nekkid
It doesn't matter who we are, what matters is our plan.
I think the score and that point is valid, but it reads weird. Like its been poorly-translated, or it was written by a student or something.
Great review as usual, lookin stunning
Nope, not on water. Still have them on stock clocks with a decent cooler. Never had heating problems. Also have 3000mhz DDR4 and a 1070 overclocked to 2100mhz. Pretty sure it's the game.
This game is looking (and sounding) really good. Like, really good.
Helios: are there any plans to patch VR in at any point? Is it even under investigation?
It holds the Nurburgring world record, if that was the forza version of the car this guy would be dead.
https://www.youtube.com/watch?v=Fh8_2zQZ3xM
Are you as the author of the thread supposed to censor which review scores are allowed in your opening post?
With multiple people having issues on PC (again) I'd say it's definitely the game. Probably something to do optimisation and their decision to run on 1 CPU core again. Forza Horizon 3 had a similar problem, until they patched it to use the CPU better.
After looking at the user name... not surprised.
Is there a legit reason for why they'd lock it to a single core? Reminds me of the issues I had with GTA IV and the solution was to lock it to a single core. But that was years ago.
Forza Motorsport 7 is not limited to running on one core. Forza Motorsport 7 uses as many cores as are available on whatever system it runs on, whether that is a 4- to 16-core PC or the 7 cores available on Xbox One.
What a great review. Are all of this person's reviews like this?
Forza Motorsport 7 is not limited to running on one core. Forza Motorsport 7 uses as many cores as are available on whatever system it runs on, whether that is a 4- to 16-core PC or the 7 cores available on Xbox One.
What a great review. Are all of this person's reviews like this?
Tbf, this recent sentiment that Forza is not a sim is yes, recent.....I think that came up in the demo thread only because more PC folk are now playing Forza...I have always been saying that it's leaning more towards arcade games than sim, and there was always something wonky about forza physics, even on the Original XB....Cars never really felt that they were weighty then, and not much has changed now....I think now that the recent entries gives so many assists as default, rewind, obtrusive racing lines... and it seems that the environments and cars don't look as real and authentic as other racers really adds to it...Notwithstanding, a lack of ATD, like the missing pit crew etc...I just think Forza is targeting a different demographic here, than pure sim-racing.
Forza Motorsport 7 is not limited to running on one core. ”Forza Motorsport 7" uses as many cores as are available on whatever system it runs on, whether that is a 4- to 16-core PC or the 7 cores available on Xbox One.
Bummed to hear there are micro stuttering issues on PC.
Not on all PCs, it's very smooth on mine and my friend's, it basically runs like the demo, or a bit better.
What a great review. Are all of this person's reviews like this?
Are you as the author of the thread supposed to censor which review scores are allowed in your opening post?
Yeah it's fine on my rig too, I have a G-sync screen in the middle though which probably hide some stuttering I guess.Not on all PCs, it's very smooth on mine and my friend's, it basically runs like the demo, or a bit better.
I think you're right, and yet the comparisons between Forza and sims still keep happening.
It plays great with my thustmaster tx, very powerful ffb. No idea about the physics though.I wish they improved Wheel support this year. Apparently the FFB is garbage and the physics 'meh' with a wheel. Sigh.
Yup, he's one of the few reviewers I trust. Even if given a review copy, he still purchases the game so he can better assess whether or not the game is worth the asking price. It's awesome how dedicated he is to his viewers.
Also in case you didn't know, he's the same Karak that posts here on NeoGAF.
He's the best reviewer on the web, imo and yeah, all of is reviews are on the side of fantastic.
So this is tempting me to take the plunge on XB1.
I put in tons of time on F3 and F4 with friends.
Question from someone who hasn't played Forza since then --- do they still have the kick ass used car market (sold by players) and car painting options? I remember that 5 did not have that stuff. I lost my mind on the F3/4 used car shops.
thanks
Regarding your question, I believe the Auction House that you're referring to will go live a week or two after launch (someone please correct me if I'm wrong). All the painting options you remember are still there, and if anything, they've been improved since the older games in terms of options.
SimPit impressions:
https://youtu.be/PwKMF6_WP-o
(Useful video for those on the PC intending to use a wheel)
I think, if you really unlock Forza's physics with a wheel on "simulation steering" without any assists, the tire and suspension physics arecomplete garbage(I might have overreacted, let's say they are super "unnatural" and not intuitive) that rely on aids to get them in a playable state that doesn't show how wrong they are.
However, it's definitely a sim - for me. And you need to define "sim" for that argument to have any real value.
A "sim" for me is a game that doesn't model its physics in a way that contradicts real word physics intentionally. It also should be up to a certain standard of physics simulation (otherwise it might conveniently not model certain aspects to make the game easier and arcadier). For example a game with rFactor1's physics released today would definitely be a sim. A game with "Indianapolis 500: The Simulation" physics would not, both were very "sim" when they were released.
By that definition, Forza is a sim. Unlocked it's also really hard to drive compared with hardcore PC simulators (because it's bad-wrong, not because it's hardcore).
I just saw a 6/10...so thatll make things difficult.I expect FM7 to be the premier racing sim this year.
90+ on MC is likely.
Will this guy ever face the ban hammer? He's been trolling Xbox and Forza threads with BS for years now.
I think most people get that it is a simulation of sorts but not the most realistic or hardcore.
Is there a legit reason for why they'd lock it to a single core? Reminds me of the issues I had with GTA IV and the solution was to lock it to a single core. But that was years ago.
Forza Motorsport 7 is not limited to running on one core. There seems to have been a miscommunication along the way. Forza Motorsport 7 uses as many cores as are available on whatever system it runs on, whether that is a 4- to 16-core PC or the 7 cores available on Xbox One.
Collective GAF intelligence predicted it's gonna review the highest, but only by one meta-point:I just saw a 6/10...so that'll make things difficult.
Collective GAF intelligence predicted it's gonna review the highest, but only by one meta-point:
http://www.neogaf.com/forum/showpost.php?p=249163526&postcount=100
Actually.. why not post the pics:
Yeah it's fine on my rig too, I have a G-sync screen in the middle though which probably hide some stuttering I guess.
Never mind, it would seem that visually the tires stop changing direction on production cars but the turning circle still gets tighter.
That seems like a weird thing to cap in a driving simulation, you would think that they would match them together the best they can.
Aha, I'm rarely up to date on those things, I have the 384.76 driver, there G-sync definitely works because that was the only thing I activated and it went from lots of stuttering to smooth as butter.Latest Nvidia driver disables GSync in Forza 7, so it's not working, and even if I force it through Nvidia Inspector my screen stays at 120Hz (I use the built-in overlay of my screen to see at which rate it runs).
Forza Motorsport 7 still has features that didn't make the deadline. Forzathon events, multiplayer Leagues, and the Auction House and Marketplace are currently listed as Coming Soon. However, what is already packed in is plenty of meat to digest, and no feature feels tacked on or a novelty. With a long and flexible solo campaign, quick multiplayer setups (including couch co-op), fun challenges, and lots ways to tweak your ride, wardrobe, and income, Turn 10 Studios continues to perfect their skill with another entry in one of the best racing series in the industry.
It's not perfect, and, on top of the problems we have with the reward structure, the perverse incentives against clean driving, and the prize crates, the load times can be lengthy. (It's also massive, clocking in at 67GB on the Xbox One.) And yes, Forza might be a little artificial at timessome bleed in from the Horizon games perhapsand its engine might be biased toward flair and fun. But games are meant to be enjoyed, and this one is most certainly enjoyable.