There is a PC OT but it's more to keep up with the news, there is also a PSVR OT and it has a few posts every week, the most active OT right now is the Oculus Quest 2 one. I'm in for just a general VR community OT. Whenever I visit GAF or era (there is more VR activity in there but I can only lurk) it's always to check if there are any new VR-related discussions.Would anyone be on-board with the making of a VR, GAF Community? I noticed we don't have one and thought I might give it a shot.
Are there even enough VR-players on this board to drive discussion?
I don't know if I agree with thatAlmost no replayability.
Only game I played twice this year. It's replayable because it's good, not because random loot or multiplayer.Incredible first time experience... Almost no replayability. It's an amazing vr game but a poor game by normal standards.
I think it's my goty too
Hey, you get a ban from that crazy place too eh? After my ban I did lurk too because of the activity but I do so less and less frequently now.There is a PC OT but it's more to keep up with the news, there is also a PSVR OT and it has a few posts every week, the most active OT right now is the Oculus Quest 2 one. I'm in for just a general VR community OT. Whenever I visit GAF or era (there is more VR activity in there but I can only lurk) it's always to check if there are any new VR-related discussions.
I wasn't banned, I just don't have a paid email anymore and can't confirm my registration.Hey, you get a ban from that crazy place too eh? After my ban I did lurk too because of the activity but I do so less and less frequently now.
Off topic but I tried Echo arena tutorial this afternoon and found the movement mind-blowing. Then I tried a match and sucked badly, just ricocheting from wall to wall no where near the disk lol. I'd rather the game was a single player corridor shooter or something.
Man the rift is so much better than the grear vr. I knew it would be but wow.
Just about anything is crazy in VR. I tried out Metroid Prime in Dolphin VR and, despite gimping myself to 3DOF by not having a way to make head tracking work with my PSVR on my PC, for an early 2000's game it's astoundingly VR-friendly. I could see details in the environment that never noticed on the TV, even for it's age some of the details looked very impressive, like some walls not being just totally flat textures, the raindrops on Tallon IV being fully 3D, it was magic.On a side note, playing Half Life 2 in VR felt incredible. Takes a little work to get it going but Gary's mod is my choice.
How is this different than TLOU? This game was not meant to be an open world RPG.I’m late here but it was an OK game. Very simple, closed corridors, lack of NPCs to interact with, few physics on the enemies. The game was quite lacking.
There are some people that felt legit burned by the fact that they waited 12 years for Half Life 3 and ended up with a VR game that is sort of but not quite Half Life 3.The problem is Lot of people have never experienced HLA. It's not a normal game, the things this does for VR and gaming in general are unreal. I'm playing hLA wirelessly on my quest 2 and it's the best experience I've had gaming probably since HL 1
That description perfectly fits the entire Half-Life series.I’m late here but it was an OK game. Very simple, closed corridors, lack of NPCs to interact with, few physics on the enemies. The game was quite lacking.
How is this different than TLOU? This game was not meant to be an open world RPG.
That description perfectly fits the entire Half-Life series.
Fair enough.HL 1 & 2 had NPCs. Also, it wasn’t VR and it was a different generation, so it’s not a fair comparison. However, play HL1 in VR and it’s incredible.
Fair enough.
But I want the NPCs in the next game to act like this:![]()
Fair enough.
But I want the NPCs in the next game to act like this:![]()
I'm convinced the majority of games media don't want games, they want movies.Great choice from GameSpot.
Half Life Alyx should won best game direction in TGA, it got hard snubbed. This is true gaming innovation. TLOU2 didnt innovate to deserve it, its similar to the first game with minor improvements and worse writing, no idea how it won.
I was writing another post about this but decided to delete it. Yes Sony Triple A gaming is becoming an alternative to Hollywood industry, now more than ever because of the pandemic. Cinematic AAA games from Sony are trying to fill this void. With the success of God of War, The Last of Us 2 and more similar games on the Playstation exclusive picture, a lot of games will follow in the next decade, so expect more games similar to that. Producers from Hollywood will eventually realize that this business is profitable (I mean they are starting to come as hosts to TGA, right?) and they will see it as a good opportunity to expand on Cinema. More support, more budgets in the feature and it will become the standard for Sony gaming.I'm convinced the majority don't want games, they want movies.
Why would you want to ruin someone else's day like that?Somebody should tell those guys to play The Last of Us Part II.
I'm convinced the majority of games media don't want games, they want movies.
What game did you play? My game had physics on everything...I didn’t say open world, it was almost entirely small corridors. Moreover, it lacked physics and was very simplistic, almost like a VR demo.
AI was handicapped a bit for the teleport players, especially because they added full locomotion late in the game. This is probably my one real complaint with the game.The enemies were just bullet sponges, no physics on them, not very varied and incredibly stupid.
So the only option is Animal Crossing, because 26 million bought it?How can this be game of the year when such a limited amount of people played it?
What game did you play? My game had physics on everything...
I don't mind them either, and honestly some of them I do like (I liked the Metroidvania-style exploration in God of War, for example), but my main gaming diet consists of indies, Japanese, retro and VR games.I was writing another post about this but decided to delete it. Yes Sony Triple A gaming is becoming an alternative to Hollywood industry, now more than ever because of the pandemic. Cinematic AAA games from Sony are trying to fill this void. With the success of God of War, The Last of Us 2 and more similar games on the Playstation exclusive picture, a lot of games will follow in the next decade, so expect more games similar to that. Producers from Hollywood will eventually realize that this business is profitable (I mean they are starting to come as hosts to TGA, right?) and they will see it as a good opportunity to expand on Cinema. More support, more budgets in the feature and it will become the standard for Sony gaming.
I dont mind them personally as long as they are not THE inspiration, but i dont want them to be the standard Triple A gaming experience.
Oh so just it isn't Boneworks?the one where I couldn’t grab an enemy (other than head crab), see the enemy’s head explode when I aimed at their head, tear a head crab apart with my bare hands, jump in game, or interact with things if it wasn’t pre-scripted.
The enemies were just bullet sponges, no physics on them, not very varied and incredibly stupid.
it has a masterful ending, but other than that, I was hoping for a lot more from Valve.
AI was handicapped a bit for the teleport players, especially because they added full locomotion late in the game. This is probably my one real complaint with the game.
Yeah like when Geoff Keighley said he played it when they first announced it? It didn't have locomotion at that time. And that was what, 4 months before release?I didn’t know this. That makes sense and I am grateful they added locomotion. I couldn’t even imagine playing it without it.