Agreed, especially in open maps. When there are a lot of walls/buildings it gets tricky. If the match doesn't have a lot of explosives, it's good to have your gunners team up to cover each other.Ultimoo said:I find that superior map control through the use of cover and choke points is the best winning strategy. Basically one machine gunner under cover can cover a wide area, forcing your opponents to turtle and allowing you to flank. Of course, this is ineffective when rocket launchers are in play, but hey, a man can dream of a game free of rocket launchers.
 
	 
				 I already know what we are going to do about 64+ players, but seriously.. good stuff.
 I already know what we are going to do about 64+ players, but seriously.. good stuff. I was thinking that was probably it... My only complaint about this game right now are the server slowness and how some of the text/wording is used for the leaderboards
 I was thinking that was probably it... My only complaint about this game right now are the server slowness and how some of the text/wording is used for the leaderboards