DeepEnigma
Gold Member
PSVR2 is one more terrible decision from Jim Ryan.
PSVR2 is one more terrible decision from Jim Ryan.
Just love the fact one of the big three have a system you can make ENTIRELY handheld (if you choose) and run with it; a 720p OLED screen on six inches is an EYE-OPENER.
I've got 3 kids and an OLED Switch, myself. I get that it takes commitment.Totally agree, Nintendo/Switch is an amazing offering currently. My kids love the Switch, I cannot justify one for myself.
I present the dumbest take of the day.PSVR2 is one more terrible decision from Jim Ryan.
Good point.If they do that you’re just inviting more cross-gen releases.
If they do that you’re just inviting more cross-gen releases.
How can they make money on that?
It limits game design. It’s as simple as that. If you can put a game into a PS4 spec’d handheld why not just make all of your games cross gen for max profit. Hell let’s start producing some more PS4s while we’re at it lol.Which the PC has done for a long ass time. You want to argue next gen only is good and improves game output, which requires fixed hardware or high spec minimums. Then you want to argue about cross-gen, if it's ever to have a PC release then cross gen is a must, as are setting tweaks for players.
It's such a narrow field argument and doesn't even consider cross-platform, which is a big deal for gamers and open platforms these days.
It limits game design. It’s as simple as that. If you can put a game into a PS4 spec’d handheld why not just make all of your games cross gen for max profit. Hell let’s start producing some more PS4s while we’re at it lol.
Hat with a hoodie, G.You comparing me wearing a hat to gaming with a helmet and big glasses lol.
I'd prefer to see a handheld.
But I can also see why they chose VR.
Although, they chose the wrong VR.
Uber-high end and not wireless....it's the wrong type of VR to be trying to hit the mass market with IMO.
This seems to be based on the idea that sony would sell more portables. And ignoring the point that handhelds is already dominated by an extremely strong competitor vs vr which has yet to have a big breakout.
The original PlayStation sold over 100 million, the PS2 sold over 150 million, the PS3 sold over 80 million, the PS5 is already north of 30 million; the PSP sold over 80 million, even the PS Vita, the one and only real failure the PlayStation brand has had, is estimated to have sold 13-15 million units worldwide (as in, very literally three times as much as PSVR managed).
Ah, the root of all this stupidity around psvr2. The mysterious number of millions representing success or failure that the peanut gallery holds so close to their chests. Is it 100 million? 15 million? Just say it now and move your goal posts later.
Show me something Uber high-end and wireless and then show me the price.
FTFYPSVR2 is one more great decision from SONY.
To be fair, if Sony were to only sell 3 million PSVR2 headsets, that would probably be a huge monetary loss.
The PSP wasn't a failure.VR is probably an easier sell to shareholders than a dedicated handheld in this day and age. Also the fact that their 0 for 2 in the handheld arena makes the decision easier.
I guess had that one coming lol.Hat with a hoodie, G.
Just take the harmless avatar quote with what you were saying. All in good fun.
Sony can now release a handheld with full PS4 specs and 100% compatibility.
They are dumb if they don't.
They can also downscale the games to 720p and boost framerates.
The handheld market is already saturated, Sony knows this. VR is an easier market to be profitable in, Meta is running their VR op into the ground. The bar is so low for VR right now, it's literally CONTENT.
Proven handheld/smartphone/console market segments with established libraries, tech and manufacturing/talent vs an emerging tech/market that no one has turned a profit in with massive R&D/loss leading costs and you think VR is easier to make profit in? Sure first mover/innovator advantage and all that has a big upside but we've already seen VR fizzle a number of times. I think VR will get there but not in the current form long term and CONTENT is very light on the ground, especially a must have 1-2 trick pony for consumers to drop $500 to $1K on.
Disagree with your statement.
i worded it in a confusing way. my bad.
What I meant to say is, there are two ways to tackle VR IMO:
High price: Uber high end tech with lots of AAA content ala HL Alyx
Low end price: Low to medium end tech, wireless, with a bunch of gimmicky experiences
In this economy and with how few Half Life level projects are in development, I'd go for the latter. There simply isn't enough of a pipeline of AAA to justify the prices and tech level they're asking for. I think they've overshot the market.
That’s fine. But. There is a reason why Nintendo is the market leader in mobile consoles. Content. Before the el cheapo quest, it was PSVR that was the king in terms of units sold/VR content. Sure it’s niche, but it’s slowly gaining traction. A portable from Sony or Microsoft would be throwing money down the drain.
Like you said, proven. But proven by whom? Nintendo. A certain market, VR, portables, cloud gaming have a finite capacity for market players. That most new players have to adopt a loss leader strategy (see stadia).
Also, PSVR was profitable according to various sources. Just because the Zuck sucks at VR, doesn’t mean Jimbo does.
Just lol @ someone who never tried a real VR headset with the halo strap from PSVR or Rift S: the most comfortable system ever to wear *the something*I’d take a handheld over vr anyday. Just lol @ gaming with something on your head and face.
If Apple makes a car will it have Windows?Nintendo decision to make amiibos instead of an electric car is baffling