Forza Motorsport 7 |OT| Not thelastword on motorsports
Bingo
Forza Motorsport 7 |OT| Not thelastword on motorsports
Beautiful, and a long time coming.You can configure race length in career.
The demo ran flawlessly for me. So not sure what improvements you are looking for.
Well, it most certainly did not for many PC users. I concider myself one of the lucky ones, but I still got stuttering menus. And I would have liked to see improvements to LOD/pop-in.
PCGamer
"Forza Motorsport 7 is gorgeous on PC, and runs smoothly so far"
http://www.pcgamer.com/forza-motorsport-7-is-gorgeous-on-pc-and-runs-smoothly-so-far/
Are you really saying that AC on consoles is not worthy even without other options for a sim?
The last sentence is an incorrect assumption and that is the difference with the new system. Cars still have PI rating and restrictions, but you are given more narrow options for modifications with homologation. It's an effort to keep power, weight, grip, etc. more closely matched among cars for better racing.
Previously there were certain cars known as leaderboard cars, and unless you drove one of those in each class you couldn't really compete online.
Also there was the approach of creating terribly handling cars with massive engines. Which is fun for free play. But for more organised motorsports events it's better than everyone is on the same tire and horsepower.
You can tune and upgrade around that as much you like - but what it does is try to make more of the cars useful. There's still plenty of scope for tuning excellence, but there's more of a level playing field to start.
Well, it most certainly did not for many PC users. I concider myself one of the lucky ones, but I still got stuttering menus. And I would have liked to see improvements to LOD/pop-in.
does pc still run on 1 core
a bit worried about my older 4690k
PCGamer
"Forza Motorsport 7 is gorgeous on PC, and runs smoothly so far"
http://www.pcgamer.com/forza-motorsport-7-is-gorgeous-on-pc-and-runs-smoothly-so-far/
Crates also reward mods, which are returning from Forza 6. Mods are consumable cards that place modifiers on a chosen race. Some force you to remove the training wheels, racing with real damage enabled or no guiding track. I like that they're focused on encouraging new players to get better and take risks, but as the main drop in prize crates, they're not an exciting reward and I can imagine experienced players will quickly get tired of them.
The progression systems and economy may turn out totally fine, and again the only currency is in-game credits, at least as of nowthe hair on my neck just bristles when I see cards and loot crates and consumables. As long as I can drive cars at the difficulty of my choosing and earn a steady drip of new ones through natural play, Ill give Forza 7 the green light. I still have a lot of driving in circles to do before then, so look for our final review early next week.
It would have been fine if we could qualify ourselves closer to the front rather than always starting in 8th
True, tho mods could allow better grid position as well.
hated those mods , I want to qualify myself on the grid
Thanks, I don't see any mentions of improved LOD, but performance wise it's sounding promising.They posted just this.
:OOT up in under 5 minutes!!!
hated those mods , I want to qualify myself on the grid
Qualifying is now an option in free-play sessions with Grid Ordering by Best Lap (of the last race) and the ability to change scoring types.
OT up in under 5 minutes!!!
Qualifying is now an option in free-play sessions with Grid Ordering by Best Lap (of the last race) and the ability to change scoring types.
Can someone tell me what is really new from Forza 6? I know there are more cars, tracks, dynamic weather and TOD. Is there anything else? Physics changes or new features? Did endurance races come back yet? Did the auction house come back? I won the taco bell contest so it looks like I will have to wait awhile before I jump in. The game is looking good though.
Auction House is back, just not at launch. Endurance races IIRC were in Forza 6 anyway weren't they?
Also, one thing that has me the most hyped over FM6 is the new sound. The interior sounds are seriously on par with Raceroom, and that's an extremely high bar to hit.
Auction House is back, just not at launch. Endurance races IIRC were in Forza 6 anyway weren't they?
Also, one thing that has me the most hyped over FM6 is the new sound. The interior sounds are seriously on par with Raceroom, and that's an extremely high bar to hit.
They posted just this.
yes, so i can chose to do a qualifying session before each race? does it give an option of time or laps for qualifying?
helios? can you plz answer?
also, has any review yet said how many tracks have actual time of day and weather options? is it still limited to a few like in 6
The time / weather effects break down like so :-
6 circuits (Day - Night - Weather)
3 circuits (Day - Night)
6 circuits (Day - Weather)
17 circuits (Day only)
Previously there were certain cars known as leaderboard cars, and unless you drove one of those in each class you couldn't really compete online.
