that oversteer is perfectly possible. My cars are NOT setup to oversteer, but some do anyways. And of the ones not setup to, I can still get them to step out quite easily if I floor it too early.
You're either exaggerating how hard it is or you're doing something wrong.
Xanadu said:not just the lobbies, with all assists off it was still hard to get oversteer unless you were in a 900hp car. permanent steering aid FTL
I think it's power oversteer that people find absent sometimes, it happens to me, but this is more about the 'grip' then anything else, if you can get the rear wheels spinning, any glitchy steering isn't going to stop that, it will start to pendulate, but getting it 'going' with the physics setup in FM3 is tough for some cars.. The V8 aussie supercars are examples where they do nothing but oversteer at any throttle opening..Xanadu said:my point is its harder than it should be, its not accurate, i havent played it in a while but i remember it was almost impossible get some oversteer going in my turbo supra mk3
I dont remember driving that one specifically, but it may just be a case of you having that 'one bad experience' with that certain car cuz I assure you its not difficult to get oversteer in most cars. Saying that you can only do it with 900hp extreme cars is a gross exaggeration.Xanadu said:my point is its harder than it should be, its not accurate, i havent played it in a while but i remember it was almost impossible get some oversteer going in my turbo supra mk3
there were more i just remember that one specifically, i havent played forza 3 in quite a few months, but i remember having a hard time getting the tail to come out on corners of powerful RWD cars, i'm not a drifter but when i have traction control off in a turbo supra, i expect a little oversteer. i know forza 2 actually exaggerated oversteer but i found that more entertaining than the physics in forza 3Seanspeed said:I dont remember driving that one specifically, but it may just be a case of you having that 'one bad experience' with that certain car cuz I assure you its not difficult to get oversteer in most cars. Saying that you can only do it with 900hp extreme cars is a gross exaggeration.
derder said:So I'm confused. Do I need to buy the LE to race on the Top Gear track?
No, only if you want to play Soccerbowl on it.derder said:So I'm confused. Do I need to buy the LE to race on the Top Gear track?
charsace said:I'm hoping that the handling has reached the point where someone can learn how to drive playing this.
Tsukuba is a great place for teaching U-turns.Xanadu said:
Well first up, all the manufacturer data we get, we mostly throw away! This is because we're either getting it from a licensing agent or a marketing agent, we're not getting it from the engineer who knows the real data. So we research cars we actually go find out what it really does. We look at magazines such as Road and Track and Car and Driver, and we see what their test results are.
And we often notice that their test results are different. A manufacturer may say, this car does 0-60 in 4.3 seconds, but Car and Driver says 4.6, Top Gear may say 4.5, so you can't really trust any of that. We look at the simulation output and ask if we're getting the same range as those figures. And we have actually found issues in cars, we've called up the original manufacturer of the suspension, rather than calling up, say, BMW about the suspension. We might call KAW or H&R depending on who actually provided the springs, especially with older cars. We'll actually find out the real gear rations from the maker. We put all that stuff in and the car might understeer, it might oversteer, we've found some cars that just don't drive very well in the simulation. We don't fix it because that's how it really is.
Interesting..There's been so many changes to the actual models themselves, throughout the database and the whole game, that it's not an actual transfer. We're reading in the data between Forza 4 and Forza 3 and gifting cars into your garage. Car upgrades are not the same between the two games, so we can't just take them from one and put them into the other.
No. We're going to have some surprises. Stay tuned! There are some very surprising cars
I don't know about the mk III, but the mk IV does oversteer quite easily.Xanadu said:there were more i just remember that one specifically, i havent played forza 3 in quite a few months, but i remember having a hard time getting the tail to come out on corners of powerful RWD cars, i'm not a drifter but when i have traction control off in a turbo supra, i expect a little oversteer. i know forza 2 actually exaggerated oversteer but i found that more entertaining than the physics in forza 3
So, yeah Jay Leno tank car confirmed #474835.saladine1 said:http://www.guardian.co.uk/technology/gamesblog/2011/sep/06/forza-4-interview
How does the data transfer between Forza 3 and Forza 4 work? Will upgrades port over or just the base cars?
