duckroll said:
Tales of Destiny PSX did 802,715
Tales of Phantasia PSX did 282,855 the year after it was released but I can't seem to find how much it did total
Tales of Eternia PSX did 703,904
Tales of Destiny 2 PS2 did 833,877
Tales of Phantasia The Best did about 88k
Ok so I was off with 800k to 1M, should have said 700-800k. It's still a far cry from ToS's 300-400k because being the 3rd Tales game released in the US, it would also be the lowest selling total of all the Tales games released worldwide.
Well, I've only got numbers from this gen handy...
Title (JP 1st week) JP total (US total)
Tales of Destiny 2 (498,142) 762,861
Tales of Rebirth (372,767) 443,942
Tales of Symphonia PS2 (269,083) 374,759
Tales of Symphonia GC (183,527) 315,466 (255,240)
Tales of The World: Narikiri Dungeon 2 (86,587) 163,043
Tales of Phantasia GBA (55,970) 134,608
Seems Symphonia GC is actually the 2nd best selling Tales this gen total. And western sales will likely keep going, adding in Euro figures and a PC release, it'll probably surpass Destiny 2 as well. None of the Tales games have actually broken a million either, both Destiny and Eternia failed to break 100k in the US iirc (neither saw PAL release either iirc). Symphonia GC might be the first to pass that mark also if it has legs.
Oh and going off memory (so don't quote me) Phantasia SFC sold about 300k and Phantasia PSX sold about 500k.
duckroll said:
It doesn't matter how you play the figures, ToS being on the GC hurts its sales. The same game on the PS2 would have sold much more and would still have been released in the US and sold even more.
I'd actually say the rapid succession of Tales releases hurt it more... look at Rebirth on PS2 for another example of this. Sure it likely would've moved more on PS2 initially, but coming 9 months after Destiny 2 still would've impacted it to the point where it likely would've missed targets and not come close to the 700-800k in Japan you're suggesting. Western sales would've needed to be the savior again... and on PS2, Symphonia would've been a little fish in an ocean comparatively, rather than the biggish name RPG it was on the genre starved GameCube base.
duckroll said:
My point wasn't that the US sales are pointless, it's that the GC is not a very viable 3rd party platform (like any other recent-gen Nintendo console) and that's why 3rd party developers are not keen to develop for it. There's not moeny to show.
Using Tales is a bad argument for that though, I'd be like using Xenosaga to prove the same point for PS2. Their situations are almost identical actually. Plus both
made money. :/
duckroll said:
RE was a multi-million selling franchise on the PS/PS2, look what the GC turned it into.
Another bad example, RE's massive downturn actually started on PS1, before the Dreamcast detour. Sales have actually picked up slightly in the move to GameCube. RE's waning brand success can't really be attributed to anything other than Capcom's mismanagement. PS2's massive base is hardly any guarantee either, look what happened to DMC and Onimusha.
duckroll said:
Small wonder many, many 3rd party developers are more upset with Nintendo then they are with SCEA.
I sort of doubt that honestly. SCEA is the new Nintendo basically.