For all its problems, I still want a sequel to The Order.
The orders gunplay felt so tight and the enemy hit reactions were excellent. A sequel with more focus on gameplay and gunplay would be so rad.
For all its problems, I still want a sequel to The Order.
Q: "Is there a future for the Order franchise?"
A: *smiling* "Uhhh. The best way to answer that ...wow....without giving any(thing away), how can I say this? Is there a future? Yes. That IP has a future. It's definitely built into the IP. That future was built from the very get go, from the first day we started working on it. There's a larger storyline. There's a macro story that keeps going. There's an IP that's actually even bigger than even the storylines we created. So, there are legs to this IP, definitely."
Q: "So, Sony sees it as a helluva investment. We're gonna keep pushing this baby?"
A: *smiling* "Well, you'll have to ask Sony that."
"OK. Interesting."
Great to hear! Absolutely love The Order. SO much potential for future sequels.
Don't care how many times I have to post it but the idea of the order set in WW2 with Alan Turing replacing Tesla and he sheer amount of rumors around the nazis and the occult writes itself. Make it happen RAD!
Don't do this to yourself.Q: "Is there a future for the Order franchise?"
A: *smiling* "Uhhh. The best way to answer that ...wow....without giving any(thing away), how can I say this? Is there a future? Yes. That IP has a future. It's definitely built into the IP. That future was built from the very get go, from the first day we started working on it. There's a larger storyline. There's a macro story that keeps going. There's an IP that's actually even bigger than even the storylines we created. So, there are legs to this IP, definitely."
Q: "So, Sony sees it as a helluva investment. We're gonna keep pushing this baby?"
A: *smiling* "Well, you'll have to ask Sony that."
"OK. Interesting."
Great to hear! Absolutely love The Order. SO much potential for future sequels.
Don't do this to yourself.
The Order's reception was the strangest I've seen. When the reviews hit it was all doom and gloom, but we've slowly reached a point where a sequel seems feasible.
I was extremely impressed from the start. I understand the criticisms people had, but I loved everything about The Order - the characters, the atmosphere, the satisfying gunplay, the presentation. I actually thought the presentation was its strongest feature. The pacing, with its ebb and flow between gameplay and cinema, was a refreshingly unique experience. On the whole, it felt like one of the only games - even to this day - that felt like it wouldn't have been possible on the last generation of consoles. It felt like something new - like the first successful attempt at merging cinema and game. It entranced me like a great blockbuster film.
Calling it a 'developer's game' is high praise. In any industry - whether it be video games, music, comedy, etc. - the ultimate compliment is one that comes from your peers.
I'm still hoping we can get a sequel.
Also, Sony, get Insomniac back on Resistance 4.
Don't do this to yourself.
Sony doesn't suck; The Order 1886 does.
It wasn't a bad game. It just wasn't a great game.
The story/mechanics/art style are in place if they can make the right moves to push it and make it an excellent game.
It wasn't a bad game. It just wasn't a great game.
The story/mechanics/art style are in place if they can make the right moves to push it and make it an excellent game.
To me, I think it might've worked better as it was if it were an episodic release. Despite being very well made, it did not provide anywhere near enough entertainment value to justify it being full price. I think most people were expecting a third person co-op shooter in Victorian England with sci-fi and supernatural elements. It would've been a much easier sell. The fact of the matter is that it felt incredibly limited in the gameplay department and overly scripted to the point where you're practically just going through barely interactive cinematics. It was just excessive, even for someone who usually enjoys that sort of thing. I think they took all of the wrong lessons from the games that they were trying to emulate.For all its problems, I still want a sequel to The Order.
I would definitely like to see a sequel. I enjoyed the game when I finally played it a year after it came out, but I can definitely see why people would be really upset if they had to pay full price for it. It was really short with very little replay value.
Actually, one of the issues I had with the game was from a story perspective. Specifically, certain parts of the game felt off with the way Galahad was going around murdering people. It's been a while, so I can't remember full details, but I think it's when you are infiltrating your old HQ and you have to fight through a lot of soldiers. It seemed strange that Galahad seemingly had no problem slaughtering his former allies even though they were most likely unaware of the corruption taking place within the Knighthood.
They should have really had Galahad yelling at them to try and reason with them, even as you are fighting them. The whole thing just felt off to me. And I won't even get into the mandatory stealth section in the garden with the over-the-top murder-knife animations, lol.
Things like that wouldn't normally cross my mind in a videoogame, but it just felt off for Galahad's character.
Overall, I did enjoy the short time I had with the game and it's world/characters. I definitely think a quality MP mode would do a sequel wonders and add some value to the entire package. But I guess making a "quality" MP is easier said than done, heh.
Don't do this to yourself.
I still think this game got a lot of unnecessary flak. I loved every bit of this game. It was a very original game set in familiar gameplay mechanics. Gorgeous as all hell, too. Not every game needs multiplayer, boss rush, etc.. I sincerely hope that RAD has future plans for this franchise.
The flak is pretty warranted though. The gameplay being familiar and serviceable would have been fine if the story elements the game leans heavily on had been above and beyond. It's trying to be an Uncharted or TLoU but totally misses why those games work: A good plot and/or really good characters.
Then the concept and setting ultimately work against it because they're so interesting and original (for a AAA game at least) and yet they pretty much waste it. You have a game about an Order of knights whose main purpose is to protect humanity against half breed supernatural creatures aaaaannd you make them fight humans 90% of the game. You put them in this really cool Victorian Steampunk world with Nicola Tesla making them crazy weapons aaaaaannnnd they make you shoot extremely conventional weapons for 80% of the game. Shit is frustrating.
"Aaaannnnnndd" those are your personal, subjective, arguably unreasonable expectations.
A lot of people really, really loved what the team did with that game. It deserved a mixed critical reception, no question, we all understand why it was divisive. But like they said in the interview, it's always been a small team, they learn with every project, and they have so many different opportunities right now that make them such an interesting studio to watch.
Make no mistake, this video was to keep them relevant as they deliver a title for Game Informer's parent company. Their ambivalence during the interview suggests Sony wasn't happy with the outcome, the IP might be out of their hands, but it would be amazing if they were able to feed their learning experience from The Order and their current projects into a much improved sequel that would score better with mock reviewers and armchair analysts on NeoGAF. If not, it was an entertaining watch and I'm interested in how Deformers and their VR project turn out.
For all its problems, I still want a sequel to The Order.
For all its problems, I still want a sequel to The Order.
Yep. It had a fair share of mechanical and encounter design issues, but when the game was actually letting you play, shooting the arsenal was a hell of a lot of fun. If they made a sequel they need to figure out how to better balance the time in between encounters though in a way that isn't only cutscenes or forced walking. Dialogue options, puzzles, and some investigation (was always disappointed there was no functional use for picking up those pretty items) might be enough to properly fill it out. A properly paced story would be a necessity too, since they basically wrote a prologue as the main story last time.For all its problems, I still want a sequel to The Order.
I feel like the story is one of bigger problems that I had with the game. This game clearly had a story in it but it felt like they were focusing on the background and the world a lot more than the main story itself.Yeah, it was highly flawed but I think they deserve one more shot. Just make the level design a bit more interesting, don't control the pace of the game with forced walking sections and include some fun set-pieces. I felt like they had the framework of a really good TPS, but it was let down in other areas.
Oh, and also, if you're going to focus so much on plot remember to make that plot decent with a proper beginning, middle and end. 1886 felt like the prologue to a more interesting story.
The only game that looks like it already has the Pro patch.