Interesting..
Are they(AV cars) all going to be supercars, classic cars et al?
http://www.xbox360achievements.org/news/news-9425-Gamescom-2011--Forza-4-Interview-%E2%80%93-Dan-Greenawalt-Talks-Cars.html
What's your relationship like with manufacturers? I mean, I understand the marketing opportunities that Forza must represent to them, but do they appreciate the design?
For the first time, I would say yes and it's because of Autovista. Honestly, that's the first time they've said "this is crazy!". They want to show it to their board of directors. The idea of seeing the car on a giant projector and being able to walk around it via Kinect, that has definitely got different departments within these companies interested.
If you think about it, these are multinational companies and so generally most of us in the video game space deal with the licensing organisation. They have marketing organisations, they have design and racing organisations and those groups don't necessarily talk to each other all the time, just like in any corporation. So for the first time, with Autovista, we reached the higher levels the boards, the chief executives we've got them thinking, "this has huge potential".
All of a sudden, we're getting calls from manufacturers saying "hey, we want to talk to you about this" and we'll say, "well, you know, we've already spoken we talked to your licensing guys. They're in the same building as you!"
But for the most part dealing with the manufacturers has been fairly easy for us in that we're not making choices about gameplay, trying to make it arcade-y or silly. We can hide behind that we're a simulation. If they don't like something about their car in the game, we can say, well, you can not like it all day but that's what it does!
If you don't like it, go fix it. If you fix it in the real world, guess what, we'll fix it in the game.
Didn't you say something about how AV can enhance a Manufacturers stance?G Rom said:Thanks a lot for the links saladine.
It's very good that FM is finally getting some recognition.
No. We're going to have some surprises. Stay tuned! There are some very surprising cars
Wait, now I'm confused. Didn't he say 26 cars before?How many cars are there in Autovista?
We're actually not announcing the number.
I suppose they changed their mind about revealing the number of AV cars after this Gamescom interview.At launch, Autovista mode will feature 25 experiences plus the 2012 BMW M5
It should be the goal for this and GT. A person that doesn't know how to drive should be able to use a racing wheel and choose to drive something like a ford focus and improve their real world driving skills.Xanadu said:
Again, more leaked info straight from Turn 10 themselves.watership said:Wait, now I'm confused. Didn't he say 26 cars before?
I suppose they changed their mind about revealing the number of AV cars after this Gamescom interview.
look to PC sims such as iracing for that, they have much more accurate physicscharsace said:It should be the goal for this and GT. A person that doesn't know how to drive should be able to use a racing wheel and choose to drive something like a ford focus and improve their real world driving skills.
I know, but this should be the goal of F4 and GT's more hardcore settings.Xanadu said:look to PC sims such as iracing for that, they have much more accurate physics
Seanspeed said:Again, more leaked info straight from Turn 10 themselves.
Off-topic: I'm reading a book right now called Watership Down. Any relation?
charsace said:It should be the goal for this and GT. A person that doesn't know how to drive should be able to use a racing wheel and choose to drive something like a ford focus and improve their real world driving skills.
theres a bigger version somewheredrifter444 said:That picture from the article is one of the best photos of Forza 4 I have ever seen.
You and FunnyBunny.watership said:Absolutely. It's one of my favourite books.
Xanadu said:theres a bigger version somewhere
ForzaGarage Round 1 said:Welcome the 1964 Ferrari 250 GTO, 1969 Pontiac GTO Judge, and 1997 Mistubishi GTO to Forza 4!
Snkfanatic said:Yum that BMW picture is amazing
still a beautiful car, loved it in PGR2G Rom said:Still the wrong GTO, Turn 10 !