To bring you down to earth, some of us are running off 4GB of system memory and 1GB of graphics memory on PC. Games look killer and OS functions are still fast with a good CPU.
If it's true, pre-order cancelled. I want a games machine, not something to run multiple instances of Netflix at the same time.
I thought Sony promised us a games machine?
Because "games, games, games" kinda goes out the window if this is true I guess?Why are people losing their minds?
Please tell me everything you know about OS design.
The game side has 4.5GB dedicated to it, while the OS has 3.5GB reserved. The OS side can be lowered down to 2.5GB so the gaming side can use 5.5GB, but doing so takes some work.Where is 3.5 coming from anyways? 8-5.5= 2.5.
Sony's internal docs say that 4.5GB is the baseline amount of guaranteed memory available for game-makers (note the memory usage of the Killzone: Shadow Fall demo) and most likely what the lion's share of launch titles will be using. However, other sources close to Sony indicate that developers can request up to an additional gigabyte of "flexible memory", and use it to boost elements of the game - but only if the background OS can spare it. We're told that incorporating this isn't trivial, and it may well be that to begin with only first-party developers target its usage.
Dont think so. PS4 has a dedicated chip for this video recording and even if RAM is needed it would only be a small amount. If this article is true I wonder what cuases this increase in reserved RAM.The one GB of wiggle room has to be for the 15 minutes of recording cache, doesn't it? So 2.5GB OS, and the. One for either the game to use or recording the game if the developers don't run the game in 'big' memory mode?
Yes.Wait, is this the same author who reported the Xbone ESRAM "increase"?
wow whatDF: playstation home will be required to run in the background at all times utilising around 1GB of RAM
i cant believe thisDF: flexible RAM can only be utilised on systems with playstation plus
The reserved amount will change as time goes by. They will optimize the OS to use less memory. It has been done before.
Its funny because you and hundreds of others believed their bullshit this time around. They want the same thing MS does. They just wont come out and say it
Jeez so much drama and someone will start a thread asking who's cancelling their pre-order now.
Cerny: System for developers
Adam: dev told us if you don't have 8GB of Ram you're dead.
Sony adds an additional 4GB of ram to equal 8GB's and
Gives devs 512mb of 4GBytes.
Turn the fucking thing into an app machine.
All that goodwill of its about games are out the window.
And I bet the games are only using ~1GB of RAM?
Yeah, nothing to see here folks.
c'mon man.
this is crazy, we need some kind of confirmation.
I'm not in the camp that thinks that Sony needs to chase OS feature-parity with MS to stay in the game this coming gen. Sure, fundamentally useful stuff like cross-game voice chat would be nice, but IMO MS tends to chase a lot of bloat and I'd rather Sony not follow suit. I think they're capable of matching the features worth matching with a much smaller footprint.
And besides, isn't part of the reason why MS has such a large RAM partition reserved for the OS to begin with partially because of Kinect 2.0? So why does Sony need to try and match those numbers when the PS Eye isn't part of the default kit?
If true, all these next gen consoles are a joke.
Yes.
Are there games out there using more than 5 gigs of RAM? I'm kinda confused as to why people think this is a problem.
lol Please stop.
I want decent performance for the next 5 years compared to the PC, not compared to the lowest common denominator...I want futureproof
Probably to make all the features they mentioned instantaneous. The Vita has a crazy fast OS, if they are aiming for that speed, then I can understand.
Seems okay to me.
Still much better RAM than the X1, this does not come close to levelling the playing field.
5.5.gb out of 8gb? Pre order canceled.
someone tweet yoshida....
1-2gb is fine...but 3.5gb? wtf.....consoles no need to run vm or some crap...
Why are people losing their minds?
The game side has 4.5GB dedicated to it, while the OS has 3.5GB reserved. The OS side can be lowered down to 2.5GB so the gaming side can use 5.5GB, but doing so takes some work.
Sony's internal docs say that 4.5GB is the baseline amount of guaranteed memory available for game-makers (note the memory usage of the Killzone: Shadow Fall demo) and most likely what the lion's share of launch titles will be using. However, other sources close to Sony indicate that developers can request up to an additional gigabyte of "flexible memory", and use it to boost elements of the game - but only if the background OS can spare it. We're told that incorporating this isn't trivial, and it may well be that to begin with only first-party developers target its usage.
Yeah, 4.5~5.5 is actually pretty fitting considering the 1.6ghz 8core and 1.7 (?) Tflops GPU it's using.Not really. 5.5 or even 4.5 is absolutely plenty given the cost and size of the device.
Wait I never heard about this, what came of that?
lol Its true. Sony doesnt care about you anymore than Microsoft does
Not surprised. It's in line with the Xbone's 3-ish gigs reserved for OS that we've heard (or heard rumors?) about
Did you even read the article? The increase in RAM gave Sony the opportunity to improve the speed and features of the OS. "The console's leap from 4GB to 8GB has seemingly opened the door for Sony to be much more ambitious about what tasks the PlayStation 4 performs in the background and in parallel with gameplay."
nowhere near 3.5 gb. waiting for a confirmation or something.Can someone that is using a PC right now with a bunch of apps running and the OS state how much ram its using, total. For everything.
Im using 2.24gigs at work right now and thats with a fair bit of stuff running on it.
Sony's internal docs say that 4.5GB is the baseline amount of guaranteed memory available for game-makers (note the memory usage of the Killzone: Shadow Fall demo) and most likely what the lion's share of launch titles will be using. However, other sources close to Sony indicate that developers can request up to an additional gigabyte of "flexible memory", and use it to boost elements of the game - but only if the background OS can spare it. We're told that incorporating this isn't trivial, and it may well be that to begin with only first-party developers target its usage.
Its official now. PS4 lost the race.
Xbox can use its infinite power of the cloud to increase all users ram by an infinite.