Also there was the approach of creating terribly handling cars with massive engines. Which is fun for free play. But for more organised motorsports events it's better than everyone is on the same tire and horsepower.
You can tune and upgrade around that as much you like - but what it does is try to make more of the cars useful. There's still plenty of scope for tuning excellence, but there's more of a level playing field to start.
From what I've played this is the best racing game in over a decade. Absolutely FANTASTIC.
LOL!
From what I've played this is the best racing game in over a decade. Absolutely FANTASTIC.
Homologation sounds like a way of trying to solve the problem without actually solving the problem. The fundamental issue is that PI doesn't work. It's a moderate rough guide but it's completely ineffectual when you consider that different tracks suit different cars, that small performance differences are massively important at a high level, and that car tunes can radically alter performance from the default. It also leads to a situation where races take place between cars that are on completely different sides of the handling/speed divide which is almost always a clusterfuck because braking distances vary so much.
Homologation may help by basically making the set of compatible cars a lot smaller and thus increase the number of leaderboard cars, but anything that relies on PI as its core system will not work well. Forza has some incredible concepts around it, but the simple truth is that a lot of the stuff that makes Forza great is also the stuff that makes it a poor competitive racing game.
From what I've played this is the best racing game in over a decade. Absolutely FANTASTIC.
What was the best racing game before this?
Can't wait until they show it to the world on Xbox One X. Turn 10 has done such an incredible job with racing in general, and this is another title to add to that legacy.
Mike
Was pleasant surprise to hear the car's suspension working on Dubai's curbs.
I think the aim is simply to improve the experience by limiting class breaking builds. Example: In FH3 in C class rivals I used (and felt dirty) a 1500 horsepower car on street rubber that pretty much could not be driven without TCS. it wasnt really all that fun to race, but there enough straightaway on the goliath that it was a dominant car on the LBs simply because it was a C that could do 220+.
If it can eliminate that and let cars that dont break class be competitive I'm all for it.
Ever heard of Assetto Corsa? The sim community consider it a good sim.
Im not saying the game isnt good. But lol.From what I've played this is the best racing game in over a decade. Absolutely FANTASTIC.
Can't wait until they show it to the world on Xbox One X. Turn 10 has done such an incredible job with racing in general, and this is another title to add to that legacy.
Mike
Yes I have, OG XB, and those on 360.So you've never played any Forza...ever?
Even Forza 5 and 6 had more detailed environments and texture work than any of the competition. They had racetracks surrounded by parked cars, hundreds of RVs, smoke billowing off of Bar-B-Q stands, moving theme parks, balloons floating around, birds, helicopters in the sky, etc..etc...
That was years ago.
I'm not even going to waste my time on your physics comments.
I did actually.You never played FM1 or 2 did you? Because there's no way that you'd say that if you had done.
I don't know what a true or false sim is, but I know that Forza has been known as a sim for minute. The whole purpose was to go against GT....Btw...I won't pull countless articles referring to Forza as a sim, because there are too many.....Its never been a true sim. Its always been one of the better sims on console, particularly when using a controller. (Rumble Triggers FTW). It's always had a good sense of weight. All of the assists are quite able to be tuned and/or removed. The idea that Forza lacks attention to detail is purely ludicrous.
It has always been that way, yet people try to pretend it's not been that way. I rarely see people comparing Forza to NFS or Motorstorm or Burnout across Original XB and the XB360 era, the most recent Forza's are only compared to arcade racers now because of the graphics faceoff thread, primarily for graphics that is, because there's not much talk of physics, gameplay, A.I in there...I think you're right, and yet the comparisons between Forza and sims still keep happening.
Never before has the environment been so alive in a Forza game. It's actually distracting. If your race takes place in the early hours of the day, pockets of mist drape across the tarmac. Winds, heavy with sand, snake beneath your tires at the Dubai City Circuit. Diffused and ethereal gilded rays from the rising sun shift across your field of view. In short, Forza 7 is beautiful.
The feel of the asphalt beneath your tires is noticeably sharper. If you aren't careful, bumps in the road surface will jitter you off course. Hydroplaning is a very real thing. Traction, decisively, is inversely proportionate to how much rain has fallen. Audibly, too, the road's condition will always be known: you'll hear the constant rattles and shrieks of rocks being thrown against the body and tires warring for grip.